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Rocky Mayhem News

Patch 15.1 - Gamemode Hub

Hi all,

As you may have noticed since Patch #11, Arcade has been the main focus and has had the most attention with new regular modes, updates and improvements. Therefore the way the menu is laid out and the way that the base game is accessed has been changed.

All modes will now be accessible in one hub when you press Play. Instead of having the base Asteroids game separate, it'll be listed with all the other arcade modes on a game-mode selection screen, named as "Classic", This seems more efficient than prior to the change as classic is finished and will not receive anymore major updates.

Please note that the new gamemode selection screen is a work in progress and not complete. With future updates I'll improve the UI and allow more space for future games and difficulties where needed. Therefore, next update will include these changes as well as Red Light, Green Light: Time Trial series.

[h2]Patch Notes[/h2]
[h3]Changes[/h3]
  • Removed Arcade
  • Added new selection screen for game-modes
  • Removed Master Volume setting
  • Decreased all in-game music to suit players better




Red Light, Green Light | Patch #15

Hi all,

This patch features a new mode for you to play, earn achievements and unlock cosmetics!

[h2]Red Light, Green Light: Normal[/h2]
Playable in Arcade Rewards: $25
This new mode is made from the classic children's game, Red Light Green Light. Your goal is to sneak past the S.E.S Brute without being caught. When the brute is faced away, make your way past him slowly. On random intervals, he will turn around and scan for movement. If you move, you die. After 75 seconds have passed, your ship's stealth system will run out of energy, leading to imminent death. Can you race against the clock to escape?

[h2]Red Light, Green Light: Time Trial[/h2]
Playable in Arcade Rewards: $75
Collect all 3 energy crystals and get past the Brute within 75 seconds to secure victory. If you do not collect all of them and escape, you'll only receive $25.

PATCH NOTES

[h3]New[/h3]
  • Added Arcade Mode
  • Added 3 New Achievements
[h3]Changes[/h3]
  • Updated Arcade Menu
  • Reverted all Halloween changes
  • Removed all pictures of modes in Arcade's buttons
  • Allowed selection of Level 1 for Rescue Operations
[h3]Known Issues[/h3]

Patch 14.46 - Optimisation & QOL: Update #6

Hi,

This patch will reset your volume settings, but it offers major improvements to both audio and general settings.

Patch Notes

[h3]Improvements[/h3]
  • Maximum master volume increased
  • The game will now check your settings on launch
  • Increased Realism Brightness by 20%
  • Increased Default Brightness by 15%
  • Increased Bright Brightness by 30%
  • Added brightness tester to Options
  • Added In-game brightness to Options
  • Added V-sync to Options

[h3]Fixes[/h3]
  • Fixed master volume settings not taking effect after restart




Patch 14.45 - Optimisation & QOL: Update #5

Hi,

This update provides additional improvements to the game.
An effects slider will be added at a later date.

Patch Notes

[h3]Improvements[/h3]
  • Added Options to Menu
  • Added volume slider for all music
  • Increased Rescue Operation's Soundtrack volume
  • Added Explosion sound effect for dying
  • Added sound effect to Rescue Operations for wall impacts
  • Added Impact particles to Most Wanted
  • Added Impact particles to Normal - Frozen Deity boss fight
  • Added light effects to AI bullets
  • Added light effects to turret fire



Patch 14.44 - Optimisation & QOL: Update #4

Hi,

This update provides additional improvements to the game.

Patch Notes

[h3]Improvements[/h3]
  • Improved software stability
  • Added soundtrack for Rescue Operations
  • Added "Charge Up" sound effect for Rescue Operations
  • Added "Scanner" sound effect for Rescue Operations
  • Added "Buy Upgrade" sound effect for Money Clicker
  • Added "Purchase Failed" sound effect for Money Clicker
  • Added "Energy Beam" sound effect
  • Added "Nuclear Explosion" sound effect
  • Updated Nuclear Explosion particles