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Labyrinthine News

Halloween Encore 2022


Hello Maze Dwellers!

As the end of the month draws near, we wanted to help players get their halloween cosmetics. We're calling this the "Halloween Encore" update and we've gone ahead and bumped the chance for a cosmetic to turn into a halloween one to 50%. To give the players who have already collected everything earlier in the month something to hunt, we're also adding 5 new cosmetics:

- Bat Glowsticks
- Skull Lantern
- Ghost Lantern
- Pumpkin Flashlight
- Cat Ears


But thats not all. Alongside a bunch of bug fixes, we're also adding a new monster to the backrooms case file, so keep an eye out for it.

Happy Halloween from the Valko Games team!

Hotfix - 10/10/2022

- Fixed an issue causing the game to sometimes freeze while completing the pipe puzzle on the sewer case file

Bugfixes and the ability to kick players

- Fixed an issue where monsters would just idle continuously
- Fixed an issue where crashing could rarely result in losing your cosmetics
- Fixed an issue preventing monsters from getting around scarecrow posts
- Fixed an issue with flashlight skins causing it to disappear
- Fixed an issue with customisation resetting to last item you had equipped
- Fixed an issue with shadows on the new flashlight/lantern skins
- Made effigies more visible in the unkept hedges
- Added the ability to kick players in-game
- Added a fail-safe for when maps fail to load
- Fixed some lighting issues
- Fixed some minor performance issues

Hotfix 28/09/2022

- Fixed issue with AI navigation
- Fixed issue with AI animations breaking

Halloween Update 2022

Once again, the spooky season is upon us!


Let's see what's in store for Labyrinthine this October...

[h2]Limited Time Cosmetics[/h2]

For a limited time, the halloween cosmetics are back. Starting from the 1st of October until midnight of the 31st, you will be able to find various halloween themed cosmetics in maps. They will spawn in place of regular cosmetics, so look out for them in case files!



Alongside the 9 returning cosmetics from last year, we also have 4 new clothing items and two brand new cosmetic slots, a spooky lantern and a ghostie flashlight!



[h2]The Flare Gun and Energy Drinks[/h2]

Coming across from the public_testing branch, we have the new Flare Gun and Energy Drink items.


The flare gun can be bought from the in-game shop and provides a way to fight back against monsters. Beware though, they are only a single shot!


The energy drink item can also be bought from the in-game shop and gives you a temporary speed boost, great for escaping monsters like wickerman.

[h2]Clothing arrives in Labyrinthine[/h2]
Also coming across from the public_testing branch is clothing. Most of the clothing was designed by members of the community via a competition that was announced on both Discord and Social Media.



Clothing can be found the same way as hat cosmetics, with a few unique variations being hardcore-only.

[h2]QoL and Misc changes[/h2]
Finally, we have a bunch of misc changes that should improve players experiences. Here's a few of the most noticeable ones:
  • Zeke and Kate now blink
  • Blueprints spawn much more frequently
  • Map exclusive cosmetics now spawn much more frequently
  • The AI will camp much less
  • The spawnpoints on the backrooms have a wall to prevent instantly being attacked
  • Daily Objectives are now player-based so you won't all have to complete the same objectives
  • Customisation is now ordered by an internal sorting rather than order of obtaining
  • A Dunce Hat and Ghostie Jersey is available to buy from the in-game store
  • You can now find Aviator Glasses and a Tin Foil Hat on the trenches
  • The manor now has 4 Monocles to find
  • Two brand new flare-gun related achievements
  • Custom Cases can now have up to 10 monsters
  • The level-cap has been removed
  • Custom Cases are now much cheaper to generate
  • There's a new variant monster lurking in the Crypts
  • Duplicate Blueprints now award tickets
  • Improved AI navigation overall
  • Items are now much easier to pick up
  • Some monsters will now Idle around the map rather than constantly moving around


[h2]Bug fixes and Performance tweaks[/h2]
We have fixed a whole host of bug fixes and improved several systems that could affect performance. We have also completely reworked how we handle player's loading into the game which should fix the "endless loading" screen some people have had issues with. You will now also see a loading indicator in the loading screen when entering a case or chapter which will show you who the game is waiting for. There are also some fixes for UI scaling which should help people on resolutions that are out of the ordinary.