1. Fadeout: Underground
  2. News

Fadeout: Underground News

Patch 1.11.01 - Bug fixes & Charlie Nerf


[h2]Bug Fixes:[/h2]
• If you pickup a flag, step in a spawn room, or into lava (as blaise) you cannot pickup a flag again. (Fixed)
• Changing gamemode is now done through the save button. (Server Options)
• Main menu max player value now works
• Abigail max turrets could get bugged if spamming V (force kill own turrets)
• Rocket Projectiles are less laggy online.
• Server Cap now responds properly, and will remove players if capped.
• Smooth Sync now has an extra check to enable itself. (Spawn room killer bug)
• Server list scaling (Fixed in a hotfix)
• Server list showed every server as passworded, even if it wasnt. (Fixed)
• Server list auto refresh was on by default (even when unticked)

[h2]
Features:[/h2]
• Gamemode announce has been changed. Due to voice actor complications, the round end voice actor is now the game mode voice actor.
• Killing spree voice actor is unchanged!
• Steam friend invites should be working

[h2]Balance:[/h2]
[h3]Charlie Nerfs:[/h3]
• Chi-Launch Cooldown increased from 1.5 seconds to 2.0 seconds.
• Increase damage taken while carrying the flag by 30%
• Brush off calculation changed. Previous: Reduce 10% damage, The other damage gets converted to a DoT over 3 seconds.
New: Reduce 0% damage, 80% of damage -> Dot, 20% of damage taken instantly.

Server Browser Hotfix

[h2]Server Browser Hotfix[/h2]

Server Browser was acting strange, thanks Forsen for beta testing KEKW
Fixed some scaling issues, pushed this hotfix for now.

More bug fixes to come. Thanks everyone for being patient!
-Weston

Cosmetic Pass DLC will be FREE forever on August 1st.

Fadeout Cosmetic Pass will be FREE starting August 1st.

I don't feel ethical selling DLC for a game I'm not updating. So on August 1st, the DLC will be FREE.
It's on sale right now for 99 cents as sort of a transitional period.

Thanks! I'm working on a way to reward people who supported the game early, but no promises!
Cheers,
-Weston M

Hotfixes 6/26/202

  • Fixed max player count bug (that allowed more than the allotted max players to join a server.
  • Fixed an issue where the calling card after being killed could block your mouse from clicking on menu items.
  • Edited the main menu message to be less negative about development.


This changes are client only, and require no server restarts.

Fadeout Patch 1.10.02 - Early Access is now finished.




[h3]#New_Features[/h3]
• Healers now get assists if their target gets a kill within 5 seconds.
• Bot overhaul for shooting range, bots can now play as all characters (except charlie)
• Main menu now greets you with a random character & voice line.
• Lighting improved on all maps
• Kill-cam now features your killer's Calling Card. Showing their name, Health, and weapon.


[h3]#Bug_Fixes[/h3]
• Scoreboard now properly sorts by score
• Notorious Admin bug is now fixed (Array size error bug)
• Shotgun ejected 2 shells instead of 1
• Chakrams were not sticking to the hands on "low poly as shit" graphics mode

[h3]#Balance[/h3]
• Blaise max health 100 -> 120
• Blaise GCD reduced from 0.15 to 0.075 (faster weapon switching)
• Camille special pick (Cave Breaker) damage reduced from 80 to 65 damage.
• Brutal Shot fire cooldown reduced from 0.5 to 0.35 (basically a nerf revert)
• Mega Nuke (Brickadia mega weapon) radius increased to 200% of previous size.

[h3]#Random_Tweaks[/h3]
• D & E capture points added to Fortress
• Pirate Abigail turret build sound Volume increased by 300%
• Pirate Abigail undershirt changed from oddly skin-tone color to her custom color (slightly faded)
• Abigail turrets now do not start out RED color until the script colors them. They now start out Black.
• Eyes close when you die (except for hemlock, abigail, and robot skins) (rig limitations + spaghetti)
• Removed dozens of placeholder grid-textures from maps.
• Switching gamemodes now properly sorts players into teams

[h3]#Optimization[/h3]
• new LODs introduced for dozens of assets, improving performance
• Animation frame-skipping for characters that are far away
• Texture sizes adjusted across the entire game files

[h3]#Known_Will_NOT_Fix[/h3]
• Player hosted servers show up without a ping in the server browser. (2019 UE4/Steam Api limitation)
• Player hosted servers will spawn the host as FFA when changing maps (rarely)
• Ticket to Die keeps charge on the ground (Spaghetti code, hard to fix)
• Controller support on menus is bad (i know)