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0.62.xx Has been reverted

0.62.xx Has been reverted

My deepest apologies to our small community.

The Bow/Chakram patch had to be reverted.
There was SEVERAL critical bugs that I failed to catch, and I cannot let a broken patch like that remain live for even a day.

We're back on 0.61.03


Thanks for your understanding
-Weston

Patch 0.62.01 - Projectile Weapon Patch

[h2]NEW Features[/h2]
+ Bow weapon (testing phase)
+ Chakrams
+ New "Emote Wheel" press and hold (X by default) to bring up a menu, release X on the emote you want
+ More voice lines from VP2 (more to come later)
+ Burst Rifle, Chakrams, and Bow placed on more maps

[h2]Bugs[/h2]
+ Mechanyon performance issues have been addresssed
+ Arena mode bugs addressed
+ You can not shoot TNT on the edges of buildings again

[h2]Balance Changes[/h2]
- Brutal Shot nerfs:
- Projectile speed 6500 -> 6000
- Fire Cooldown 0.45 -> 0.7
-Heal Magnum Fire cooldown 0.225 -> 0.350
+ Removed Abigail's explosive weakness

0.61.02 hotfix

  • No Combat-HUD on first spawn (Fixed)
  • Server map name doesnt update (should be fixed now)
  • Ticket to die full-charge SFX spam (fixed)
  • Mner outfit on blaise is bugged (fixed)
  • Burst Rifle counts double fire damage (fixed) (was doing the simp bonus)
  • Flame thrower fire sound global (fixed)

0.61.01 Is now live!

Patch Notes:


[h2]Bugs:[/h2]
  • Made a hint for "Press Enter to chat" in the chat window, goes away after 30 seconds for the rest of the match
  • Dalton & Hemlock now spin again during bomb jumps
  • Ticket to Die (Rocket Pick) Only does self damage after 1.5 seconds instead of 0 (on full charge)
  • Chi Launch Cooldown circle doesnt match actual cooldown (fixed)
  • Grenade code rewritten (Proxy mine bug)
  • Midnight camille bugged out


[h2]Flame Thrower Nerfs[/h2]
  • Initial damage 5 -> 1
  • Fire Life time 5.5 -> 4 seconds (on ground)
  • Overlap damage (when walking over ground fire) 7 -> 2
  • Damage per tick (12x3) -> (6x3)
  • Fire cost 1 -> 5