This is Beta version, we cannot guarantee compatibility of save data, etc.
before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.
If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "
IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
New- Overall optimization
- New Options
- Revamped some monster sprites
043(Via Option), 087, 107, 134(Via Option), 146, 321
- Streamer/low exposure/SFW mode on some monsters

Note: No-mosic in-game.
The default mode is for streamers/low exposure/SFW mode.
- New SEs
Footsteps, attacks in battle, destruction of weapons and armor in battle, resurrections in temples, etc.
- Added final confirmation when using the spell “Evacuate” in camp
- Portrait settings to be carried over at reincarnation.
The reincarnation data must be recreated.
- Added shortcut for controller
R2+Y / R2+△ View map (use wizard eye shortcut and view map log)
R2+X / R2+□ Search body/adventurer
- Added portraits variation
Allow HP/debuff variation on face_a
face_l: displayed in spell selection scenes and in selecting hostile targets for spells
- In-game display name can now be set for each user portrait.
You must need once in the training ground, and selecting “View Characters”->“Change Mark”->“User”.
go to Users\(UserName)\AppData\LocalLow\59Studio\WizardryFoV2\savedata
userFace.json is configfile. please note that caused by rewriting them will not necessarily be supported.
- Added view a list of spells in the scenario in the edge-of-Town Utility.
This is an omission from the previous patch note.
Updates- High-resolution monster sprites are now built into the main game.
To switch, please select from the options screen. The current monster sprites DLC data and store page may be removed in the future.
- Changed the way textures in the game in general are compressed to optimize the game for the Nintendo Switch version.
Please note that the image quality is slightly degraded, especially in the monster sprites.
- Improved game behavior after repeated software resets.
- In the display of messages during battle, the timing when effects are applied to monster sprites has been changed from before the message waiting time to after the message is displayed.
- When using heal spells in the camp, the status of the character with debuff is now displayed instead of the maximum HP.
- Changed the initial cursor position when discarding items from the item box.
- Changed in-game Japanese font for HD UI.
- In the HD UI, when there is no corresponding portrait variation in the inn, the text is now centered.
- Fixed translation of some English messages.
Fixes- The default scenario was not correctly set to “The Price of Deception”.
- Disabled some tag input for name input, etc.
about tags, absolutely no support will be given for this. We are not responsible for any related issues.
- When the auto-mapping view was disabled, the game would stop working if the destination setting for the “Teleportation” spell was set to an extreme floor.
- The spell “Turn Undead” and the spell like “Petrify” and “Instant Death” were always used against the first character of the party or first enemy in group during battle.
- The price of the item at the top of the list would change when performing certain operations when trading with NPCs.
- When more than 10 people were enshrined in a temple, it was not possible to switch to the acceptance of bodies page.
- The acquisition level of special abilities was not correct in the description of the lord when creating a character.
- The name of unclaimed items in the list was displayed when certain procedures were performed during transactions with NPCs.
- Some items were displayed incorrectly when performing a transaction of a specific category from an item box in a store.
- Portraits of lost items were not displayed correctly in the diary screen.
- In the SDUI, some spell descriptions were not displayed in the correct format.
- In the SD/3:2 UI, the display was incorrect when the total value of a specific ability value changed due to equipment exceeded 100.
- The update notification system was not working properly when the “GAME START” button was pressed.
Only user scenarios updated after 1/11/2025 will be supported.
- The description of another user scenario was sometimes overwritten after the user scenario was installed.
- In the scenario selector, the language setting was reverted to Japanese after updating a user scenario.
- In scenarios with spells that could only be used while camping, the game would stop working if you tried to cast the spell in battle if only you had learned it.
- In certain Riddle events, certain answers could always be answered was correct.
- When investigating an “Item Message” event, the event occurred regardless of the setting of the direction of investigation.
- When another event was placed at the destination of the event “Q Combat + Item Passage”, there was a combination of events that did not work as expected after “Q Combat + Item Passage”.
- Spell “Cure All” functioned as a full heal spell while camping sometimes, ignore the scenario's spell settings.
- Some files were not affected when updating or deleting user scenarios.
- When no encounter message was set for an NPC, the background music was lost until the timing for switching background music thereafter.
- The subtitle text on the title screen was always displayed in Japanese, regardless of the scenario settings.
- The teleport command in test mode could not jump to a specific floor.