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Kingdom Wars 4 News

Update 22 - Massive Improvements

Hey Everyone,

We are happy to present a massive new updates that improves almost every area of the game. From updated art, new unit and pathfinding to GUI, performance and gameplay changes. We also included a lot of art changes - like reworked heraldry and new kingdom shields. One of the main improvements is the world map experience, how quickly UI reacts to player commands - everything is a lot smoother and streamlined now.

This major update is just the start of the great improvements we are panning to KW4 this fall. And yes - the Dead Rising DLC is just around the corner - it will be the next update! In addition we`ll be reworking the gameplay, improving performance, updating art and even audio component during the next two months.

Can`t wait to share the Dead Rising DLC with you in the very near future, and hope to see you on the battlefield. Also please let us know on the forums if your having any issues you would like for us to focus on, or have balancing or other suggestions.

Now lets take a closer look at hat Update 22 has to offer:

  • Major rework to the games performance on the world map
  • Fixed various GUI issues with playing the game on the world map
  • Fixed issues with selecting and tasking armies on the world map
  • World map playing experience is infinitely smoother
  • Various performance issues when playing on the world map
  • Selecting and switching between armies is now instant on the world map
  • Major improvement to the look of the world map armies – better art assets
  • Fixed last of the game breaking issues – loosing control over your units during combat
  • Month on the world map now go by a lot faster
  • Updated art for Kingdoms Heraldry for majority of Kingdoms to much better assets
  • Major improvements to pathfinding both in field combat and siege combat
  • Cavalry units can no longer walk onto walls
  • Units placed on walls are now safe from cavalry units
  • Updated various descriptions and tooltips that were wrong
  • Fixed all instances of referencing Iron instead of Silver in tooltips
  • Big improvements to world map and skirmish camera movement
  • New unit added - Royal Guard - very powerful cavalry unit
  • One Royal Guard unit is added to players starting army with the new campaign
  • Royal Guard unit can`t be replenished if dies
  • Added ability for units to have their kingdoms heraldry on their shields - more to come
  • Royal Guard unit shows heraldry of the controlling country on it`s shield
  • Battle Cry ability for the Royal Guard unit
  • Rebalanced the cost of various wall upgrades
  • Fixes couple of extremely rare crash issues
  • Cavalry units are a lot more effective in trampling over enemy units when running

Our Biggest KW4 Sale is here! 64% off + bundles

Hey Everyone,

The summer might be almost over - but our Summer Sale is is just beginning. And Kingdom Wars 4 - our newest grand strategy game is now on an incredible limited time sale. For the 6 days we are running the biggest 64% sale - so if you were on the fence about getting our newest game - now is the perfect timing.



This is your chance to complete your collection. This kind of deal only comes once a year! Bloody battles, political intrigue, and hours of entertainment await!

Thanks for your continuous support, and we hope to see you in-game.

Update 21 - Kingdom Managment

Hey Everyone,

Hope everyone`s enjoying their summer, and we are back with our 21st update. This update includes a lot of improvements to mid and late game, including various friendly AI improvements on the world map to make alliances actually work well now. In addition this update includes a lot improvements in diplomacy, and managing players Kingdom once player becomes King.

Running a Kingdom now involves controlling your Lords with various stances and assignments, with meaningful action taken both by player Lords and Allied nations. In addition there are a lot of polishing to the mid and late game, and healing has been reworked to require player to play more strategically.

We`ll continue with a major update 22 towards the end of the month, and expecting to finally be able to bring you the Zombie DLC following the 22nd update.

  • Adjustments to Plague mechanics to spread quite a bit slower
  • Readjusted the camera speeds based on player feedback
  • Middle Mouse Button now can be used in all situation to give directions to player controlled Lords
  • Trading with other nations is now key to winning the game
  • Smaller nations have a better chance of their cities being included in those that can launch attacks
  • Player nation AI lords have twice as much chance to spawn an army as other AI lords
  • Much larger trade income for trading with nations
  • When King Player controlled Lords generate their treasury based on stance player selects
  • Lords that server the player with armies do not generate silver
  • Lords that are Free generate silver at 1x rate, Lords that are Passive generate silver at 2x rate
  • When King players lord that Serve will actively spawn armies now and send them to player assignments
  • Allied lords will now actively send armies to support player based on players Rally Flags
  • Defensive Alliances will only send armies to defend, Military alliances will send armies to attack based on players rally flags
  • Healing units on the world map in a lot more expensive, passive healing near players towns is the best option
  • There`s a much larger Kingdom Standing penalty for taking towns from your Lords now, 2x as much
  • Call-to-Arms only applies to player nation armies and armies of nations with a Military Alliance
  • Fixed a number of towns that were not assigned to lords and did not appear on the world map
  • Fixed player being unable to win some campaigns due to missing towns on the world map

Our Biggest KW4 Sale is here! 63% off + bundles

Hey Everyone,

Steam Summer Sale is over, but ours is just beginning. And Kingdom Wars 4 - our newest grand strategy game is now on an incredible limited time sale. For the next two weeks we are running the biggest 63% sale - so if you were on the fence about getting our newest game - now is the perfect timing.



This is your chance to complete your collection. This kind of deal only comes once a year! Bloody battles, political intrigue, and hours of entertainment await!

Thanks for your continuous support, and we hope to see you in-game.

Update 1.20 – Milestone Update – Visual, UI and AI improvements

Hey Everyone,

Hope everyone is enjoying a good summer and we have a milestone 1.20 update for you today. Please keep in mind that we have hit a bit of a snag with overwriting some files on Steam update today, so some parts of this update will only be available tomorrow.

All in all a very exciting update with change across the board. The light and rendering has been adjusted on the tactical maps and the world map, and the camera moves around more easily. The interface is better looking now and noticeably less intrusive as we adjusted it to work better on all types of monitors and resolutions. And we have fixed a number of annoying bugs, including a rare crash-to-desktop when switching between levels. Most importantly, the AI now has some surprising mid-game curve balls to throw at the player. No more repetitive slogging to get to your triumphant victory once your 30-40 hours into the campaign. Other Kingdom will attempt strategies to unite and stop the player who is dominating.
Here's what this update includes, and keeping patch notes grouped by category.

Also please note that this update had two parts, and second part of the update just went live.

  • AI players use new strategies mid to late game on the world map
  • Combat AI now behaves a lot more realistic when it comes to how many troops it trains per battle related to citizen caps
  • Combat AI is a lot less active with spawning units when defending towns
  • A few rare crashes have been fixed
  • Other bugs that affected stability eliminated
  • Lighting effects enhanced on the World Map
  • World map looks good deal different with new environmental changes
  • Improved lighting on the tactical maps
  • Corrected some historical inaccuracies in units’ attire
  • Camera adjusted to move around more easily
  • Camera scroll speeds have been slowed down dramatically per player requests
  • Fixed a number of bugs with camera jumping from one place to another during end of month lag spike
  • Interface now is a bit less intrusive with smaller scale on some buttons and windows