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Battle Bands Patch Notes #2

With more feedback comes more fixes and changes! We are so grateful to everyone who has played and for all the feedback we have received and we are so happy to be able to use it to improve Battle Bands further!

Our second Battle Bands patch continues to try and address the issues we have seen arise. Thanks again for the fantastic response to the game and we are excited for your continued feedback as Battle Bands progresses through Early Access!

[h2]Bugs[/h2]

[h3]Gameplay[/h3]
  • Gaining Season level no longer occasionally fails to give item.
  • "Fuzzy Dice" works every match after purchase.
  • "New Threads" works every match after purchase.
  • "Great Opener" works every match after purchase.
  • "Gold Leaf Stratocaster" count updates for the band on the left.
  • "Joke With Buddies" Bolts now fire at correct targets.
  • "Crashing Verse" no longer has upgrades.
  • Removing cards via moment no longer increases shop price to remove cards.
  • Searching for band cancel now works properly.
  • Searching for band text and buttons larger.
  • Fixed select discard screen occasionally locking players out.


[h3]Cosmetic[/h3]
  • Bassist hand animations fixed.
  • Keyboardist hand animations fixed.
  • "Parody Jam" no longer has asterisk.
  • "Smashing Rythm" spelling fixed to Rhythm.
  • "Patches of Power" hand fixed.
  • "Greasy Pride" hand fixed.
  • "Byte Me" bass neck fitted to hands.
  • "Scrap This" bass neck fitted to hands.


[h2]Balance Changes[/h2]

[h3]Bosses[/h3]
  • Jackal Brothers: Base Hype Goal increased. Tour Level 2&3 - 1 "Varmint Shuffle." Tour Level 4 +1 card draw. Tour Level 5 -1 Energy. Tour Level 9 +1 Energy.
  • Goo Fighters: Tour Level 1 +1 Energy. Tour Level 2 +1 Energy. Tour level 4 increased Maximum Hand size. Tour Level 7&8 Increased Max hand size and +1 energy.
  • Caper Crew: Tour Level 1 +1 energy. Tour Level 2 -1 card draw. Tour Level 4 +1 Card Draw and max hand size. Tour Level 5 +1 Energy. Tour level 6 - 1 Card draw.
  • Skidmarks: Base Hype Goal decreased. Tour Level 1 +1 energy, -1 card draw. Tour Level 2 +Card Draw. Tour level 3&4 -1 energy. Tour Level 5,6,&7 +1 energy.
  • Bardbarians: Tour Level 2 - 1 Energy. Tour level 4&5 + Cards Drawn. Tour Level 6 +1 energy.
  • Riff Rats: Tour Level 6&7 -1 card draw.
  • Real Good Boys: Tour Level 5 -1 energy.
  • Scrap Titan: Tour Level 3 +1 energy. Tour Level 4 -1 energy. Tour Level 7 -1 energy, -1 card draw. Tour Level 8&9 +1 energy.
  • Coin Ops: Tour Level 3 +1 energy. Tour Level 4 +1 "Xtreme GPU."


[h3]Cards[/h3]
  • "Peaceful Riff" gives +2 hype.
  • "Jazzy Jaunt" has 2 longer capacity, costs 2 more energy to play.
  • "Groovin with the Beat" costs 1 fewer energy, gives 1 more hype.
  • "Intense Keys" costs 1 more energy.
  • "Muted Keys" costs 1 more energy, gives 2 fewer hype.
  • "Promising Beat" costs 1 more energy and gives max energy for rest of battle no longer turn limited.
  • "Snare Prep" is now tier 4 previously tier 3.
  • "Thank The Crew" gives +1 hype
  • "Bassist Spaces" gives -2 hype.
  • "Hinting Keys" is now tier 3 previously tier 2.
  • "Little Mallets" gives -2 hype.
  • "Awesome Cymbal Tricks" no longer modifies snares hype.
  • "Uplifting Strain" costs 1 more energy.
  • "Uplifting Strain" no longer has "Speedy" upgrade, now has "Burning."
  • "Quick Bridge" no longer has "Exciting" Upgrade, now has "Burning."
  • "Pump Up Beat" no longer has "Exciting" Upgrade, now has "Burning."
  • "Catchy Chorus" on keyboard no longer has "Exciting" Upgrade, now has "Extra."
  • "Intro To The Jam" no longer has "Exciting" Upgrade, now has "Too Fast."
  • "Loud Beat" no longer has "Jacked Up" upgrade, now has "Fierce" upgrade.
  • "Leadership Riff" no longer has "Too Fast" upgrade.
  • "Jazzy Motif" no longer has "Exciting" upgrade.
  • "Story Intro" no longer has "Quickly" upgrade, now has "Insulting."


[h2]New Features[/h2]

[h3]Inactive Bands Solutions[/h3]
  • Open to public setting now defaults to last selected setting, remembering players preferences.
  • Added the "Report Inactive Band" button to the "Band Setup" screen which will leave the band and set the band non public.
  • Modified Join logic so it will not find a band that is less than 10 seconds old.

We are hoping these solutions and options make it less likely players who do not want other players in their band have time to close the band to the public as well as helping players looking for a band avoid inactive bands and get rocking faster!

[h3]Quality of Life Changes[/h3]
  • Players can now right click a card in their hand to view it more fully and see its potential upgrades.
  • Tool tip added for song sections completed and played as well as last turn hype. Seen in match by hovering the mouse over either teams hype bar.
  • Added a FPS limiter for GPU optimization (warning: it will be overridden by graphics card settings.)
  • "Click Ready to Join" more obvious on the Royale Band setup screen.
  • No longer locks cursor to window.


Credit Rewards have been shifted so tour mode gives slightly more credits and Royale gives fewer credits especially for early losses.

Thank you all for playing Battle Bands! We hope you enjoy the improvements and keep that feedback coming!
If you have more questions, comments, or are just looking for awesome Battle Bands players, head over to our Discord!

Battle Bands Patch Notes #1

We have gotten a ton of awesome feedback and are blown away by the response so far! Thank you all for playing and helping us make Battle Bands Better!

In our inaugural Battle Bands Early Access patch we tried to address as many things as we could. Having such a great response definitely helped show us many places to improve Battle Bands.
This is just the beginning and we are so happy to have you along for the ride!

[h2]Bugs[/h2]

[h3]Gameplay[/h3]
  • Card font size reduced from 10pt to 9pt to compensate for long descriptions
  • Money Tip info box text now wraps correctly on Tour Mode map
  • Distracting Spicy Verse no longer ignores defense
  • Disruptive upgrade now works correctly
  • Effects gained via card upgrades are now working in your first battle after upgrading
  • Protective Signal The Bouncer now works as intended
  • Double click bugs with double-buying / getting negative money now fixed
  • Jumping To The Groove description is now correct


[h3]Cosmetic[/h3]
  • "Fixer Upper" hairstyle added to starting cosmetics
  • "Pomp and Circumstance" hairstyle color issue fixed
  • "Dog Days" drumkit color issue fixed
  • "Big N' Round" glasses now correctly displays color choice
  • "A Line Scale" hairstyle cleaned up texture and adjusted animations
  • "Casual Cultist" outfit now lets you change the pants color
  • "Colonel Sanders" beard now correctly displays color choice
  • "Kaiju's Home" outfit cleaned up color masking
  • "Cozy Lumberjack" fixed hand issue and skin color masking
  • "Froggy" hairstyle now lets you choose the hair color as well
  • Fixed a clipping issue with the Bass player's hair


[h2]Balance Changes[/h2]

[h3]Bosses[/h3]
  • Jackal Brothers Tour Level 4 have 1 less Energy, Tour Level 8 has 1 more energy.
  • Riff Rats Tour Level 3 has 1 fewer draw count, Tour Level 3 has 1 fewer energy, Tour Level 4 has 1 fewer draw count, Tour Level 5 and 6 have 1 fewer energy.
  • BardBarians Tour Level 1 has one fewer starting energy, Tour Level 3 has 1 lower draw count, Tour level 5 has 1 fewer energy.
  • Skidmarks Tour level 3 has 1 more energy, Tour level 4 has one fewer energy.
  • Real Good Boys Tour Level 5 has 1 fewer Energy, Tour level 6 has one fewer energy.


[h3]Cards[/h3]
  • Super Chill Bridge Capacity is increased by one, added exhaust.
  • Heating up(D), Deafeningly Loud Verse(C), Video Producer(G), and Mom and Dad (K) did not have upgrades and now do!
  • Patient Bridge capacity increased by 1, "Exciting" upgrade removed replaced with "Jacked Up."
  • Thunderous Cacophony now has the "Incredible" upgrade
  • Leadership Riff no longer gives hype.
  • Distracting Bass Lick gives 1 more hype
  • Gearing Up for speed now exhausts
  • Sound check no longer exhausts
  • Snare hit no longer has "Repeatable" upgrade, now has "Fierce" upgrade.


[h3]Bots[/h3]
  • Bots now all respond to "I have Extra energy" chat with their best/next card
  • "Hold Up a second" Chat makes bots wait a full ten seconds to play cards.
  • "Lets go" Chat ends the bot pause.
  • Spacebar now is the hotkey for Chat "Hold Up a Second" "Lets Go" to pause and un-pause bot play.


[h2]New Features[/h2]



[h3]Display Available Card Upgrades [/h3]
  • Now at the deck screen, main menu card screen, and in game on played cards the upgrades cards have available to them can be seen. We hope this gives players more information with which to strategize. In the future this will be available in the new card screen and to cards in hand.


[h3]"Fixer Upper" added to starting cosmetics[/h3]


  • New hairstyle added as a thank you for helping us improve Battle Bands during Early Access!



Thanks to everyone who has played and helped us find ways to improve Battle Bands!
If you have more questions or are just looking for awesome Battle Bands player head over to our Discord!

Welcome to Battle Bands Early Access!

The time has come to explore Riff City and Rock Out in Battle Bands!!

Come grab your instruments, your friends, and your decks to find glory in tour mode or prove your prowess on stage in Royale mode. Think quickly and strategically in order to get all the hype your awesome band deserves.

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[h2]Feedback is Awesome[/h2]

We need feedback so we can make Battle Bands the best game it can be, and you we're counting on you, the players, to get it!
Our discord is a great place to share your thoughts and ideas and meet great band mates and rivals!
We also have surveys for feedback and bugs that help us improve Battle Bands faster and more directly.


[h2]The Future[/h2]
We have tons planned for Battle Bands moving forward, this is only the beginning of Riff City and its wild musical antics!

[h3]Changes:[/h3]
Nothing is sacred, you are the measure we use to find out what is working and what needs to change. Through early access we will often be pushing balance changes, optimization, fixes for bugs, and shifts in the meta in order to keep Battle Bands fresh and fair. The largest changes will occur with the release of new seasons every few months.

[h3]Seasons:[/h3]
Every Season will introduce a new full season pass of cosmetics to unlock, as well as themed content that may include new tour mode Bosses and moments to make sure Riff city evolves. Seasons will also be where we unveil additional features and larger changes.

[h3]Additions:[/h3]
As development continues through early access we will be adding in new moments and bosses in tour mode as well as new gear, arenas, challenges, and of course cards to help Riff City grow and Battle bands evolve.

We will be using your responses to Battle Bands to get an idea of where changes and additions could most benefit the game and we hope you have fun rocking out!



Stay awesome and See you in Riff City!

Three Days until Early Access!!

The Opening Act starts in 3 days! We can't wait to see who among you will become rock legends!

To find out more of what is happening with Battle Bands or meet awesome folks come join our Discord!



Battle Bands in Three Days!!

Seven Days Until Early Access!

Get ready to rock!!
March 17th Battle Bands is out for all in early access!
This includes the Roguelike 1-4 player Tour Mode and the 64 band Royale Mode competitive Multiplayer tournament. Build up your decks, refine your strategies' even as you unlock new looks and ways to play! We can't wait to share all of Battle Bands with you!

To tell us what you think, find out more of what is happening with battle Bands or just meet awesome folks come join our Discord!

[previewyoutube][/previewyoutube]

Battle Bands in One Week!