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Kingdoms Reborn News

The First Major Patch has Finally Arrived!!!

This massive patch completely revamps the game on all aspects.
- Era Progression & New Research Trees
- World Wonders & Victory Condition
- New Art Assets both 3D/2D & Revamped UI's look

We really hope you enjoy this patch we worked so hard on :)

Thank you again to everyone in the community who helped playtest and gave a lot of useful feedback!




Era Progression & New Research Trees

Progress your Kingdom through four different Eras: Dark Age, Middle Age, Enlightenment Age, and Industrial Age. Each era brings with it many new interesting buildings, resources, and bonuses!
Numerous new buildings have been added, such as Glassworks, Steelworks, Concrete Factory, Oil Rig, Coal Power Plant, and much more.

World Wonders & Victory Condition

Flaunt your Kingdom’s success by building these oversized structures! These Wonders also grant powerful gameplay bonuses and large amounts of Victory Score.
The game now ends once all the different World Wonders are constructed. Victory Score is calculated based on Wonders Built, Population, Happiness, and Money.

Beta Testing for Major Update: Era Progression

Hi Kingdom Builders,

We'd like to invite you to the beta testing for the upcoming Major Update (Era Progression Patch).

We are in the process of polishing this major patch. We are hoping to finally release it on July 9th.

In the meantime, for those of you who want to get a sneak peek of the update, feel free to try out the beta test patch. The Era Progression Test Patch can be accessed from here:
  • Find "Kingdoms Reborn" on steam library
  • Right click -> "Properties"
  • Select "Beta" Tab
  • Select to switch to "Era Progression Test Patch" from the dropdown menu





Era Progression

Technology advancement will progress your Kingdom through four different Eras: Dark Age, Middle Age, Enlightenment Age, and Industrial Age. Watch your Kingdom evolve and develop as your cities and buildings are upgraded through the eras!

New Research Trees

The new Research Trees will let you unlock new technologies and bonuses.

World Wonders

Flaunt your Kingdom’s success by building these oversized structures! These Wonders also grant powerful gameplay bonuses and large amounts of Victory Score.

Victory Condition

It’s no longer enough to simply hoard money like a miser! The game now ends once all the different World Wonders are constructed. Victory Score is calculated based on Wonders Built, Population, Happiness, and Money.

New Building & Resources:
There are now even more buildings to construct and resources to produce. Here are some noteworthy examples:

Buildings:
  • SandMine
  • Glassworks
  • Steelworks
  • Clockworks
  • Paper Mill
  • Concrete Factory
  • Coal Power Plant
  • Oil Rig
  • Oil Power Plant

Resources:
  • Sand
  • Oil
  • Glass
  • Glassware
  • Steel Beams
  • Pocket Watch

New Major Patch Teaser

Since it has been a while, I want to let everyone know that a new major patch is on its way :)

Our team has been growing with several new artists joining.
With the new patch, their work will finally be shown!

New patch Highlights:
- 3D/UI/Card graphics overhaul
- Tech Tree Revamped
- World Wonders
- Many new buildings and resources

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In the new patch, many of your buildings will improve as you advance through ages.

Fishing Lodge

Potter

Trading Post

Trading Port

Theatre

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There are also new wonders:

Grand Museum

Grand Exhibition Hall

[hr][/hr]
And new buildings such as this oil well:


Hot Fix to critical issues

- Fixed: Intercity Bridge cannot be built outside territory
- Fixed: Crashes related to Colony/Port Colony

Fixes Mar 21, 2021

Saves from the last patch should be fine

Patch Note:
- hold shift when changing a building budget/work hour setting
- budget/work hour adjuster's shift-click tooltip

- Decrease storage yard price per tile to 2 wood (prev 5 wood)
- Seeds are no longer sellable

- Error message if Save Data Sync failed (instead of crash)
- Error message if Steam is not connected when accepting game invitation (instead of crash)

- Fixed: "Buy Wood", "Sell Food", "Immigration" only works in the main city

- Buy Wood's max capped to 1000

- Check for bad tile before actions calculation should use flood

- Fixed: Trying to Place Port Colony outside the map lead to crash

- Guard crash in Spawn2DSound()
- Guard crash in playerName()
- Guard crash in network town ChangeName()
- Guard crash in IsCritterBuilding()

- Prevent resourceCount() crash in world UI and building job UI
- Prevent Townhall TryInstantFinishConstruction() crash

- Fixed: Building on top of regional tribal village could make people stuck... (should fix the inaccessible problems?)
- Fixed: TryConstruct() needs to check for inaccessible
- Fixed: Check if Entertainment Building is accessible.

- Fixed: Citizen UI "house: " bad spacing
- Fixed: Don't show house id in shipping build