The 2022 overview and the 2023 roadmap
Hi everyone!
The year 2022 came to an end, and what a year it was! We've made some substantial progress over these past twelve months, both in the game's development and as a studio. We wanted to briefly go over what happened this year and what we're planning on in 2023 here in our creativity forge, known as the Dark Point Games studio.

First things first, the full release date of "Achilles: Legends Untold". If all goes well, it's planned for the second quarter of 2023!
We're planning one more big update until then, version 0.3.0 of the game, and then it's straight for the 1.0.
Let us show you a roadmap of the goals we want to reach this year:

If you’re more curious about the details, take a look below:
[h3]Patch 0.3.0:[/h3]
More info on how to do it will be posted soon.
[h3]Full Release:[/h3]
The game will also be later expanded with new free content for you to enjoy.

With all of these new features, let us not forget about everything we've already done! "Achilles: Legends Untold" has visibly changed during the last year, be it the map locations or the amount of content, including various enemies, weapons and items.
OLD and NEW

The game’s release in Early Access in May 2022 gave us a great opportunity, specifically a chance to involve the people that we’re developing the game for (that’s you!) in our work. Player feedback is a greatly valued thing here at the Dark Point Games studio, because it helps us make something that everyone can enjoy.
Thanks to you, the game received some great additions, for example the in-game map, but also balance improvements (including the difficulty and shrine placement) and bug fixes based on your reports.
We’ve also realized that because of the isometric view, “Achilles: Legends Untold” might resemble some titles, like for example “Titan Quest”, so we want to make it clear - the game does not belong to the Hack and slash genre. It has slower combat and relies mainly on the stamina bar, which forces the player to act more thoughtfully and be careful with each move.
You’ve been a great help so far. We’ll continue to listen to you while we progress with the development of “Achilles: Legends Untold”.


Not only did the game expand, but so did our team! In the beginning, only 4 people were working on the game, and now there are 20 of us! We're still a modest indie studio, but we're steadily gaining momentum and growing.

This was also the first season in which we, as Dark Point Games, were able to present our game at a fair. What an experience it was for us! "Achilles: Legends Untold" was shown at some of the biggest European fairs – Gamescom, EGX London, Poznań Game Arena and Paris Games Week.

It was amazing to meet all these people and feel the atmosphere of common passion between everyone we've talked to. We're already looking forward to more opportunities to see you, our players, and show you all what exciting new features we're working on now.
We feel that “Achilles: Legends Untold” is really becoming the aRPG game we wanted to make, with the strategic, thoughtful real-time combat giving it a unique feel.
See you next time!

FOLLOW US
Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames
The year 2022 came to an end, and what a year it was! We've made some substantial progress over these past twelve months, both in the game's development and as a studio. We wanted to briefly go over what happened this year and what we're planning on in 2023 here in our creativity forge, known as the Dark Point Games studio.

First things first, the full release date of "Achilles: Legends Untold". If all goes well, it's planned for the second quarter of 2023!
We're planning one more big update until then, version 0.3.0 of the game, and then it's straight for the 1.0.
Let us show you a roadmap of the goals we want to reach this year:

If you’re more curious about the details, take a look below:
[h3]Patch 0.3.0:[/h3]
- Performance upgrades
- Improved default control mapping, also including custom key binding on controllers and ready presets to choose from
- Combat upgrades with additions like rolling through enemies when overwhelmed
- Diverse new enemies, featuring spiders, living statues and murderous plants
- Group AI Action (GAIA) system refinements, making the non-scripted group/environmental attacks more frequent
- New dungeons to explore
- More NPCs in the game’s world
- Quest expansion, focusing on extending the Agamemnon questlines
- Loads of new basement layouts to venture down to
More info on how to do it will be posted soon.
[h3]Full Release:[/h3]
- Complete main campaign with new characters to meet and new locations to explore
- Crafting
- Destructible objects across the whole world
- New version of the Troy
- New open-world map, the second part of Greece
- New boss fights
- A new and improved co-op mode rendition based on fighting enemy waves in arenas
- More Group AI Action (GAIA) attacks
- New enemies
- Skill tree alteration
- Multiple save slots
- Achievements
The game will also be later expanded with new free content for you to enjoy.

With all of these new features, let us not forget about everything we've already done! "Achilles: Legends Untold" has visibly changed during the last year, be it the map locations or the amount of content, including various enemies, weapons and items.
OLD and NEW


The game’s release in Early Access in May 2022 gave us a great opportunity, specifically a chance to involve the people that we’re developing the game for (that’s you!) in our work. Player feedback is a greatly valued thing here at the Dark Point Games studio, because it helps us make something that everyone can enjoy.
Thanks to you, the game received some great additions, for example the in-game map, but also balance improvements (including the difficulty and shrine placement) and bug fixes based on your reports.
We’ve also realized that because of the isometric view, “Achilles: Legends Untold” might resemble some titles, like for example “Titan Quest”, so we want to make it clear - the game does not belong to the Hack and slash genre. It has slower combat and relies mainly on the stamina bar, which forces the player to act more thoughtfully and be careful with each move.
You’ve been a great help so far. We’ll continue to listen to you while we progress with the development of “Achilles: Legends Untold”.


Not only did the game expand, but so did our team! In the beginning, only 4 people were working on the game, and now there are 20 of us! We're still a modest indie studio, but we're steadily gaining momentum and growing.

This was also the first season in which we, as Dark Point Games, were able to present our game at a fair. What an experience it was for us! "Achilles: Legends Untold" was shown at some of the biggest European fairs – Gamescom, EGX London, Poznań Game Arena and Paris Games Week.

It was amazing to meet all these people and feel the atmosphere of common passion between everyone we've talked to. We're already looking forward to more opportunities to see you, our players, and show you all what exciting new features we're working on now.
We feel that “Achilles: Legends Untold” is really becoming the aRPG game we wanted to make, with the strategic, thoughtful real-time combat giving it a unique feel.
See you next time!

FOLLOW US
Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames