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Cassette Beasts News

Cassette Beasts adds new monsters, plus multiplayer and DLC coming

Cassette Beasts is easily one of the best releases this year, and possibly one of the best creature / monster collecting games in modern times too. It's also about to get bigger!

Read the full article here: https://www.gamingonlinux.com/2023/06/cassette-beasts-adds-new-monsters-plus-multiplayer-and-dlc-coming

Out now - 1.2 “Catacombs” Update!

Hello, everyone!

[previewyoutube][/previewyoutube]

We have a super exciting content update for Cassette Beasts coming at you! In the free 1.2 “Catacombs” content update you get to delve deeper and discover a few treasures thought to be lost to the age of time:

A new hidden location, can you find the Abandoned Mine?
Eight new monsters to find:
- 3 alternate remastered forms of existing monsters
- 4 new monsters to discover in the world, including the metal-type spider beast Ferriclaw!
- One secret unique monster
10 new moves, including a new attack, several moves centered around new status effects, and 4 new passives

If your update didn’t start automatically, make sure you have version 1.2.0 to be able to play the new content.

Good luck and happy playing!

/ The team at Bytten Studio and Raw Fury


Full Patch Notes

[h2]New Features:[/h2]
  • Added the Abandoned Mine location
  • Added 8 new monsters
  • Added 10 new moves


[h2]Fixed:[/h2]
  • Fixed a bug that allowed Steam Deck players to exit the controllers menu without assigning any controllers to a playable character, which would cause the game to stop responding to input.
  • Fixed Tower Defence colour change persisting even after switching to another tape.
  • Fixed Landkeeper NPCs remaining in the Landkeeper HQ after Mammon’s rematch.
  • Fixed Landkeeper NPCs in the Landkeeper HQ being interactive even though they do nothing.
  • Fixed the camera swinging around a lot unnecessarily at the back of Cherry Meadow.
  • Fixed the inventory allowing you to use an item you have 0 of (in battle).
  • Fixed Glass Shards going invisible but continuing to take effect when the fusion it’s attached to de-fuses.
  • Fixed ItemDrops being interacted with and picked up multiple times if the interact button is repeatedly pressed very quickly.
  • Fixed players being able to clip through walls and warps in the Cherry Cross Station elevator when the framerate is low.
  • Fixed Frankie’s tape remastering into the wrong type (when remastering would normally change a tape’s type).
  • Fixed a potential (albeit unreported) crash that could occur if you enter a building after getting the Harbourtown gate key before continuing with the rest of the tutorial.
  • Fixed the Coal Story move having the “Status Effect” category instead of “Ranged Attack”.
  • Fixed the merchant music track not looping correctly.
  • Fixed the in-game “Real Life Awaits” achievement not unlocking.
  • Fixed some of Viola’s dialogue after completion of her quest playing out in the wrong order.
  • Fixed Captain Judas’s rematch using the wrong music.
  • Fixed Barkley having a regular Fire-type Pombomb tape instead of the intended Ice-type bootleg Pombomb.
  • Fixed post-game human enemies fusing with monsters created by Fission Power, which would lead to a very difficult battle as they then fully heal and re-fuse any time you de-fuse them.
  • Fixed a sticker duplication bug.
  • Fixed archangel minions being recordable.
  • Fixed Jellyton and Coaldron having a Max AP of 8 instead of the intended 10.
  • Fixed the item randomisation seed not being saved.


[h2]Other Changes:[/h2]
  • Bootlegs can no longer be defeated on round 0 by the Bulletino Cartridge Shard or Random/Custom Starter stickers.
  • Removed positional audio from the UI, which can sound and behave strangely on some surround sound setups.
  • Added a workaround that should avoid softlock caused by Cheat Engine breaking the ranger noticeboard when spawning in tons of fused material.
  • When saving, the game now attempts to verify the new file before overwriting the old one, which should help avoid corrupting files when things go wrong.
  • Added a crate to Mt Wirral to make a certain version of Morgante’s song easier to accomplish.

Cassette Beasts Blog #20 - The Cassette Beasts Showcase & 1.2 Update!

Hello, everyone!

Thanks for taking a break from your collecting and open worlding to join us this week! We’re beyond excited to announce two things: The 1.2 “Catacombs” update is coming next week for all platforms, as well as another thing we’ve been working on for a few weeks in the background:

[h3]Introducing the Cassette Beasts Showcase![/h3]



Airing next week on the 28th of June, 17.00 CEST / 8am PDT / 11am EST / 4pm BST, join us as we take a look at the 1.2 “Catacombs” Update (and its release date), chat about the game, and announce some future game content plans as well! To cap it all off, there’ll be a live musical performance from Joel Baylis and Shelby Harvey, the musical team behind the awesome Cassette Beasts soundtrack!

There’s so much packed into the showcase including new [REDACTED] so be sure not to miss it! Sign up for the YouTube premiere here: https://www.youtube.com/watch?v=QOMkvnoCCe0
and you’ll receive a notification the minute we go live!



Thanks again for all your support and we hope you’re looking forward to everything coming this year for Cassette Beasts. Until next week, play on!

~ Bytten Studio & Raw Fury

Cassette Beasts Blog #19 - Announcing the 1.2 "Catacombs" Update



Hey everyone! We hope you’ve been enjoying Cassette Beasts these past few months as much as we’ve enjoyed reading your thoughts, reviews and feedback! We’ve been putting the finishing touches on a new content update for all platforms that we’ve previously teased, and we're super happy to announce that the 1.2 “Catacombs” Update will be coming soon!

The update will have new content for the game (including new monsters and stickers) for all platforms, as well as visual and performance improvements on the game’s console versions.

Whilst we don’t want to give away too much at this point (there's more info to come!), here’s a sneak peek at one of the brand new monsters coming in the Catacombs update!

[h3]Ferriclaw #126[/h3]
Element: Metal


French: Ferrigriff
Italian: Ferrichela
German: Ferroklaue
Spanish: Ferrigarra
Brazilian Portuguese: Mascaranha

The mysterious Ferriclaws have only recently been discovered on New Wirral. These giant spider-like creatures seem to wear ancient death masks on their heads… Creepy! Their web spinning abilities allow them to stop their prey dead in their tracks.


We’re hoping to have a release date soon, alongside other announcements to come - stay tuned for something exciting we have in the works regarding this!



To celebrate the official reveal of the Catacombs Update, we’re throwing a flash sale for Cassette Beasts! The game will be 20% off on Steam until the end of the week! Get it before it’s too late!



And that’s all for now! Once again, please keep leaving us reviews as it really helps us out - don’t forget to follow us on Twitter and join our official Discord too!

Until next time!

Cassette Beasts is now available on consoles!

Hi everyone!

We are thrilled to announce Cassette Beasts is out on consoles! That's right, now you can discover all the secrets that New Wirral holds on Xbox Consoles and Nintendo Switch, so we have a little celebratory surprise! 🙈

We are aware that some of you were not able to get the launch code during Cassette Beasts' release on Steam, so we are happy to announce that LAUNCHCODE is active again, so run and get your traffikrab!!



We would like to take this opportunity to thank you again for your HUGE support. We are on cloud nine with all the compliments Cassette Beasts is getting, so we hope you like what's to come in the future! 👀

See you, as always, on New Wirral!