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Kingdoms Reborn News

Major Update: "Beyond the Border" is Now Live!

Hi Kingdom Builders!

After countless refining and beta testing, we are proud to announce our second major update.

We've been told you'd like to see a brand-new culture, fresh gameplay styles, more multiplayer interactions, expanded global resources, quality of life improvements, and yes, some military actions — Now here they are!

See the updates below or find out right away by clicking the PLAY button now :)



[h3]New faction: “The Emirates”[/h3]
  • Distinct in-game design and animation.
  • Master traders: -20% trading fee.
  • Oasis builders: Able to use Sand to construct buildings, but suffers from -50% wood-cutting yield.
  • Desert-born: Starts with Sheep Ranch instead of Forester. Miner’s Fortune replaces Wheat Seeds as a Starting Card option. Has access to techs and buildings adapted to desert living.
  • Balance: Default faction (The Duchies) gets a +5% research speed bonus.

[h3]Expanded interactions with other players[/h3]
  • Conquer: Vassalize, Raid, Raze or Conquer enemies. Plunder other countries’ riches to make your nation wealthy at their expense.
  • Disrupt: Build Spy Nests and Spy Centers to steal resources and kidnap foreign citizens.
  • Cooperate: Enjoy mutual bonuses with allies by building Embassies, Foreign Quarters, and Hotels in their territory. Build Caravansaries to enhance trade routes.
  • City states: Neutral, single-province cities are now scattered throughout the map.
  • Smarter AI: Better city planning, less likely to die off, and faster at growing their economies. The AI now progresses through the eras like players.
  • Customize your leader: Choose between different factions, colors, icons, and portraits.

[h3]Introducing military gameplay[/h3]
  • Command 17 unique units from 6 branches of your military, each with its own strategic advantages.
  • Garrison military units to decrease Steal Card effectiveness.
  • Build Forts to protect your provinces from raiding.

[h3]More global resources & improvements[/h3]
  • Fertility: Oasis, Irrigation Pump.
  • Food: Pita Bread, Cactus Fruits, Agave, Spices.
  • Luxury: Dates, Tequila, Toilet Paper, Carpets.
  • Animals: Roaming animals can be captured, traded, and displayed in zoos for bonuses.
  • Ancient Wonders: 4 unique wonders to discover and claim as your own. Provinces with an Ancient Wonder benefit from an increase in Appeal, province income and Hotel effectiveness.
  • Artifacts: Raid Ruins and Ancient Wonders for Artifacts to display in Museums for bonuses.
  • Card Buildings: Zoo, Museum, Card Combiner.
  • Influence-based buildings: Manipulate global commodity prices with the World Trade Office and get city-wide bonuses with a Policy Office.
  • Quality of life: Non-Rectangular Farms, Centralized Auto-Trade Screen.


[h3]If you want play on the old saves[/h3]
Please switch to the "pre_beyond_border" branch in your Steam's library setting.
Right-click "Kingdoms Reborn" in your Steam library -> properties -> betas -> select "pre_beyond_border" patch

Beta Testing for Major Update: Beyond the Border

Hi Kingdom Builders :)

We would like to invite you to the beta testing for the upcoming major update (Beyond the Border patch) which we hope to finally release in Jan 2022!

Beta can be access from here:
  • Find "Kingdoms Reborn" in your steam library
  • Right click —> "Properties"
  • Select "BETAS" Tab
  • Under the dropdown menu of “Select the beta you would like to opt into:”, select “test_beyond_border_public_beta - Beyond Border Patch Public Beta”




[h3]Updates Summary[/h3]

New faction "The Emirates" Master traders: -20% trading fee.
Oasis builders: Clay-based buildings, but -50% wood-cutting yield.
Desert-born: Starts with Sheep Ranch instead of Forester. Miner’s Fortune replaces Wheat Seeds as a starting card option. Many techs and buildings are customized for desert living.
Also, the default faction (The Duchies) has a +5% research speed bonus.

Expanded interactions with other players Conquer: Vassalize, raid, raze or conquer enemies.
Compete: Build Spy Nests and Spy Centers to steal and sabotage others.
Cooperate: Build Embassies, Foreign Quarters, Hotels on allies’ territory. Build Caravansary to enhance trade routes.
City states: Minor neutral cities now populate the map.
Computer players: Smarter AI in growing their economy and city planning.
Customize your leader: Faction, color, icon, portrait.

Military units
17 unique units from 6 types with various strategic advantages.
Garrison military units decrease Steal Card effectiveness.
Build a fort to protect your province from raiding.

New global resources & improvements Fertility: Oasis, Irrigation Pump
Food: Pita Bread, Cactus Fruits, Agave, Spices
Luxury: Date, Tequila, Toilet Paper, Carpet
Animals: Roaming animals can be captured, collected in zoos for bonuses, and traded.
Ancient Wonders: 4 unique wonders to claim. Grant bonus appeal, province income, and increase hotel effectiveness. Contain more artifacts than ruins. Place in museums for bonuses.
Card Buildings: Zoo, Museum, Card Combiner
Influence-based buildings: World Trade Office, Policy Office, Resource Outpost
Quality-of-life: Non-rectangular farm, centralized auto-trade screen


Thank you again for your patience and support!
Merry X'mas and Happy New Year :)

"Beyond the Border" patch teaser

Hi everyone. First, to you in the community who provided us with valuable feedback, thank you!

In the upcoming major update, we want to encourage more diverse playstyles and improve late-game gameplay. There are 2 major themes in this upgrade:
  • Interacting with the outside world
  • Introducing a new faction


[h3]Interacting with the outside world[/h3]

"Beyond the Border" will entice you to interact more with the outside world beyond your own domain (whether with the environment, AI players, or your friends). Now reaching beyond your border could reward you with the strategic boosts you needed to win the game, or cost you if you ignore it.

Cooperate
  • Embassy: build on an ally's territory, if they like you, to gain bonus effects.
  • Zoo: collect animals, then trade with others to gain happiness.
  • Hotel: generate income for you from tourism while increasing happiness for your allies.
  • Ancient Ruins: boost nearby hotels. May find artifacts from excavations.
  • Museum: collect and trade artifacts with allies for further boosts.
Compete
  • Spy Nest: convert a rival’s house into your hidden Spy Nest. Boost your espionage effectiveness.
  • Spy Center: boost your espionage effectiveness.
  • Fortification: stall rival invasion attempts by building it at strategic bottlenecks.
Minor neutral cities
More opportunities to trade, collect tribute, or conquer if they are in your way.



[h3]Introducing a new faction[/h3]

Now there are more incentives to start your settlement in a desert.

The new Arab-inspired faction

    Reinvent your gameplay strategies with the faction's unique buildings (e.g. the Caravansary, Mosque, the Bathhouse) and bonuses. Conversely, some of the favorite buildings you heavily relied on will no longer be available for this faction.


Town Hall


Market


Library


Warehouse


Statistic Bureau


Glassworks


New resources & improvements
  • Irrigation: Improve soil fertility by building pumps and ditches.
  • Oasis: a natural feature that fertilizes the surrounding desert area.
  • Carpet: a new product that can only be produced by the new faction.
  • Date: a new desert fruit.
  • Toilet Paper: a new luxury resource.


[h3]Quality-of-life improvements[/h3]
  • Centralized trading screen: no more micromanaging of individual Trading Companies!
  • Non-rectangular farm


Thank you again for your patience and support.

The First Major Patch has Finally Arrived!!!

This massive patch completely revamps the game on all aspects.
- Era Progression & New Research Trees
- World Wonders & Victory Condition
- New Art Assets both 3D/2D & Revamped UI's look

We really hope you enjoy this patch we worked so hard on :)

Thank you again to everyone in the community who helped playtest and gave a lot of useful feedback!




Era Progression & New Research Trees

Progress your Kingdom through four different Eras: Dark Age, Middle Age, Enlightenment Age, and Industrial Age. Each era brings with it many new interesting buildings, resources, and bonuses!
Numerous new buildings have been added, such as Glassworks, Steelworks, Concrete Factory, Oil Rig, Coal Power Plant, and much more.

World Wonders & Victory Condition

Flaunt your Kingdom’s success by building these oversized structures! These Wonders also grant powerful gameplay bonuses and large amounts of Victory Score.
The game now ends once all the different World Wonders are constructed. Victory Score is calculated based on Wonders Built, Population, Happiness, and Money.

Beta Testing for Major Update: Era Progression

Hi Kingdom Builders,

We'd like to invite you to the beta testing for the upcoming Major Update (Era Progression Patch).

We are in the process of polishing this major patch. We are hoping to finally release it on July 9th.

In the meantime, for those of you who want to get a sneak peek of the update, feel free to try out the beta test patch. The Era Progression Test Patch can be accessed from here:
  • Find "Kingdoms Reborn" on steam library
  • Right click -> "Properties"
  • Select "Beta" Tab
  • Select to switch to "Era Progression Test Patch" from the dropdown menu





Era Progression

Technology advancement will progress your Kingdom through four different Eras: Dark Age, Middle Age, Enlightenment Age, and Industrial Age. Watch your Kingdom evolve and develop as your cities and buildings are upgraded through the eras!

New Research Trees

The new Research Trees will let you unlock new technologies and bonuses.

World Wonders

Flaunt your Kingdom’s success by building these oversized structures! These Wonders also grant powerful gameplay bonuses and large amounts of Victory Score.

Victory Condition

It’s no longer enough to simply hoard money like a miser! The game now ends once all the different World Wonders are constructed. Victory Score is calculated based on Wonders Built, Population, Happiness, and Money.

New Building & Resources:
There are now even more buildings to construct and resources to produce. Here are some noteworthy examples:

Buildings:
  • SandMine
  • Glassworks
  • Steelworks
  • Clockworks
  • Paper Mill
  • Concrete Factory
  • Coal Power Plant
  • Oil Rig
  • Oil Power Plant

Resources:
  • Sand
  • Oil
  • Glass
  • Glassware
  • Steel Beams
  • Pocket Watch