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Wizardry: The Five Ordeals News

Beta Update Hotfix 2023/9/20

This is Beta version, we cannot guarantee compatibility of save data, etc.

before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.

If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
[hr][/hr]
Updates
-The default specifications for random encounters have been adjusted to the 2006 version.
The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.

-Spell/trap name direct input has been speeded up and made more stable.
-The job description of the ninja has been adjusted to be more easier to understand.
-Adjusted the overall size of the monsters displayed on the title screen (omission in the previous beta's fix).
Intended to reduce differences between UI modes and also to reduce exposure to UI elements.
Fixes
-Teleport traps were not working properly due to exception handling.
-The SE of the switch itself was being played even when a message was displayed in the "Switch 2" event.
-Some job descriptions did not follow the scenario settings.
-Some of the job descriptions were not switched correctly between Japanese and English.
-When there were monsters that did not appear in the title screen, the color palette was not reflected correctly in the title screen.
-Some resistance descriptions in the SD/3:2 UI had been switched.

Beta Update 2023/9/15

This is Beta version, we cannot guarantee compatibility of save data, etc.

before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.

If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
[hr][/hr]
New
-Additional portrait usage
In addition, the layout of the inn screen has been partially changed.
face_j: Inn(room select)
face_k: Inn(rest)

-Additional condition portrait usage
In addition, commands to cast spells when silent now indicate this.
face_xx_SI: silence
face_xx_CO: confusion

-Added various explanatory text when creating characters
-Revamped spell descriptions
-Revamped profession icons
-Renewal of HDUI continuation spell icons "magic prohibition" and "dark zone"
-Revamped the input method and UI for spell and trap names when manual input is selected.

Updates
-When the number of attacks exceeds the maximum value set in the scenario settings, it will be displayed on the status screen.
-Changed the display position of a part of the store UI
-Change the shortcut display of "Please press the button" to "Enter
As for the behavior, the L key is supported as before.

-HDUI A/B diary screen layout changed
-Enabled the color palette feature for monsters that can be set in the new editor on the title screen.
-Various blocked door events are no longer allowed to pass by ignoring the event by moving strafe or backward.
-Adjusted behavior of title behavior after reset or game interruption
-The SE of the spell "Teleportation" when displaying the map was made the same as that of the spell "Wizard Eye".
Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.

-Some processing has been stabilized and speeded up.

Fixes
-Depending on the scenario setting, there were cases where the status exceeded the race limit at the time of character reincarnation.
The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.

-When spell "turn undead" were set to normal damage dice, the damage calculation process was different from others.
-Encounter SE was sometimes interrupted under certain conditions
-After being wiped out, characters in the party in the "ashes" state returned to the "dead" state.
It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".

-Magic item inventory error led to other display errors.
-The SE of the spell "Teleportation" sometimes did not sound as intended when used as an item.
-The spell "Teleportation" sometimes produced a sound effect when cast in situations where it was not activated.
-When the spell "Teleportation" was cast while the display of coordinates was prohibited, the current location could be determined.
-Added exception handling for random teleportation to map 0 during battle or other random teleportation due to unexpected scenario settings.

エディタサービスCBTのお知らせ

Sorry, this beta only for japanese.

Hotfix 2023/8/10

Update
- After activating the teleporter trap in the treasure chest, if the party enters the battle and escapes without moving from the coodinate, the party will stay in place.
The behavior originally envisioned was,
 after activating the teleporter trap in the treasure chest, if the party enters the battle and escapes without moving from the coodinate, the party would return to the coodinate to where it was activated teleporter. (this was also used in past works of developer, etc.)
 However, due to a combination of related problems that occurred separately, the default behavior from now on will be to "stay in place" as in the 2006 version.
 We are considering making this behavior selectable in the editor later.


Fixes
- Unintended behavior occurred when sorting by item box.
- When entering a name, a one-byte space was counted as two one-byte characters.
- Unintended line breaks were occurring in battle messages.
- Teleportation sound effects sometimes did not sound as intended during combat
Due to a glitch in the 2006 scenario editor, this fix will not effective on some scenarios.

Update 2023/8/9

NEW
- keyboard assignment config added.
this can be changed by rewriting the contents of Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata\mazekey.json.
We do not provide support for this. In addition, we are still considering whether to implement the ability to change the GUI in-game in the future, and if so, it will be after the official version of the game.

- Additional options added.
At this time, this can be changed by rewriting the contents of Data\testOption.json. We do not provide support for this.
 Selecting the display to use
 Adjustment of fog distance in the labyrinth
 Movement speed in "Normal" movement mode
 ON/OFF of party display during battle in HDUI mode
 Turn on/off the key explanation when moving in HDUI mode.
 High-resolution sprites can be turned on or off (toggled while the DLC is installed).
 ON/OFF of the left-right swaying animation of the monster during battle.
 Separation of "move forward" and "kick down door".
 Change the color of "PC name," "monster name," and "spell name" in battle messages.


Updates
- Further review of the startup process.
It is seen that there are multiple different causes for cases that do not proceed from the NOW LOADING.
(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.

- When there are multiple candidates for the result of direct input of spell names, the menu display will now show the description of the spell.
- When there are multiple candidates for the result of direct input of spell names, the remaining number of uses of the spell will be displayed.
- When there are multiple candidates for the result of direct input of spell names, change the color of spells that cannot be used or that are sealed.
- The play time data of each scenario is now read more closely.
- The sort order of weapons in the item box has been adjusted to match the 2023/5/12 update.

Fixes
- Regarding the damage of treasure chest traps, the floor difficulty was increased by +1 from the specified level.
The damage from treasure chest traps will be slightly in the player's favor. Please note that there are no difficulty 0 floors, and if applicable, they will be treated as difficulty 1.

- Dark zone display was incorrect under some conditions in "High Speed" movement mode.
- The "Character Data" item was still available in the "View Character" option in the training area in the HDUI.
- In scenario messages, when event images overlapped with monster images, some of them were not displayed in the correct order.