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Fadeout: Underground News

0.60.05 Patch Notes

0.60.05 Patch Notes:

[h3]Bug Fixes[/h3]
+ Capture Points no longer desync
+ Servers now support up to 24 players
+ Servers now reload their admin list & other properities on map change
+ Proximity Mine Infinite throwing glitch fixed
+ Arena Rules have been re-written to solve some other smaller bugs

[h3]Other Fixes[/h3]
+ Arena Players are now locked out after 20 seconds of not spawning in PreRound
+ Arena Fire-wall now spawns at 3 players alive (for Team Arnea) and 2 players alive for FFA-Arena (Or 60 seconds left, which ever occurs first)
+ Respawn time in firing range set to 0 seconds
+ Spectators can now see team score & timer at the top of the screen (thank god)
+ Collision on Temple & Fortress adjusted to avoid getting stuck as frequently
+ Removed some odd pillar in the Mechanyon Map
+ Regenerated character LODs for better performance

[h3]Features[/h3]
+ Added the ability to rebind the chat button
+ Added Character-Model LOD bias settings (for lower end PCs)
+ Added more props (barrels, wenches, etc)

0.60.04

Hi everyone, Apologies for releasing 7 patches this morning. I ran into so many issues that were simply impossible for me to test in my multiplayer local environment.

This should be the last patch for this week, thanks everyone for your support. :)

0.60.01 - CONQUEST IS HERE!

PATCH 0.60.01


A Milestone Patch deserves a bigger announcement!
A long time promised gamemode of Conquest has finally made it into the game! Huzzah!

A Team Mode consisting of capture points in various locations.
Hold a capture point to earn Team Score every second! Most team score at the end of a round wins!

Patch notes:


[h3]BUG FIXES[/h3]
  • Abby Shotgun & Rifle missing from shooting range
  • Friday Poison + Melee combo was not working (turns out none of the resistances were working)
  • Character color is incorrect on MVP camera screen
  • Fortress MVP camera was not working
  • Changing teams while in a spawn doesnt respawn you
  • Camille Hair physics bug
  • Hemlock speed buff pauses for too long during weapon switching
  • Cheat menu is above pause menu in Shooting Range
  • Clicking through characters spams chat with System messages
  • Suicide key changed from K & - to DELETE key


[h3]FEATURES[/h3]
  • Arena Mode improvements (Battle Royale style fire-wall thing)
  • Added a new map!: map_temple
  • Conquest Mode for most maps (/conquest)
  • Added charlie only rebindable ability keys (please hit reset to default before trying to bind)
  • Added Movement Binds
  • Elevators now go down from the top after 5 seconds (pointless to stay up there anyway)
  • Added Buffered Crouching & Interact key

0.55.09



New Features

+ New MEGA Weapon: TicketToDie (Rocket Pick)
+ 2 New skins! Jester Camille, and Enforcer Hemlock.

BUG Fixes!

+ Spawn rooms dont give FFA players immune bubbles anymore
+ Dalton can no longer deal damage shooting through spawn rooms on Battlefield
+ Spawn room bubble zone sizes adjusted to avoid team spawn sniper wars
+ Fixed some various hemlock animation bugs
+ Mega weapons on all maps now have a 60 second respawn, and the announcer will tell you when they're back

Balance


[h2]Hemlock[/h2]
+ Hemlock's blood scent movement speed changed from 1,000 to 1,500
- Plummeter max damage 45 -> 30
- Roll cost 30 -> 35

[h2]Ticket To Die[/h2] (from our internal testing)
- Turn speed is now limited during the spin animation
- The spin cannot be cancelled by clicking again

0.55.08 - Ticket to Die (Power Pick) new weapon testing


+Added the TTD Power Pick to Battlefield