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The Stone of Madness News

The Stone of Madness Patch 1.0.2 is live!

Patch 1.0.2

Greetings, esteemed guests of this humble monastery.
After many hours of silent toiling, the second patch for The Stone of Madness is finally here. This is a hefty update that not only addresses a large number of existing issues, but also adds whole new systems and features that, we think, greatly improve the experience. Some of these have been long requested by the community, and we are deeply grateful to your support on making this game better than ever was.
As before, here is the TL;DR; version of what you can expect on this patch:
Summary
  • Addressed more than 200 issues.
  • Added a new Rebinding menu for controller and keyboard.
  • Added a new mouse control option: Hold LMB to move your character towards the cursor location.
  • Your group can follow you through scene transitions and trapdoors.
  • New tutorials, UI elements, feedback effects, settings and animations.
  • Game difficulty has been reviewed across both campaigns, and the effect of Sanity has been rebalanced to create an interesting challenge during the whole duration.


And here is the extended cut:
New features
Keybinding and Control Remapping!
It's important to state up front that the ability to re-map key binds has taken a good amount of time due to how deeply rooted the system is integrated in The Stone of Madness. As such, this update is to be considered our first pass of allowing players to rebind their key mappings. There will be certain keys that cannot be re-mapped at this time (see below), but we are looking at ways to allow these keys to be re-bindable in a future update.

As always, your feedback is greatly welcomed and encouraged, in particular on the subject of key mapping. We've created a thread where you can share your feedback, comments, and/or concerns regarding this subject. We'll be watching closely and will provide another update once we've sufficiently reviewed everyone's feedback and the options available to us to adjust.

Keys currently unavailable to be re-mapped:
U - Character menu
I - Inventory menu
P - Codex menu.
K - Revelations menu.
J - Journal.
R - Skill Selector.
M - Monastery map.
Direction Arrows - Vision cone selection.

Keybind Feedback Thread
  • Keybinding and Control Remapping Specifics!
    • Accessible via the Controls menu.
    • Offers controller and keyboard remapping options.
    • Official controller icon support for XBOX and PS5 controllers.
    • Change the inputs for most actions available during gameplay.


Keyboard UI

Controller UI
  • New Mouse control option!
    • Hold down Left Click to move the character around. Great to evade guards on a chase!
    • Crouch and Sprint as usual.
    • Tap Space to interact as you move.


  • Beckon action update!
    • Characters will now follow to different areas of the monastery if they are close enough to the transition point.
    • Characters will also follow you when moving between trap doors if they are in range.


  • PS5 controller basic support.
    • To see PS5 controller glyphs, please make sure to Disable Steam Input in Controller Settings


  • New setting: Hide HUD Elements.
  • New tutorials: Several tutorials have been added to explain advanced features and interactions.
    • How to kill Soldiers.
    • Killing has Consequences.
    • Frai Pedro.
    • Aunt of the Nest.
    • Mother Superior.
    • Panecillo.
    • Tactical Pause.
    • Save System.
    • Hiding Unconscious NPCs.
    • How to Capture Chickens!
    • Creating Panic.


Balance changes Gameplay Adjustments
  • Scroll descriptions have been updated.
  • Being sent to the cell no longer resets suspicion.
  • Guards, Soldiers, Mother Superior and Frai Pedro's vision cone distance has been reduced
  • Friars, nuns, soldiers, Mother Superior, and guards chasing speed have been slightly reduced.
  • NPCs now take slightly longer to enter chase mode after detecting the player.
  • Detection distance when walking or sprinting really close to NPCs has been slightly reduced.
  • Frai Pedro detection speed has been slightly increased.
  • The difficulty for both encounters against Frai Pedro has been tweaked down.
  • Foot trap damage has been reduced.
  • Updated tutorial texts.


Character & Skills Balance
  • Alfredo’s Sermon cooldown has been reduced.
  • Alfredo’s "Pray for the Souls" action point cost has been reduced.
  • Leonora’s max suspicion level has been reduced.
  • Agnes’ "Sleep Spell" cost now requires 1 less chocolate bottle.
  • Apples are now an ingredient to some of Agnes recipes.
  • Amelia’s max sanity has been reduced.
  • Forging a letter now costs 1 action point.
  • Madness tiers no longer affect daily Sanity loss—it is always 15.



Economy & Items
  • Gate of St.Jerome starting money changed to 30
  • Gate of St.Jerome optional engravings now grant 100 Knowledge.
  • Aunt’s Nest eggs now grant more knowledge for both campaigns.
  • All corpses, Special NPCs and Enemies inventories have been reviewed and populated with additional items.
  • Love letters now take up 1x1 inventory space, and artwork has been updated.


World & Interaction
  • Added a glow VFX to some objective items.
  • All Gargoyle possession points of view have been reviewed.
  • All Fear Auras from Mirrors and Gargoyles have been adjusted.
  • Added text bubble feedback to some unreachable actions.
  • Added a Highlight to footprints on the ground.
  • Added VFXs to the Hide Body action.


Bug Fixing
  • Fixed an issue that could cause memory leaks when going into the Night Phase repeatedly.
  • Fixed an issue that could cause a soft lock after starting a new game after the Corrupt Hand campaign.
  • Fixed an issue that could crash the game when using Amelia’s tunnels in some cases.
  • Fixed an issue that could crash the game when using Alfredo’s “Planning” Night Action.
  • Fixed an issue that could crash the game when using Amelia’s “Having Fun” Night Action.
  • Fixed an issue that could block the player during “Take back my chickens” if a chicken isn't picked up.
  • Fixed a missing icon on certain instances of the New Shock popup.
  • Fixed an issue that caused shadow glitches on certain Radeon cards.
  • Fixed an issue that caused shadows flicker when revealing clues.
  • Fixed an issue that caused the game to become unresponsive after ALT+TAB usage.
  • Fixed UI errors after switching language to Portuguese .
  • Fixed an issue related to Agnes’ “Evil Eye” and “Goetia”’s targeting.
  • Fixed an issue that caused NPCs to freeze when switching characters in certain situations.
  • Fixed an issue that prevented NPCs from capturing you while climbing ropes in certain situations.
  • Fixed an issue that caused NPCs to get stuck exiting rooms or using ladders under curses.
  • Fixed a glitch that caused Friars to appear as soldiers for a few frames during the “Gate of St.Jerome” campaign.
  • Alfredo no longer removes his Priest disguise during cutscenes.
  • Alfredo can no longer talk to Inquisitor or Mother Superior while using the Priest disguise.
  • Fixed an issue that caused a teleport when clicking certain unreachable areas.
  • Fixed an issue that caused stamina loss when sprinting to an unreachable point.
  • Fixed an issue that caused stamina loss after switching characters mid-sprint.
  • Fixed an issue that caused an unintended character interaction with furniture via the mouse middle button.
  • Vision cones/targeting via Alt+Click no longer cancels progressive actions.
  • Fixed issues related to Targeting on NPCs that are interacting with furniture.
  • Fixed an issue that caused Characters to be sent to prison by Animas if their Punishment level was at max level.
  • Dead bodies can no longer be picked up through gates.
  • Fixed several issues that allowed reaching certain areas without solving the requisite puzzles.
  • Fixed several Fear VFX that remained active after a shock.
  • Fixed an issue that caused Rheumatism disability to not activate if sprinting via mouse or trapdoors.
  • Fixed several graphical glitches related to VFX on characters behind objects in specific situations.
  • Fixed a roof that blocked player vision at certain points in The Tower (Prologue).
  • Fixed issues with pushable blocks that caused them to remain climbable when blocked from above.
  • Fixed a glitch that caused a shadow to appear in Courtyard (Prologue).
  • Fixed several geometry issues in Laundry and Cloister.
  • Fixed an issue that caused overlapping elements to be shown in the wrong order incorrectly in certain layers.
  • Fixed a specific sorting issue in the Corrupt Hand campaign stairs.
  • Fixed a background piece visibility not working as intended in the Hall of Paintings.
  • Fixed several visual glitches in The Cells.
  • Fixed layouts and objects rendering incorrectly in wide resolutions.
  • Fixed a Fire VFX that was missing in some areas.
  • Fixed an issue that caused certain NPC animations (e.g. Agnes' Goetia, Flies spell) to not trigger.
  • Fixed several glitches when VFX were drawn behind objects (e.g. Gargoyle spell release).
  • Fixed several Z-Sorting issues.
  • Fixed some Light sources that were out of reach but interactable during Prologue.
  • Fixed UI notifications that spammed constantly when Agnes sanity is regenerated via her amulet.
  • Fixed some Tooltips that didn’t show up when intended.
  • Fixed an issue that caused some save data to not load correctly, leaving an objective as not completed.
  • Fixed a clue that remained active after intended.
  • Fixed an issue with Stealing Supplies SFX.
  • Fixed an issue with Panecillo’s shop sound feedback.


You are still here? I’m glad to see that long lists of bugs and features are not enough to put a dent on your sanity. As always, we couldn’t have made this without your feedback and support, so thank you very, very much. Join the community on Discord to keep yourself updated about what’s to come, and enjoy your stay. But remember to be back in your cell before curfew starts.
The Game Kitchen Development Team

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The Stone of Madness: What's Next?

Greetings, esteemed guests of this humble monastery.

We are really happy with the reception of The First Patch (and the First Hotfix). But we are not done, and we wanted to share some of the features that are coming in the next update:
  • Ability to rebind PC key and controller bindings
  • New mouse control option: Hold down left click to move your character around.
  • Beckon action update: When moving as a group, your companions now follow the controlled character when they move to another scene, or use a trapdoor.



And much more.
-The Game Kitchen Development Team

The Stone of Madness Lead Level Designer Plays & Discusses The First Patch

Come watch The Game Kitchen Lead Level Designer play the second story campaign and discuss the massive first Quality of Life update!

Секреты безумного монастыря: Обзор The Stone of Madness

Авторы невероятной дилогии Blasphemous опять вернулись к любимой теме борьбы с католической церковью, но оформили идею в виде тактического приключения The Stone of Madness. Смена жанра позволила им скрестить идеи из классических игр Commandos и Lost Vikings в самом странном симуляторе побега из иезуитского монастыря 18 века.