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Wizardry: The Five Ordeals News

Wizardry: The Five Ordeals Full Releases October 26 !

Hello Adventures,
Wizardry: The Five Ordeals is fully releasing on Steam, on October 26th!

Thanks to our users who have supported "The Five Ordeals" for nearly two years, we are pleased to announce that early access left on October 26th!

The full version will feature a major update from the last Early Access version to a revamped options screen, as well as a variety of improvements included in the beta builds, such as updated spell descriptions. There will be no additional cost for existing users to transition from the Early Access to the Official version.

We also announcing "The Five Ordeals" game price to reflect its launch price of $39.99 on October 26th. Please also note that at this time, prices in currencies other than USD/JPY will be readjusted to Valve's current recommended prices, which in many regions will be higher than indicated. If you wish to purchase game at a lower price, please do so by the 26th.

After the official release of "The Five Ordeals", we continue plan to develop the game in various ways, including console versions, new updates, and various DLCs. We look forward to your continued support.

[h2]New default scenario coming soon![/h2]

In addition, a new default scenario, "The Price of Deception" will appear in the full version of the game. a total of six scenarios can be enjoyed in "The Five Trials" alone.
Of course, new default scenario can be enjoyed in English from Day 1.


The new default scenario, Level Design/Original Story Idea by Hakuhou. He is known in Japan who previously worked on the some "Armored Core" series main programer at From Software, and then created old-style dungeon crawlers as an indie developer.


And new default scenario Writting by Chihiro Youmoto aka. Fumikata Chihiro who previously worked on the Daiakuji and some titles at Alicesoft. Also known as Tayutama -Kiss on My Deity-. He is also a long-time user of the game who has supported it extensively.

This scenario team is close to selecting the good modders from the community and strives to ensure that you will be the first to enjoy a scenario with a stable difficulty balance.

[h2]Open beta of the scenario editor service for Japan started on the same day![/h2]

An open beta of the scenario editor service will also begin in conjunction with the official version.
However, due to UI translation reasons, this will be focused on Japanese users only for the time being.
There are no plans at this time to restrict access to the editor itself, but please understand that this will be a major inconvenience for the production of scenarios.

Users who have purchased "The Five Ordeals" on Steam will be able to create scenarios in their browsers and seamlessly publish them to the "The Five Ordeals" user scenario selector by accessing a URL that will be provided at a later date.

Please note that in order to use the service, the Steam account from which you purchased "The Five Ordeals" must be linked to your editor service account.

We look forward to your continued support of "Wizardry Gaiden: Itsutsu no Shiren/ Wizardry: The Five Ordeals".

Beta Update Hotfix 2023/9/20

This is Beta version, we cannot guarantee compatibility of save data, etc.

before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.

If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
[hr][/hr]
Updates
-The default specifications for random encounters have been adjusted to the 2006 version.
The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.

-Spell/trap name direct input has been speeded up and made more stable.
-The job description of the ninja has been adjusted to be more easier to understand.
-Adjusted the overall size of the monsters displayed on the title screen (omission in the previous beta's fix).
Intended to reduce differences between UI modes and also to reduce exposure to UI elements.
Fixes
-Teleport traps were not working properly due to exception handling.
-The SE of the switch itself was being played even when a message was displayed in the "Switch 2" event.
-Some job descriptions did not follow the scenario settings.
-Some of the job descriptions were not switched correctly between Japanese and English.
-When there were monsters that did not appear in the title screen, the color palette was not reflected correctly in the title screen.
-Some resistance descriptions in the SD/3:2 UI had been switched.

Beta Update 2023/9/15

This is Beta version, we cannot guarantee compatibility of save data, etc.

before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.

If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
[hr][/hr]
New
-Additional portrait usage
In addition, the layout of the inn screen has been partially changed.
face_j: Inn(room select)
face_k: Inn(rest)

-Additional condition portrait usage
In addition, commands to cast spells when silent now indicate this.
face_xx_SI: silence
face_xx_CO: confusion

-Added various explanatory text when creating characters
-Revamped spell descriptions
-Revamped profession icons
-Renewal of HDUI continuation spell icons "magic prohibition" and "dark zone"
-Revamped the input method and UI for spell and trap names when manual input is selected.

Updates
-When the number of attacks exceeds the maximum value set in the scenario settings, it will be displayed on the status screen.
-Changed the display position of a part of the store UI
-Change the shortcut display of "Please press the button" to "Enter
As for the behavior, the L key is supported as before.

-HDUI A/B diary screen layout changed
-Enabled the color palette feature for monsters that can be set in the new editor on the title screen.
-Various blocked door events are no longer allowed to pass by ignoring the event by moving strafe or backward.
-Adjusted behavior of title behavior after reset or game interruption
-The SE of the spell "Teleportation" when displaying the map was made the same as that of the spell "Wizard Eye".
Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.

-Some processing has been stabilized and speeded up.

Fixes
-Depending on the scenario setting, there were cases where the status exceeded the race limit at the time of character reincarnation.
The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.

-When spell "turn undead" were set to normal damage dice, the damage calculation process was different from others.
-Encounter SE was sometimes interrupted under certain conditions
-After being wiped out, characters in the party in the "ashes" state returned to the "dead" state.
It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".

-Magic item inventory error led to other display errors.
-The SE of the spell "Teleportation" sometimes did not sound as intended when used as an item.
-The spell "Teleportation" sometimes produced a sound effect when cast in situations where it was not activated.
-When the spell "Teleportation" was cast while the display of coordinates was prohibited, the current location could be determined.
-Added exception handling for random teleportation to map 0 during battle or other random teleportation due to unexpected scenario settings.

エディタサービスCBTのお知らせ

Sorry, this beta only for japanese.

Hotfix 2023/8/10

Update
- After activating the teleporter trap in the treasure chest, if the party enters the battle and escapes without moving from the coodinate, the party will stay in place.
The behavior originally envisioned was,
 after activating the teleporter trap in the treasure chest, if the party enters the battle and escapes without moving from the coodinate, the party would return to the coodinate to where it was activated teleporter. (this was also used in past works of developer, etc.)
 However, due to a combination of related problems that occurred separately, the default behavior from now on will be to "stay in place" as in the 2006 version.
 We are considering making this behavior selectable in the editor later.


Fixes
- Unintended behavior occurred when sorting by item box.
- When entering a name, a one-byte space was counted as two one-byte characters.
- Unintended line breaks were occurring in battle messages.
- Teleportation sound effects sometimes did not sound as intended during combat
Due to a glitch in the 2006 scenario editor, this fix will not effective on some scenarios.