1. Labyrinthine
  2. News

Labyrinthine News

Small Patch 19/02/25

- Fixed an issue in VR which prevents the end map from displaying
- Fixed an issue with the experience UI where it would display an incorrect amount before updating to the correct one.

Valentine's Day 2025 Cosmetic Event


Hello Maze Dwellers,

It's that time of the year again, where love is in the air! From today until the 22nd, you will be able to find Valentine cosmetics in place of regular cosmetics!

Previous cosmetics are spawning once again, they are the following:

- Red Rose
- Blue Rose
- Orange Rose
- Pink Rose
- White Rose
- Black Rose
- Golden Rose (rare)
- Valentine's Heart Hat
- Valentine's Love Clothing

As well as that, the following 6 cosmetics are new in 2025:

- Heart and Arrow Glowstick
- Pink Ribbon (headwear)
- Rose Crown (headwear)
- Blue, Pink and Red Bouquet Flashlights

As always, if you're looking for a particular cosmetics, our discord is the best place to find people sharing them! Valko Game Studios Official Discord

Good luck!

Pre-patch for Valentine's event

- Added content relating to the valentines event.

Small Patch

- Fixed an issue that could cause the greenhouse puzzle to break preventing progress in the chapter

8 Player Lobbies, Speed Increase and More!

Hey Everyone!

We've got some very exciting changes for Labyrinthine. They are as follows:

  • Support for up to 8 players in a lobby (this may cause some issues on lower end hardware)
  • Moderately increased speed for both players and monsters
  • Higher intensity on the flashlight
  • FOV slider has been added to the options
  • Lighting has been improved in both Chapter 4 and the Case Files
  • Reworked the jump animation to feel smoother and removed the "stutter" when jumping


We're excited to see what players think! So far our private and public playtesters have loved the changes. We're hopeful that it's going to be welcomed by the larger Labyrinthine community. For the sake of balance, items will still be 5 per lobby backpack. This is to prevent players from creating a larger lobby and then taking in 10 items, even if there are only 3 players in the lobby.

Alongside that, we also have the following fixes:

  • Various performance tweaks for players
  • Performance tweaks for monster navigation in the case files
  • Fixed a rare issue that made the mines casefile in-completable due to a disconnect pathway
  • Fixed player's shadow settings not updating for the flashlight if the quality was changed mid-game
  • Fixed a rare issue that could cause a connection error when joining a lobby
  • Fixed an area where you could get stuck at the start of Chapter 1
  • Fixed an error in localisation where it said "press" instead of "hold"