Patch 0.55.03
[h3][General][/h3]
+ New Cel-Shader (Characters only for now)
[h3][GCD] (Global Cool Down)[/h3]
+ UI spinner added to the inventory to better communicate GCD
+ GCD Time is left unchanged at 0.15 seconds
+ GCD wasn't triggering with most weapons (BUG)(FIXED)
[h2][Balance][/h2]
[h3][Brutal Shot][/h3]
- Direct hit damage changed from (75) to (45) *reflects final damage including the AoE
- AoE damage (no direct hit) changed from 45 to 20
[h3][Rocket Launcher][/h3]
+ AoE Damage 45 -> 55
[h3][Shotty][/h3]
- Minimum damage 5 -> 3
- Effective range (max damage at this range) 2200 -> 1800
- Headshot multiplier 1.5x -> 1.25
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+NEW WEAPON
[h3][B.A.B.Y.](Abigail Weapon)[/h3]
A shotty clone except
+ Alt fire is a giant spread, and provides a big knock-back to the user
+ Can be used for movement
[h3][Bugs][/h3]
+ Fixed TNT radius bug
+ Fixed TNT chain explode bug
+ Fixed dalton not showing your outfits on character select
+ Fixed hemlock not holding a weapon on character select
+ Added proper rotation pivots for Flamethrower & Grapple weapons (visual)
+ Bingo's stealth wasn't breaking on Rocket, TNT, or Brutal Shot firing
[h3][QoL][/h3]
+ Weapon pickup animation now only plays if you're out of combat, preventing strange firing animations ruining your shots
+ Weapon switching is now faster, as most of the checks are now client side only
+ Scroll wheel weapon switching (you need to bind it) is now more responsive