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DLC "The Absence of Misericordia" released!


Dear Adventures,
The DLC "The Absence of Misericordia" available now!
https://store.steampowered.com/app/1309771/Wizardry/

This adventure is in the traditional style of one labyrinth but in a challenging. See the article below for more information about the scenario and included content.

About the DLC:
https://store.steampowered.com/news/app/1308700/view/3674421801098787145

Enjoy the new ordeal!

ps. We will report again soon on the upcoming and editor. stay tuned!

Base & DLC Update 2023/6/22

New
- Support for DLC "The Absence of Misericordia"
- Added an item to display the current scenario in the "STORY SELECT".
- Added a keyboard shortcut key "B" while moving in the labyrinth for the "Find Bodies" command.
- Added a shortcut command (equivalent to the "V" key) for displaying a map in the sub menu.

Updates
- Changed position of continuous spell icon in SD/3:2 UI.
- Continuous spell icons are now displayed during combat.
- The cursor position at the entrance of the labyrinth is now retained even after a soft reset(CTRL+F1).
Cursor position is reset when exiting the game or switching to another scenario.

- Changed the position of commands in the utilities.
- Separated the initialization menu from the main utilities.
- Changed command positions in "STORY SELECT".
- Bit improved the sound quality of background music, including existing music.
- Adjusted processing when passing through a one-way wall in "Normal" movement mode.
- Adjusted screen processing when entering the dark zone with lights on.

Fixes
- The damage value set as the third attack of the enemy was not calculated correctly.
It happen since 2006. On average, the damage from enemies will increase, but it will be closer to the balance intended on the part of each scenario author.

- After the lights went out, the walls were sometimes displayed incorrectly.
- When soft reset was performed after entering a rock and then being wiped out, subsequent wipes were not being handled correctly.
- The return display after a heal party using from shortcut key was unintended.
- When displaying the inventory of magic items, the page was not displayed correctly.
- There was a slight gap in the door of the wooden wall labyrinth.

[h2]DLC "Prisoners of the Battles"[/h2]
Fixes
- The same magic effect was sometimes applied to some items more than once.

Learn more about the DLC "The Absence of Misericordia"

Dear adventurers, we are less than a week away from the release of the DLC "The Absence of Misericordia". Therefore, I would like to inform you in more detail about the contents of this scenario.
[h2]Outline[/h2]

It has been two years now, and the endless winter has not once relented, leaving many stranded in the settlement of Winternadir. The fur merchants come to the adventurers with a request...

The villagers often speak of a place of worship in the heart of a nearby valley. It was once home to "The Relic of Our Lady of Mercy", which was said to have kept the cold weather at bay. The relic is long since lost, and the valley has been abandoned. You must retrieve this relic, and return the region to its natural state.

This time the setting is around a remote village suffering from winter cold. What is the cause of this cold weather? Will the adventurers be able to put an end to this abnormal weather?
[h2]Overview[/h2]
- A compact yet challenging traditional labyrinthine exploration in a single labyrinth of less than 10 floors, including a new look that differs from the "Prisoners of the Battles".
- Treasure hunting with a fixed items instead of a random property.
- The scenario was produced in 2005 by Kotaro Ichien, known for "DT Lords of Genomes", "Wizardry TRADITIONAL" and "Nether Domain #1: Sheinker's Daughter".

[h2]Steam Update[/h2]
- Based on the iOS "The Absence of Misericordia" with details adjusted under Ichien's supervision, including the behavior of some gimmicks.
- New floor graphics in the labyrinth.
- New Graphics for Home.
- New musics composed by Basiscape.
[hr][/hr]
The DLC "The Absence of Misericordia" will be available on June 22, 2023 for $14.99. Wishlist now!
https://store.steampowered.com/app/1309771/Wizardry/

A new adventure, "The Absence of Misericordia" awaits on June 22.

Dear adventurers,

We are happy to announce that the DLC scenario "The Absence of Misericordia" will be release on June 22.

[h2]Search for relics that will bring Spring to the land of never-ending Winter.[/h2]
It has been two years now, and the endless winter has not once relented, leaving many stranded in the settlement of Winternadir. The fur merchants come to the adventurers with a request...

The villagers often speak of a place of worship in the heart of a nearby valley. It was once home to "The Relic of Our Lady of Mercy", which was said to have kept the cold weather at bay. The relic is long since lost, and the valley has been abandoned. You must retrieve this relic, and return the region to its natural state.

[h2]Staff[/h2]
The scenario was produced in 2005 by Kotaro Ichien, known for "DT Lords of Genomes", "Wizardry TRADITIONAL" and "Nether Domain #1: Sheinker's Daughter".
The Steam version of the scenario has been revised under Ichien's supervision.

And new music is also available in this scenario. The music is, of course, composed by Basiscape ("ELDEN RING" etc.), just as in the previous scenarios.

The price is 14.99 USD. Don't forget to wishlist!
https://store.steampowered.com/app/1309771/Wizardry/

Base & DLC Update 2023/5/12

[h3]Base Game[/h3]
New
- Add coordinates/map supplies/spell shortcuts
It can be used with keyboard "V". At this time there is no default button for the controller.


Updates
- The name of the magical effect "Remains Protection" was changed to "Inventory protect".
- Adjusted the behavior of the magnet trap.
If the target is equipped with an item that has the magic effect "Inventory protect", trap will ignored.
In addition, only the person who opened the treasure chest was trap targeted, and items currently equipped and consumables were not affected.

- Adjusted the effect of the magic effect "Confuse Enemies".
Only the first turn after an encounter is now affected by a probability for each enemy.

- Special items will not appear from the treasure chest in the event battle in scenarios have random enchant.
- Adjusted the order of the list of items when buying and selling items in the store.
- Added messages to some type of the switches in the labyrinth after turning them on and off.
- The cursor position of the previous selection during the play is now saved at "Enter the labyrinth" outside of the city.
- Adjusted some Japanese system messages.

Fixes
- In scenarios where have random enchant, the magic effect was sometimes lost when a magic item was bought or sold from the item box.
- In scenarios where have random enchant, when only one consumable item was sold, it was sometimes treated as a magic item.
- When a character without cursed equipment selected "Remove Curse" in the NPC store, it was not processed correctly.
- When creating a character, the expected number of spell counts was displayed incorrectly only when the related ability was 25.
- In the line drawing mode, marked ceiling 2 was not displayed correctly.
- When the DLC "High Resolution Sprite" was enabled, some monster images were not displayed.
- After changing the floor, the footsteps of the first step were not played.
- When moving to another floor by using the "Teleportation" spell, the camp BGM was terminated.
- Corrected some English system messages.

[h3]Prisoners of the Battles[/h3]
New
- The items sold at the 4th and 5th labyrinth stores will be added to the inventory on the home.
if Items in the inventory list of the 5th labyrinth NPCs, it become inventory of the NPCs.


Updates
- Adjustment of the 100 GP and 500 GP for magic enchant in the store.
100 GP: Only low-intensity magical effects are now given. On the other hand, "curse" will not be attached.
500 GP: The effect itself has not changed significantly, but adjustments have been made.

- Reduced the rate of enchant of some particularly useful magical effects in the middle to end of the game.
- Decreased the appearance rate of the magical effect "curse" and increased the appearance rate of Alignment-specific equipment.
- Increased the appearance rate of special items.
- Strengthening of some monsters, such as the cursed helmet and the boss of the third labyrinth.
- More appropriate definite and indefinite names, attributes, etc. of some monsters.
- More appropriate definite and indefinite names, types, etc. of some items.
- Paralysis resistance of mantis gauntlets changed to sleep.
It is intended that the boots remain paralysis-resistant.

- Added the magic effect "Weapon Attribute: Flame" to the Fire Sword.
The flame whip, which already has five effects, has not been changed, considering the fifth labyrinth related factors.

- Changed AC of Hallstein equipment (excluding rings) to -1.
- Changed the range of Shuriken to "long range".
- Muramasa price equal to the 2006 version.
- Added a message to the third labyrinth.
- Adjustment of some hidden doors in the third labyrinth.
- Added messages to some switches in the fourth labyrinth to suggest their effects.
- Slight adjustment of the map of the fourth labyrinth B19F.
- Special items no longer appear from the bosses in the 5th labyrinth.
- Adjusted Japanese scenario messages in general.

Fixes
- The type of "Mace-1" was incorrect.
it occur unintended effects when sorting items.

- Equipment conditions for some items were incorrect.
If you have a fighters who is using a Katana or Wakizasi +1, will be affected by this changes once those unequipped. Please understand.

- The progress sometimes became impossible under certain conditions at B16F of the 4th labyrinth.
Removed associated bars.

- There was a particular point in the second labyrinth where enemies from the first labyrinth appeared unintentionally.