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Labyrinthine News

Hotfix 10/06/24

- Fixed a bug that prevented the tutorial from saving for certain players
- Fixed a bug that prevented the flashlight from unlocking post-tutorial
- Fixed a rare issue where players could die before they were finished loading into a case

Small Patch 05/06/24

- Fixed a typo in Portuguese
- Updated some localisation keys
- Added some credits
- Fixed the tutorial not saving correctly
- Increased the tutorial "timeout" to help people struggling
- Fixed a safe spot in the backrooms

Small Hotfix for a Checkpoint issue

- Fixed a rare issue with checkpoints that can cause objectives not to sync after the most recent update.

Labyrinthine Summer Event


Hello Maze Dwellers!

As we teased in our last Dev Blog, the summer event starts tonight at midnight UTC.

We've pushed the pre-event update, it includes a bunch of bug fixes and a new tutorial that you will have to play once. It also includes a new cosmetic which will be awarded for completing it.

Once the event goes live, there are almost 70 cosmetics to collect, some are rarer than others so you may need to hunt them down in the looking-to-play channels on our official discord [https://discord.gg/valkogamestudios]. We've set the seasonal chance at 35% because the event runs over 3 months, this should be plenty of time to get what you need.

Also included in this update are some changes to the lobby, including a timer for events and some lobby deco to highlight when an event is active. You now also need to make a selection when starting the game as we noticed a lot of players never looked at the lobby board and instead just hit "start game". Hopefully that brings more people to the case files.

Have fun and good luck!

12/04/24 Patch

- Seasonal drop chance raised to 35%
- Fixed an issue with the lever puzzle being always solvable in 4 moves
- Fixed an issue preventing the physics on the valentines hat

[Apologies for the large update size, this is due to how the engine packages files]