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Battle Bands Early Access Patch #20

Break off the knob, because you're listening to Riff Radio!

Thanks for tuning in, folks! Today we've got Early Access Patch #20 for you, which includes Tour Score, a score at the end of every Tour run based on a number of factors, such as Tour Amplifiers. Amplifiers are difficulty modifiers you can use to tweak Tour runs and lower or raise your Tour Score!
On top of this there have been a number of balance changes and a few bug fixes.

[h2]New Features:[/h2]

[h3]Tour Score![/h3]


At the end of every Tour you receive a score based on how far you made it, multiplied by your difficulty level! Every rocker gets a high score that is collected in the Compendium under the Rankings section. Compare your high score with the rest of the bands in Riff City!

(Tour Score rankings update every 15 minutes)


[h3]Difficulty Amplifiers![/h3]


On the band setup screen there are four different difficulty Amplifiers you can adjust to control how difficult your Tour will be.
  • Boss Strength: adjusts the starting Tour Level of each boss, making them much stronger throughout the run OR making them begin weaker to give you easier battles.
  • Upgrade Pips: changes how fast cards upgrade, giving you that quick boost or making each upgrade count for much more.
  • Boss Hype: increases your opponent's starting hype, giving them an edge. Alternatively, decrease the opponent starting hype to give yourself that edge!
  • Inflation: makes shops more or less expensive - depending on the kind of challenge you want.

We're pumped for you all to try out these new Amplifiers!

[h3]General Changes:[/h3]
  • Randomize character bugs fixed.
  • Half Speaker in parking lot fixed.
  • "Pointed" hat issues with sideburns fixed.
  • "Protective" upgrade description fixed.

[h3]Balance Changes:[/h3]
Bots:
  • "Scrap Titan" Tour level 1: 1 more "Glitch" -1 card draw.
  • "Bardbarians" Tour level 3: -1 card draw.
  • "Jackal Brothers" Tour Level 3: -1 energy.
  • "Coin Ops" Tour Level 4: -1 "Overclocked CPU"
  • "Caper Crew" Tour Level 5: -1 energy. Tour Level 7: -1 energy.
  • "Riff Rats" Tour Level 7 & 8: -1 energy.
  • "Skidmarks" Tour Level 7: -1 energy.
  • "Real Good Boys" Tour level 8: -1 energy.
  • "The Final Judgement" slightly stronger.
Cards:
  • "Awe Inspiring Refrain" no longer exhausts.
  • "Friendly Chorus" now adds an "Acquaintance" to the top of your deck.
  • "Hard Whammy" Bot weights adjusted.
  • "Story Introduction" no longer draws cards on complete.
  • "Buddy" no longer exhausts.
  • "Riff For Assistance" costs 1 fewer energy, "Too Fast" upgrade replaced with "Burning" "Exploding" upgrade replaced with "More"
  • "Smashing Rhythm" upgrade "Speedy" replaced with "Exploding"
  • "Hurl Insults" upgrade "Mean" replaced with "Jacked Up"
  • "Groovin' with the Beat" (All) "Speedy" upgrade replaced with "Zen"
  • "Spicy Verse" (Guitar) upgrade "Exhaustingly Long" replaced with "Fierce"
  • "Spicy Verse" (Drums) upgrade "Exhaustingly Long" replaced with "Heavy"
  • "Jazzy Hook" (Guitar) upgrade "Exhaustingly Long" replaced with "Clever"
  • "Catchy Chorus" (Guitar) upgrade "Exhaustingly Long" replaced with "Defensive"
  • "Catchy Chorus" (Bass) upgrade "Exhaustingly Long" replaced with "Forgettable"
  • "Catchy Chorus" (Keyboard) upgrade "Exhaustingly Long" replaced with "Wicked"
  • "Brilliant Bridge" (Bass) upgrade "Exhaustingly Long" replaced with "Informative"
  • "Brilliant Bridge" (Keyboard) upgrade "Exhaustingly Long" replaced with "Wicked"
  • "Loud Keys" upgrade "Exploding" replaced with "Fierce"
  • "Loud Riff" upgrade "Exploding" replaced with "Pensive"
  • "Loud Lick" upgrade "Exploding" replaced with "Forgettable"
  • "Loud Beat" upgrade "Exploding" replaced with "Heavy"


And that wraps up today's Riff Radio news update! Be sure to join our Discord if you're looking for new band-mates to play with or want to give us some feedback. Come by and brag about your new high scores!!

Battle the Developers of Battle Bands in todays 3pm Grand Royale

Today 3pm EST Grand Royale Battle the developers! Ready up at 2:56pm and be ready to rock!

If you want more bandmates to do battle with or against and more updates about this and other events come over to our Discord!

Good luck and See you on stage!

Battle Bands: Cold Snap Preview!

Take off your ear muffs, it's time to tune in to Riff Radio!

We're coming at you today with a SEVERE WINTER STORM WARNING! Button up, buttercups, we've got a Cold Snap coming to Riff City!



Battle Bands: Cold Snap will be blowing into town December 5 and will clear up January 15, so stock up on road salt and dry goods while you can!


The Cold Snap is set to transform Riff City into a real winter wonderland, sure to set you up for some ice-cold shows. As well as wintery venues, you can look forward to seeing all of the rival boss bands' cold weather looks in Tour mode!




It isn't just the other guys that'll be bundled up for the occasion though, because during the Cold Snap event there will be 12 brand new cosmetic items for your band to collect. You'll even earn increased XP to level up your Backstage Passes!! Now that's cool.




To cap it all off, you'll also get a new van buddy, Tux, just for firing the game up during the Cold Snap event!




And that wraps up today's Riff Radio news update! Be sure to join our Discord if you're looking for new band-mates to play with or want to give us some feedback. We love hearing from you punks, so don't be shy and as always- thanks for listening!

Battle Bands Early Access Patch #19

Hey hey hey, thanks for tuning in to Riff Radio!

Today we've got Early Access Patch #19 for ya, which adds the Grand Royale- special Royale tournaments that are scheduled throughout the week which offer extra Backstage Pass experience and Credits as rewards for the matches you win!

That's not all though, folks! "The Final Judgement" has also switched up their style a bit, focusing more on building hype and less on destroying all who dare challenge them! Go let them know what you think of their new direction!

[h2]New Features:[/h2]

[h3]Grand Royale[/h3]
Special Royale tournaments with extra rewards!



Schedule: May change as we learn more



[h3]General Changes:[/h3]
  • "The Final Judgement" has been rebalanced to get more hype , more protection and do slightly less destruction.
  • Bassist Name Tag now moved to not get overlapped by cards in play.
  • "Protective" Upgrade for crew description more accurate.


In response to community feedback, we're moving away from in-game microtransactions for Credits. We have removed the 'Buy Credits' button from the in-game shop. At this time Credits will only be earnable through Grand Royales, Backstage Passes, and as a single first-time player bonus. Future updates will also allow players to earn Credits through a new challenge system. Down the road, we will look at adding cosmetic-only DLC options for players wanting to show additional support for Battle Bands. Moving forward, we intend to keep Credits obtainable only through various gameplay features.

In addition, we have back-updated Credits for existing players in the following ways:
- All players have been given 150 Credits (the same as the first-time player bonus).
- Any player who has chosen to purchase Credits in the past has been given a bonus of Credits equal to the amount they originally purchased.

[h3]And that wraps up today's Riff Radio news update! Before I let you get back to head-banging, be sure to join our Discord if you're looking for new band-mates to play with or want to give us some feedback. We love hearing from you punks, so don't be shy and as always- thanks for listening![/h3]

Roadmap, Tour Score and Difficulty Modifiers Preview

HELLL-OO! Welcome BACK to Riff Radio, Riff City's number one source for all the updates you need to get your band to the TOP of the charts!

The Roadmap


ALRIGHT, we've been getting lots of call-ins from you guys about this one- It's the Battle Bands Feature Roadmap! Now keep in mind that this is a living, BREATHING, ROCKING Roadmap, which means it's going to change as we add to it and possibly swap things around! Also, we'll be broadcasting plenty more specifics on EVERYTHING on this list in the coming months, so DON'T TOUCH THAT DIAL! (I'm serious)

We're working on multiple things at any given time, so the actual order of released features will not always line up with the order they are listed on the Roadmap!


Tour Score


NEXT up we've got a brand new way to show your friends you're better than them, the Tour Score! Once the feature is in place, you'll receive a Tour Score at the end of each of your Tour runs which you can then compare against your own previous high score AND the high scores of every other band playing in town!

"BUT WHAT DETERMINES THIS FANCY NEW SCORE?", I hear you shouting into your van's radio. Well pipe down and we'll tell ya!



Your score is determined by a number of factors, like the amount of Matches you won, how much cash you saved, your band's morale and your final Tour Level. To really crank your score up, though, you'll need to tweak some Tour Amplifiers!

Tour Amplifiers


Tour Amplifiers are Tour Mode exclusive difficulty modifiers that can make your run easier or harder, lowering or raising a multiplier on your Tour Score. The four Amplifiers we'll be starting out with are:

  • Boss Strength - Determines the starting Tour Level for rival boss bands
  • Upgrade Pips - Determines how many times a card needs to be played to be upgraded
  • Boss Hype - Determines how much hype rival boss bands start with in each match
  • Inflation - Raises or lowers prices across Riff City


Down the line, we're planning on adding even more Tour Amplifiers for you guys to mess around with.

[h3]And that wraps up today's Riff Radio news update! Before I let you get back to head-banging, be sure to join our Discord if you're looking for new band-mates to play with or want to give us some feedback. We love hearing from you punks, so don't be shy and as always- thanks for listening![/h3]