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Fabled Lands News

New Patch (v.1.0.8) + Tacticon Announcement!



[h2]Tacticon![/h2]

Hey, folks! I am happy to announce that Fabled Lands is among the featured games that will be part of the TACTICON festival. The organizers have prepared lots of interesting stuff for the viewers such as dedicated streamers and in-depth talks as well as news about some very intriguing upcoming games. I am really excited that Fabled Lands is going to be in the roster for this event.

[h2]Steam Deck[/h2]

In addition, I am finally on the path of getting the Steam Deck verified badge. Currently the badge I received in the review process is Playable and there is still some development time required until I get the green circle. Because as you know I want to give you the best experience possible that is up to me, hence witholding to release it with a yellow badge only. Special thanks to all the people who asked about the Steam Deck constantly over the last months and helped me prioritize and advance dev in that area.

[h2]New Patch![/h2]

Another Saturday usually means a dev-log update but what better than to get an actual patch! Just to let you know, working hard on both the new zones as well as keeping the spice flow ;) Enjoy!

[h2]Incremented version to 1.0.8[/h2]
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  • Added new world location to Sokara, Coastal Marlock City (as is in the books).
  • Added new world location to Sokara, River Grimm Delta (as is in the books).
  • Added Silver Medallion artefact in preparation for the Kingdom of Reavers.
  • Added an additional Combat roll when escaping Beladai's camp in case you don't have knowledge of the mountain's underground passage.
  • Added an additional Combat roll when holding the gates of the Citadel of Velis Corin in case you don't have knowledge of the mountain's underground passage.
  • Added visible choice to use a different ability when pursued by Nergan's soldiers (as is in the books).
  • Added additional damage and luck roll as a last resort to escape your pursuers if you succeed in killing Nergan Corin.
  • Added an additional text and quest fail warning when talking with Kevar if you have given up the golden locket before taking Kaschuff's quest.
  • Renamed Flamingo's Feather to Exotic Feather.
  • Added Exotic Feather as additional loot when killing the Cultists and when assisting the merchant ship from Ankon-Konu.
  • Candles are now stackable.
  • Fixed Candles not being counted as a possible light source in Yellowport's sewers.
  • Fixed incorrect deduction of Candles when using it as a light source.
  • Fixed Castle Ravayne admission text to be about your reputation (being Rank 4) rather than a member of the nobility to address the removal of Rank titles as opposed to the books.
  • Fixed The Deed to the Wrath of God not removing from inventory upon usage.
  • Fixed a bug where Blue Liquid disease, Curse of the Donkey Ears and Curse of Blighted Magic were not removed correctly upon bulk removing all diseases/curses. Fixed Potion of Restoration behavior to remove curses first and then heal to make sure Stamina is full after usage.



https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 1.0.7 is live!



Hey, folks!

It's been 3 years working without any significant interuption on the game but the final push for version 1.0 was a thing of its own. I had to force myself out of workaholic behaviour after the Summer Sale to be able to take some down time. I had to be careful not to burn out myself after the release craziness and the same went for the artist.

I personally had a blast, spent more time with my son who can now walk on his own, read 2 whole books, even played some Elden Ring (I've only reached the Academy of Raya Lucaria. Oh, boy, this thing is HUGE.) Discovered Coffee still tasted good when not working which was great.

I have promised a little gift edition to several people who have helped immensely with the project at various stages and I was satisfied I had the first component finished. Did some planning and promotion for the game as well so I hope the second half of the year will see Fabled Lands attending some sweet festivals.



Nevertheless, feeling refreshed and rejuvinated for some more action! Working on the DLC(s) for the new areas that I want to add to the base game and I am excited to start sharing the progress there. Peter who did the wonderful achievements in the game and play tested it in the 100s of hours started helping me convert the rest of the books in Ink at this early stage, so we'll see how many I'll squeeze in! But first things first, a new patch to take care of some issues.

[h2]Incremented version to 1.0.7[/h2]
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  • Increased the sell price of the golden nugget fallen from the sky to 9999 Shards from 999.
  • Added an alternative way to find a Scarab Amulet.
  • Reworked A pitfall random event (former Brigands Attack) in Golnir. Added Thievery roll as a secondary ability to avoid being trapped. Added Climbing gear option as an additional escape mechanism.
  • Reworked Nerech. You can learn an additional way to handle manbeast encounters at Marlock City's Inn (as intended by the initial text in Book 1). Added an additional ability roll and more choices as an escape mechanism for the Damsel in Distress quest in Nerech.
  • Options for teleportation at Trefoille with a Verdigris key are now explicit.
  • Added failed charisma check passage of text when attempting to ask for a boon from the Baroness.
  • Fixed additional stash tabs bought from one character (save) can be accessed from another character (save).
  • Fixed label for character money in House Stash not refreshing when purchasing an additional Stash tab.
  • Fixed Golden Net quest not failing upon returning to seek the Sunken City if you've teleported out of it.
  • Fixed wrong resurrection deal obtained at Tyrnai's temple in High King's Seat causing you to be resurrected in Caran Baru instead.
  • Fixed a bug when summoning more than four ally units on the battlefield causing them not to spawn.
  • Fixed a typo when travelling with a ticket from Ringhorn to Aku.


As always, enjoy your time adventuring in the Fabled Lands and wishlist it if you haven't:

https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 1.0.6 is live!

[h2]Incremented version to 1.0.6[/h2]
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  • Updated behaviour for loot chest with loot counter; greyed out artefacts will no longer trigger the artefact warning pop-up.
  • Fixed triggering a quest failure when freeing up space in your backpack for a quest item not yet looted.
  • Fixed a quest marker error which caused an empty Quest Log.
  • Fixed passive bonus for ability and luck rolls not being cleared when interrupting the roll with a teleportation item.
  • Fixed save/load on vampire bats treasure luck roll causing a story crash.
  • Fixed typo in High King's Tomb.


Version 1.0.5 is live!



Hey folks! I am pleased to announce the new patch is live with some quality of life changes. First and foremost, more space for the House Stash! For all of you out there who would like to collect and store every trophy, every piece of gear (some back up gear), or would like to fill a full stash of potions neatly aligned by colour, I heard you and the additional stash tabs are here.

I finally dedicated some time improving the quest markers as well. I saw people struggle to determine which quest marker is for which quest when they start to pile up. So now you can track/untrack quests from the quest log for a tidier minimap.

Aside from that, quests with multiple locations that you have to visit in sequence are now updated accordingly with quest markers displayed one location at a time on the minimap.

People on the Discord community and the Steam forums have shared their bad experience when they click and forget to pick up an important quest item and they continue to play, and play and discover too late what they have done. With some useful feedback provided, the game now warns you in case you have missed an important artefact.

Last but not least, there are some quests which would fail if you lose the quest item (11 to be precise). While this is nasty for some it is important for how the story ark of each individual character develops, how different adventures they had, and how the authors desired it to be. However, instead of the quests remaining forever open in the Quest Log and the player is uncertain what to do next and if it is fixable or not, it is now updated and failed accordingly on the spot which is tied to the narrative, i.e. lost your equipment at the bottom of the ocean.

With that and more fixes and improvements, I leave you with the full change log. See you all in the next update!



[h2]Incremented version to 1.0.5[/h2]
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  • Increased house stash storage via stash tabs. Players can now buy 2 additional stash tabs for 2000 Shards each.
  • Implemented trigger for quest fail when you lose a unique quest item which cannot be retrieved a second time.
  • Added a pop-up warning when about to leave an unlooted artefact.
  • Added track/untrack toggle for quests in the Quest Log.
  • Added missing choice to make an ability roll for Combat when attempting to assassinate Nergan Corin.
  • Added missing quest marker for Trefoille.
  • Updated Man Beast's Helmet, added an additional -1 Sanctity attribute to be more in tone with the story.
  • Updated Royal Ring to be an equipable item in the ring slot; royal Ring now grants +5% Critical Hit Chance.
  • Updated Black Dragon shield to an Artefact for consistency.
  • Fixed missing scimitar item from loot chest when becoming part of the pirate's crew, replaced with a katana.
  • Fixed quest tracking behaviour for quests with multiple objectives, quest markers on the map are now properly displayed only for the current active objective.
  • Fixed wrestling in Aku causing critical end of story on multiple occasions.
  • Fixed wrong check on investments flow used for the guild at Aku.
  • Fixed blood money story line not being able to exchange stamina for Shards when on max stamina.
  • Fixed a UI bug where you can select two difficulties at once if you click on the checkboxes instead of the icons.
  • Fixed typo in Golnir militiamen encounter.
  • Fixed typo in Captured by slavers event.



https://store.steampowered.com/app/1299620/Fabled_Lands

Version 1.0.4 is live!

[h2]Incremented version to 1.0.4[/h2]
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  • Added missing choice to make an ability roll for Combat when attempting to assassinate Nergan Corin.
  • Added missing Merchant Guild in Conflass.
  • Added missing text on successful scouting roll at Brigands Attack event for consistency. Renamed event to 'A pitfall'
  • Updated skill order in combat action bar to match order in the skills & spell book.
  • Fixed Lake of the Sea dragon luck test roll breaking save files.
  • Fixed incorrect behaviour for a sequence of multiple ability rolls when the first in the chain is auto-succeeded.
  • Fixed an issue with some spells and buffs displayed behind the hero when in a specific position on the battle grid.
  • Fixed typo at Northern Grumes luck score labeling.
  • Fixed Uttaku wizard's inner sanctum typo in loot list.
  • Fixed typo in Merchant Guilds' bonus text.