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Fadeout: Underground News

0.55.08 - Ticket to Die (Power Pick) new weapon testing


+Added the TTD Power Pick to Battlefield

0.55.07



[h3][Bugs][/h3]
+ Dropping the flag now gives you a 1 second window where you cannot pick it up again
+ Added more proper weapon kill icons to the kill feed
+ Binding something to TAB removes your ability to view the playerlist (Fixed with more binding options)
+ Lamposts in battlefield are floating (Fixed)
+ Lava pits in Fortress can kill blaise near the edges (fixed)
+ Figure Skin (Dalton) eyes dont glow (fixed)

[h3][Features][/h3]
+ (Scoreboard, Scoreboard Hold, Character Special, and Drop Flag) Added to bindings
+ New map bakes for Battlefield & Fortress
+ Improved some Net-Code
+ New Dalton Skin! : Buff Dalton (1,500 Paper money, non-DLC)

[h3][Balance][/h3]
+ Flame barrel + Bat combo velocity 2,000 -> 2,500
+ Flame barrel now releases a small patch of fire beneath the explosion
+ Charlie's Staff Slam now has a meteor effect like the plummeter
+ Using multiple TNT explosions now ADDS their velocity properly (Allowing camille to go super far at the cost of health)
+ Various micro-bugs too many to list (UI related)

Battlefield - Shooting Range & Much more!




The classic Fadeout map Battlefield has received a make over!
Supporting FFA, CTF, TDM, Arena, and Team Arena.

Red & Blue bases spawn up high, and drop down on massive ramps! Choose your path, left, right, high or low!

Explore the forts for each team!

Patch Notes:


[h2]New Features![/h2]
+ Shooting Range
(Visit the shooting range from the main menu)
Try out every weapon in the game in a shooting range! Shoot bots, or shoot target dummies to see how things work!
+Battlefield Map REBORN!
+ Ban & Kick commands for server admins (Press U to toggle a static scoreboard)

[h2]Balance[/h2]
No balance updates this patch!

[h2]Quality of Life[/h2]
Keybinds for 1-5 weapon slots, Fire & Alt fire have been added
Fly controls for the Fly cheat have been changed from Q&E to Crouch and SpaceBar (for shooting range)

[h2]Bugs[/h2]
Billboards had a blue hue to them (Mechanyon)
Dalton's Voice lines were too quiet
Hemlock/Dalton pick animation bug
Fixed a bug involving CTF/TDM that would force a team swap everytime you picked a character

Patch 0.55.04 - Lepi the Moth


Patch Notes

New Skin!

Lepi the Moth! View the silly trailer here:
https://streamable.com/nal4y6

Balance

Blaise Barrel reworked to explode after hitting with bat regardless of stored damage

Bingo Nerfs
- Removed 30% melee damage resist
- Added 30% fire weakness again
- Dagger swing cooldown 0.1 -> 0.25 seconds
- Dagger level damage change from 45,47,50 to 40,45,49

Bugs

+ Hemlock eye color changed to blue
+ Toon shader shadows were noisy
+ Weapons in-hand are more responsive

Patch 0.55.0 - Cel Shading

Patch 0.55.03

[h3][General][/h3]
+ New Cel-Shader (Characters only for now)

[h3][GCD] (Global Cool Down)[/h3]
+ UI spinner added to the inventory to better communicate GCD
+ GCD Time is left unchanged at 0.15 seconds
+ GCD wasn't triggering with most weapons (BUG)(FIXED)

[h2][Balance][/h2]
[h3][Brutal Shot][/h3]
- Direct hit damage changed from (75) to (45) *reflects final damage including the AoE
- AoE damage (no direct hit) changed from 45 to 20
[h3][Rocket Launcher][/h3]
+ AoE Damage 45 -> 55
[h3][Shotty][/h3]
- Minimum damage 5 -> 3
- Effective range (max damage at this range) 2200 -> 1800
- Headshot multiplier 1.5x -> 1.25
-----
+NEW WEAPON
[h3][B.A.B.Y.](Abigail Weapon)[/h3]
A shotty clone except
+ Alt fire is a giant spread, and provides a big knock-back to the user
+ Can be used for movement

[h3][Bugs][/h3]
+ Fixed TNT radius bug
+ Fixed TNT chain explode bug
+ Fixed dalton not showing your outfits on character select
+ Fixed hemlock not holding a weapon on character select
+ Added proper rotation pivots for Flamethrower & Grapple weapons (visual)
+ Bingo's stealth wasn't breaking on Rocket, TNT, or Brutal Shot firing

[h3][QoL][/h3]
+ Weapon pickup animation now only plays if you're out of combat, preventing strange firing animations ruining your shots
+ Weapon switching is now faster, as most of the checks are now client side only
+ Scroll wheel weapon switching (you need to bind it) is now more responsive