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Battle Bands News

Single Player Experience Sale!

Battle Bands is on sale now for 25% off! Now with the new manual bot control mode and ability to turn off timers, there's never been a better time to try the game (or get your friends to try it).

https://store.steampowered.com/app/1322100/Battle_Bands_Rock__Roll_Deckbuilder/



Be sure to roll over to our Discord to share your thoughts or recruit some new bandmembers!

Battle Bands Hotfix!

Just a quick hotfix to update the in-game news with info about the recent Single Player Update.

Also, here's a pic of Poochie, Zach's dog, just to round out this very short update a little!


Thank you all for the continued feedback!

Battle Bands Early Access Patch #27: The Single Player Experience Update!!

Like a puppet on a six string, you're listening to Riff Radio and we've got some big news for you!

The Single Player Experience Update brings players a whole new level of control, allowing bot bandmates to be set to play Automatically OR MANUALLY- meaning YOU play for them! In Tour Mode, turn timers can be switched off and the Load In/Load Out timers are disabled entirely. Also, we're introducing the ability to select which Reigns your Tour will fall under from the Band Setup screen, along with the other settings mentioned above.

[h2]New Band Setup Options[/h2]

[h3]Manual Bot Control!!![/h3]
Long awaited and much requested, players can now control all the members of the band! Simply access the hands of any bot bandmates you control by selecting them or using the number keys, then play their hand as you would your own!

[h3]No Time for Timers[/h3]
Additionally, to go along with Manual Bot Control and because we thought it was fun, the option to deactivate turn timers has been added to Tour Mode. Disabling turn timers not only allows Manual Control mode to shine, it also allows for a much more calculating and deliberate Tour experience!

[h3]Bot Speed[/h3]
Bots in Tour Mode can now be set to one of four speeds- Slow, Normal, Fast and Hyper. This will effect bot bandmates as well as opponents so you can either get a better look at what everyone is playing or shave a few minutes off your run and squeeze one more in!

[h3]Reign Select[/h3]
Players can now choose which Reigns they may encounter when starting a new Tour. This allows anyone hoping to challenge (or avoid) a specific Final Boss to do so more easily, but there's a catch! All Reigns are active by default, and you have to beat a Reign first before you can choose to disable it.


You can find these new settings on the Band Setup Screen, so get in there and start playing around with them- we can't wait to see what kinds of wild strategies you drum up!

[h3]Quality of Life Changes:[/h3]
Updated Bot weight to more efficiently deal with low priority cards and make sure not to waste as much energy.
Tell bots what to play using the middle click ping on cards in their hands, in case you disagree with their priorities. This works with manual or automatic bots.
All Load In/Load Out timers have been removed from Tour Mode.

[h3]Balance Changes:[/h3]
  • "Strong Bassline" now gives +3 protection on complete.
  • "Smash The Keys" no longer self discards hand, takes 1 fewer protection from opponent.
  • "Keyboardists Cacophony" no longer takes protection from own band.
  • "Intense Keys" now modifies cards on play instead of on complete.
  • "Audacious Lick" upgrade "Heavy" replaced with "Patiently"
  • "Sad Melody" upgrade "Rejuvenating" replaced with "Safe"
  • "Building Backbeat" upgrade "Quickly" replaced with "Practiced"
  • "Riff Of Gratitude" no longer has "Daring" upgrade.
  • Over character pop out widgets now match pop up effect icons.
And that's all the news we've got for you big bosses today! We're always looking for feedback, but we need it even more than usual with this huuuuge update! Join our discord to share your thoughts and to find bandmates to try the new features out with! Thanks for listening!

The Single Player Experience Preview

[h2]An update for all the micro managers out there, Full Band Control is coming to Battle Bands![/h2]


[h2]Bot Control[/h2]
No longer will bots be required when playing Battle Bands! Players will now be able to switch into Manual Control during the Band Setup. This will allow you and your Player bandmates to dictate every card your Band plays! On top of this, the option to remove Turn Timers in Tour Mode has been added for those who want to take it nice and slow. There's also no more timer pressure during Card Select or Upgrading in Tour Mode!

For those players who aren't looking for full control and enjoy playing with Bots, the option remains to use them. Both your friendly Bots and the Opponent Bots can now be set to either play faster or slower. This should help fit the vibe you want.

The update will also include numerous quality of life changes and balance fixes including a Reign Select which allows you to choose what Reign(s) you want to play, that is, after you've defeated that Reign once.

Hope you're ready for some serious control as the Single Player Experience Update comes to be by June!

Jump in your van and roll by our Discord to talk about the coming changes, or to recruit new bandmates!

Battle Bands Early Access Patch #26

Regardless of whether or not you've ever had to knock on wood, you're now listening to Riff Radio!

This patch includes a brand new Reign and is also a follow up maintenance patch for Patch #25, so it includes bug and balance fixes as well.

[h2]Mighty Mighty Good Boys:[/h2]
They are the Best Boys and now they reign over Riff City! Build up your protection as Rude boys spill into the streets and wreck all your defense to get even more hype in this dog filled reign.



[h3]11 New Gear to dig up.[/h3]


[h3]4 New Moments to chew on.[/h3]


[h3]5 New Player Cards to scratch that itch.[/h3]


[h3]Balance Changes:[/h3]
  • "Goo Fighters" card "Oozing Lick" now gives 2 more protection and 1 fewer hype.
  • "Goo Fighters" now start with a few "Goobling" card in all tour levels.
  • "Bardbarians" card "Rage Released" no longer ends opposing bands song section.
  • "Freetos Four Piece" Tour Level 1 no longer has "Snackrifical Sharing" Tour Level 5 has 1 fewer energy.
  • "Destiny Lick" now has all bandmembers draw 2 of seven.
  • "Waking Beat" weights shifted to make it less likely for bots to harm their own band.
  • "Leading Kick Drum" Weights shifted to work better.
  • "Mimicking Hook" and similar Weights shifted to work better.
  • "Groovin' With The Beat" and similar cards Weights shifted to work better.
  • "Reckless Prep" and "Reverbing Lick" Weights shifted to work better.
  • "Well Thrown Sticks" weights adjusted.
  • "Nice Note From Mum" weights adjusted.
  • Some Bummers now are more likely to be played by bots when winning.
  • "Play Harder" now more likely to be played by bots when the band is winning.
  • "Shred" gives +1 Protection
  • "Genius Opener" gives +1 Protection.
  • "Enticing Lick" gives +2 Protection, 1 fewer hype.
  • "Well Forgotten Lick" now gives no hype and 2 protection on play.
  • "Deeply Forgotten Lick" now gives no hype and 2 protection on play.
  • "Interpretive Interlude" gives + 2 more protection and 3 less hype on complete. "Speedy" upgrade replaced with "Burning"
  • "Happy Melody" no longer gives hype, now gives +2 protection.
  • "Expecting Taps" no longer gives hype, now +1 more protection.
  • "Sacrificial" Upgrade added (+3 protection on Sweep) to "Acquaintance" "Buddy" "Production Manager" and "Loyal Heckler"
  • "Loyal Heckler" no longer has "Enthusiastic" upgrade.
  • "Acquaintance" no longer has "Losing It" upgrade.
  • "Soothing Melody" and "Peaceful Interlude" upgrade "Happy" replaced with "Safe"
  • "Wary" Upgraded added to "Quick Beat" adds +1 protection on muck.
  • "Quick Beat" upgrades "Mean" and "Heavy" replaced with "Fierce" and "Wary"

[h3]Bug and Quality of Life Fixes:[/h3]
  • No longer defaults to guitarists hand on reload.
  • Yellow Submarine moment issues fixed.
  • Issues with a single bot and three human players fixed.
  • "Shake It Off" discard hype now displays properly.
  • Final Arena Props now load properly.
  • Added Unlock levels to more advanced Reign specific cards.
  • Added Highlighting of bandmates before selecting them to see their hands.
  • Fixed an issue related to bots getting stuck waiting for players to play something or give energy.
  • Giving energy no longer automatically switches players hand view to that of the bandmate they gave energy to.
  • Tutorial issue with new quick riff fixes.
And that's it for today's Riff Radio news update! Shuffle on over to our Discord and let us know the impression that you get from Mighty Mighty Good Boys! Now get out on that dance floor and as always- thanks for listening!