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The Stone of Madness is Available now!

The Stone of Madness is AVAILABLE NOW!


The Stone of Madness is a tactical stealth adventure game set in a Spanish madhouse in the late 18th century, presented with gorgeous hand-crafted, period-inspired artwork. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison; five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness, and despair, they will soon devise a plan to escape this place and its evil inhabitants, relying on each other to face their deepest fears. Learn the strengths and phobias of each character, prepare the perfect plan, and try to help all five inmates escape their confinement with their lives, and sanity, intact.



[previewyoutube][/previewyoutube]

Escape the Monastery: Control all five characters independently to aid in their escape, taking care to preserve each member's sanity as much as possible. As they explore the corridors and rooms of the monastery they may discover useful tools or clues to aid their escape. They must avoid detection at all times, the Inquisition is not known for their mercy.



Manage the Madness: Each character carries their own unique traumas and phobias contributing to their own respective madness. Managing their mental health will be crucial to their escape, using a system of character progression and regression. Failing to maintain a character's sanity can trigger new negative traits including paranoia, dementia, or bouts of violence.



Discover the Secrets Within: Choose between two different escape plans, with each campaign featuring unique stories, objectives, and surprises. These plans will play out through a day and night cycle separating daytime actions and nighttime preparations, giving the prisoners time to rest and recover. Most actions will be best performed during daytime, even with the Inquisition’s presence, however the darkness of night offers unique opportunities, and risks. There is a reason most inmates rarely venture out after dark.



Experience Stunning, Hand-painted Art Style: The visuals in The Stone of Madness have been lovingly hand-painted and animated, drawing heavy inspiration from 18th-century artist Francisco De Goya. An isometric perspective allows players to explore scenes and observe minute details as if they’re adventuring through a Goya painting brought to life.

The Stone Of Madness Steam Demo Updated



Greetings esteemed long term guests of the monastery!

Today we bring some exciting news, in preparation for the launch of The Stone Of Madness, we are also updating the demo to bring it in line with the launch build and the changes that have been made since Steam Nextfest. A big thank you to all of our pris... guests who have helped provide feedback and reports to help us make many of these changes! Some key highlights include:
  • Prologue
    • Most hard resets during the tutorial have been removed. Being caught or detected during the early stages of the prologue will instantly respawn the character in a safe point instead.
    • Guard placement and routes have been reviewed
    • Balance Adjustments – Multiple gameplay balance changes have been made to improve the overall experience.
  • Controls
    • Action cancel – Progressive actions (such as looting, or lockpicking) can now be cancelled using Left Click and Space. Progressive actions can no longer be cancelled using Right Click.
    • Keyboard Scheme– Updated the PC keyboard control scheme.
      • The Beckon Action has been remapped to Left Control (prev. Left Alt)
      • Crouching has been remapped to C. (prev. Left Control)
    • Toggle view cone – Left Alt + Left Click on NPCs will activate their view cone. Middle click still works as usual.
    • Pushable blocks – Input options for interacting and moving pushable blocks with Eduardo have been reviewed and features several improvements.
    • Mouse navigation – Character mouse navigation have been improved
    • Left click interaction – Several changes have been made to improve detection of interactable items using left click.
  • UI
    • Skill change – Added control legend for Skill change on the HUD
    • Character selection – Added a new panel showing the deployed characters and their respective control keys on the HUD.
    • Deployment Popups – Players are now notified when new guards are deployed.
    • Menu navigation with mouse – Mouse actions on menus have been reviewed and updated with several improvements


You can find more information about the Demo itself in our Demo FAQ here.


The Stone Of Madness Special Edition Has Been Revealed! Pre-Order Today!



Tripwire Presents and The Game Kitchen are pleased to announce The Stone Of Madness Special Edition and the availability of The Stone of Madness pre-orders!

Launching Jan. 28, 2025 on Steam (officially Steam Deck Verified). Developed by The Game Kitchen, acclaimed developers of Blasphemous and Blasphemous 2, The Stone of Madness is currently available for pre-purchase for a MSRP of $29.99 for the Standard edition and $34.99 for the Special edition, which includes a digital copy of the game, digital artbook with over 60 pages of gorgeous art, and the digital official soundtrack (OST) featuring 24 songs including title song 'La Piedra de la Locura' available to listen to now on YouTube. All digital pre-purchases will be discounted at 10% off their standard pricing, ending on Jan. 28. Eager fans on PC can download the demo available through Steam, taking players through the multi-hour prologue experience.

Players can learn more about strengths, weaknesses, and phobias of the five uniquely flawed playable prisoners in the latest series of character vignettes released by Tripwire Presents. From young Amelia the rogue, using her small size and quick hands to sneak into forbidden areas and pilfer goods whilst avoiding the horrors of a child's overactive imagination, to Eduardo the oversized craftsman, silently using his immense strength to overcome obstacles and avoiding dark and dimly lit areas that haunt him, each of the prisoners will work together to overcome their fears and escape…hopefully with their sanity still in tact. All five videos can be viewed via this YouTube Playlist.

[previewyoutube][/previewyoutube]


The Stone of Madness is a tactical stealth adventure game set in a Spanish madhouse in the late 18th century, presented with gorgeous hand-crafted, period-inspired artwork. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison; five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness, and despair, they will soon devise a plan to escape this place and its evil inhabitants, relying on each other to face their deepest fears.

The Stone of Madness key features include:
Escape the Monastery: Control all five characters independently to aid in their escape, taking care to preserve each member's sanity as much as possible. As they explore the corridors and rooms of the monastery they may discover useful tools or clues to aid their escape. They must avoid detection at all times, the Inquisition is not known for their mercy.

Manage the Madness: Each character carries their own unique traumas and phobias contributing to their own respective madness. Managing their mental health will be crucial to their escape, using a system of character progression and regression. Failing to maintain a character's sanity can trigger new negative traits including paranoia, dementia, or bouts of violence.

Discover the Secrets Within: Choose between two different escape plans, with each campaign featuring unique stories, objectives, and surprises. These plans will play out through a day and night cycle separating daytime actions and nighttime preparations, giving the prisoners time to rest and recover. Most actions will be best performed during daytime, even with the Inquisition's presence, however the darkness of night offers unique opportunities, and risks. There is a reason most inmates rarely venture out after dark.

Experience Stunning, Hand-painted Art Style: The visuals in The Stone of Madness have been lovingly hand-painted and animated, drawing heavy inspiration from 18th-century artist Francisco De Goya. An isometric perspective allows players to explore scenes and observe minute details as if they're adventuring through a Goya painting brought to life.

The Stone of Madness | Character Introductions - Eduardo

[previewyoutube][/previewyoutube]

The group doesn’t know much about Eduardo. After years of imprisonment, he has become mute and developed remarkable strength to move heavy objects and craft various tools.

Play the demo on Steam and Wishlist today! https://store.steampowered.com/app/1309710/The_Stone_of_Madness/

The Stone Of Madness | Character Introductions - Agnes

[previewyoutube][/previewyoutube]

Old Agnes helps the group with her witchcraft, casting undetectable spells, causing various effects like the evil eye, and extinguishing lights.

Play the demo on Steam and Wishlist today! https://store.steampowered.com/app/1309710/The_Stone_of_Madness/