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Buster's Tower Defense News

The Buster Holiday Update

A great big holiday present from BUSTER to you to reign in the new year!

Updates include:
  • New level cinematics for The Asteroid, The Bridge, The Fall and The Tunnel
  • Reworked The Asteroid level to make it prettier, balanced wave spawn to spam less
  • Fixed problem on Campaign Level 1 where test bot would not spawn in the right location
  • Added some Easter Eggs to tutorial and Level 1
  • Changed spawn wave button HUD and wave count look and feel
  • Added new "tower" - Blue Barrel that is a physics prop that can trip up vehicles and bots
  • Added new Path Blocked function where it bots get stuck in the middle of nowhere due to a blocked path they will teleport back to spawn and destroy a random wall

STD - 69% Off Winter Sale!!!

Get STD today! Thanks BUSTER!

Even more patches from your favorite developer OTIS!

Hi folks, just continuing to work on the balancing of the game with then new vehicles added.

  • Updated RocketTower rockets to cause radial impact to all props / enemies when exploding
  • Added some lighting to first few maps to make it more obvious where to place initial walls for beginners
  • Added end of wave cash infusion (you get 10% bonus of what you saved during the round plus a set amount)
  • Added fire to vehicles when
  • Changed doge reward for some enemies
  • Started adding intros to more levels (Asteroid and Bridge)

Some fixes coming your way!

Some more fixes based on feedback we've received from players like you!
- Fixed issue where Asteroid base map units were flying
- Balanced dogecoin rewards from enemies to increase difficulty
- Fixed Next Level button on some maps to go to the correct next level
- Changed main menu to have vehicles
- Added light indicators to Fly Down and Asteroid Base to make it obvious to clueless players where walls should be placed
- Added more bugs to fix later

Happy Thanksgiving: Scuffed Tower Defense is 50% off!