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Fabled Lands News

Fabled Lands releases on GOG!



[h2]I am happy to announce that Fabled Lands is now available on the Good Old Games storefront and quite frankly... Hell, it was about time![/h2]

Took me more than 7 months to make it happen. GOG were initially quite excited and happy about the game but then all of a sudden went silent. Poking them on the matter and they informed me they've rejected it. I knew very few succeed there so I wasn't that put off. However, after talking with fellow indie dev and friend from Inkle - Joseph Humfrey, on the subject, I decided to keep pushing. Eventually I had a breakthrough and the release is now a fact!

I take pride in that small victory not only as an indie developer but for the recognition of the game and genre. Fabled Lands is a faithful adaptation of a classic gamebook series from the 90s and GOG suits it perfectly. Even if it's prestige only, I am excited to be on the biggest hand-curated store for DRM-free games.

[h2]To celebrate, the game is 40% off to match the Steam's recent Autumn Sale Discount![/h2]

You can get it here: https://www.gog.com/en/game/fabled_lands

Version 1.0.13c is live

[h2]Incremented version to 1.0.13c[/h2]
---
  • Reworked Net weapon (still needs rebalancing).
    Net is now a Throwable weapon equipped in Ranged slot. Net is now a stackable item (4 stacks). The net gives you a 50% chance to entangle (stun) a targeted enemy on a successful hit for 1 turn. Damage and combat bonuses are the same.
  • Nerfed Troubadour bonus when dealing with the Ice Queen from +3 to +1 (as is in the books).
  • Fixed inverted pricing for Amanushi's different blessing costs at Yarimura.
  • Added Go Back choice to Baroness quest list to avoid locking you of all choices if all quests are completed and you have no money on you.
  • Added support for multiple secret shops from story choices (In preparation for The Lords of the Rising Sun).
  • Added hidden Lord Kumonosu meeting in Yarimura (In preparation for The Lords of the Rising Sun).
  • Added hidden Baroness of Ravayne Diplomatic quest (In preparation for The Lords of the Rising Sun).
  • Added hidden Safe Travel blessing option when travelling to new locations (In preparation for The Lords of the Rising Sun).
  • Fixed minor typos.

Mini-devlog Update #30

Hey, folks! It is with great pleasure to return to the dev-log updates with the anniversary post #30 and what better way to celebrate than to unveil the curtain on the upcoming BIG content update - Akatsurai, the lands of the Lords of the Rising Sun!



The Lords of the Rising Sun hold absolute power over the exotic kingdom of Akatsurai. But proud warrior clans constantly seek to overthrow them. In the turmoil of war there are countless opportunities for a quick-witted adventurer. Will you spy for the Shogun? Will you pledge your life to the Sovereign as one of his chivalrous knights? Or just play one side against the other in your pursuit of riches and power?

Track down the elusive, raven-winged Tengu to learn the secret arts of sorcery and swordplay. Defeat the vampires, skilled in martial arts, who guard the Lost Tomb of the Necromancer. Enter the dreadful cloisters of the Noboro Monastery, where you will fight the most dangerous opponent of all - yourself...



There are new powerful enemies in town. Their unique special abilities might make the Dragon fight look like a child's play. But what more than the joy to defeat them? Well, the spoils of war, of course. New loot like nothing the lands of Harkuna have seen.



There will be some new mechanics such as Bleed with several weapons such as the throwable Shuriken, a legendary dagger and a new passive skill embracing it.

In Akatsurai you can get special deals on cargo trades if you make the right friends. You can try and impress swordsmiths in order to gain access to local gear.

But the best is collecting the myths, lore and world building pieces together, discover the true wonders of these isles and change your characters' story forever.

For the patient explorers there will be new achievements to hunt!



[h2]What's the current progress on all that?[/h2]

The contents of the entire book 6 (the gamebook the update is based on) are all scripted and ready. All new items are in the build. Just coded some of the most powerful artefacts in the game and compiling new quests while the artist is rendering the world map in detail.



Backgrounds and enemies still need final touches but I will be implementing the sketches that I have starting from next week in order to test combat and start coding their abilities.

[h2]Alright, alright, but when exactly?[/h2]

I'll test some more myself and will prepare the DLC for closed beta testing within the Discord community towards the end of November.

Unforunately I cannot predict when exactly will be the release date but I am aiming to do it early December before the Winter Sale. This will be just in time for the Turn-based Fest which Fabled Lands will participate in, but more on that in a new post.

The best indicator will be how the beta testing will wrap up. If all is in good state, I can replace the art assets when they are done quickly and verify these areas. If things go south, I'll have to postpone for next year.

[h2]A honorary mention[/h2]

I was taken aback this week when a member from the communty posted this magnificent walk-through on how to get every achievement in the game on Ironman mode WITHOUT DYING. Without even using a resurrection deal.

https://steamcommunity.com/sharedfiles/filedetails/?id=2849188388

Yes, it is possible to do it, so never give up beating the dice, never surrender! As always, make sure to smash that wishlist button to make sure you DON'T MISS on all the action!

https://store.steampowered.com/app/1299620/Fabled_Lands/

33% off to celebrate Eastern European games!



Fabled Lands is 33% off for a week, starting today, taking part in the Dev.Play event which celebrates Eastern European games. The event is both online and on site, having a good roster of speakers! I will personally anticipate the talk from Valve answering dev questions.

You can check the agenda here: https://dev-play.ro/agenda-2022/

Watch the developers talk to streamers during the Indie Festival here: https://store.steampowered.com/sale/devplay

The Fabled Lands panel will be live at 4 PM CET/10 AM EST.

As always, don't forget to wishlist or try the demo of the game if you haven't yet!

https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 1.0.13 is Live!



[h2]Incremented version to 1.0.13[/h2]
---
[h3]Performance[/h3]
  • Fixed camera script issue impacting performance.
  • Reduced memory consumption with additional sprite optimisation (should impact performance on low-end devices).

[h3]Items[/h3]
  • Added Ivory Helmet (+5% Crit Hit Chance, +5 Chance to Block).
  • Replaced Ivory-handheld Katana with Ivory Helmet as a reward from the Samurai in Magwort Fens (in preparation for Akatsurai DLC).
  • Crit hit chance modifier is now highlighted in Tooltips.
  • Updated Mirror of the Sun Goddess' icon.
  • Updated Inventory heading to Adventure Sheet.

[h3]General[/h3]
  • Added missing icon when gaining titles Blessed of Tambu and Illuminate of Molhern.
  • Added keyboard shortcut for rolling dice [SPACE].
  • Fixed an issue with quests that have multiple objectives and can be discovered before obtaining the quests, not triggering the map markers to refresh.
  • Fixed formatting issue in Coastal Uttaku if you're a noble.
  • Removed left-over meta text in Book 5.

[h3]Steam Deck[/h3]
  • Cursor setting is now modified only on Steam Deck to avoid out of sync behaviour with Steam Cloud when switching between devices.
  • Fixed tutorial arrows misplacement for Steam Deck.