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Dayscream News

Update 0.3.0

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Dear followers,

this update is not as big as a new chapter, but it is nearly as important.
It features a whole new reworked character controller which should be more robust against glitching and other problems. It also behaves different than the old one. Of course, it is possible that the new controller introduces new bugs, but I still hope that the new ones are not as significant as the glitches and other game breaking bugs.

Also, I changed a little bit the shaders in the intro sequence and hope that this maybe fixes a problem with Linux where the screen is only black.

There are also additional bug fixes with the enemies and raycasting problems in the new chapter.

I hope the new character controller fixes the annoying glitches and other problems which occurred with the old one.
I continue to fix ongoing bugs and will also start to work on the next and final chapter the next days.

Best wishes,
Bernhard

Update 0.2.0 Chapter 2

Dear followers,

the next Chapter of Dayscream "The House" is availalbe now, right before the holidays. You should be able to just continue your last save, if you encounter troubles let me know and/or start a new game to fix the problems.

Explore the strange and dark house as you encounter the "Darkness". How long will you survive and can you overcome the puzzles to get out of the house?

I hope you will enjoy the new chapter as I will continue to fix bugs and get to work on the next and last chapter.



Happy Holidays,
Bernhard

Finishing the next Chapter | Dev Diary #8

You can also read this and upcoming dev diaries here: https://bernhardp.com/blog/
And don't forget to:
[h2]Join the Community[/h2]

Discord: https://discord.gg/Z6MSezS
Twitter: https://twitter.com/BPotu
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Dear followers,
we are getting close to the release of Chapter 2. The house is nearly finish and the end of the chapter is coming together. It will introduce the first steps in the next and final chapter 3.

Of course the net chapter will have some bugs I did not encounter yet, but I am already in bug fixing the chapter as well as adding improvements to the already available parts. This also included the new UI and AI update from the last patch.

I will give you a small insight with some new screenshots. I am excited to release the next chapter and hope that you will enjoy it.



Best wishes,
Bernhard

Update 0.1.4

Dear followers,

I pushed a new update with improvements to the UI and the AI.

The Main Menu has now better looking buttons and looks overall better in my opinion. There is also now a sound played if a button is clicked.


The AI has been refined an shuld work now a litle bit smarter with better pathfinding and performance.
Let me know if there are new errors with the enemies!

The next update will be the next chapter if there is no need for hotfixes. I will cover the next chapter in my next dev diary so stay tuned for it.

Best wishes,
Bernhard

AI | Dev Diary #7

You can also read this and upcoming dev diaries here: https://bernhardp.com/blog/
And don't forget to:
[h2]Join the Community[/h2]

Discord: https://discord.gg/Z6MSezS
Twitter: https://twitter.com/BPotu
Instagram: https://www.instagram.com/bernhardpgames/
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Dear followers,

sorry for beeing so quite in the last few weeks. It was and still is a very busy time. But nevertheless I am working on Chapter 2 and many improvements to the enemy AI and the UI of the game. And it is Steam Autumn Sale so tell your friends and family to get the game 20% off until Dec. 1st. And if you have not bought it already now is your best chance to do so!

In the next update it will feature many UI improvements to the main menu, and the player UI. New buttons, sliders and other graphics will be added. I hope this will deliver a better experience as well as a more suitable UI for the game.

Regarding the AI I am working to improve the NavMesh pathfinding as well as the behaviour of the enemies. They are sometimes still running around if there is no reachable way to the player itself. So I will prevent them from it. The AI should also be more performant and find the ways better and faster with an overall quality improvement for the pathfinding and interaction with the environment.

So this is a sum up on what I am working at the moment. The next chapter is getting better and better and the release is getting closer and closer. Of course there are still some things to be optimized, improved and added. But slowly everything is coming together.

Best wishes and stay healthy,
Bernhard