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Aerial_Knights Never Yield News

SteelSeries GameSense running with Aerial_Knight's Never Yield!



Hey friends!

Neil Jones aka “Aerial_Knight” here! As you have probably already guessed, I am the developer of Aerial_Knight’s Never Yield. And in case you didn't know: The release is already tomorrow!

It is my first game and a very stylized experience. And that is why I was very interested when SteelSeries offered me the possibility to extend the style beyond the screen with GameSense. What is GameSense? It is their program that illuminates their keyboards, mouses and headsets with LEDs. You all know this fancy high-class RGB illuminated peripherals? That is exactly what we are talking about here.



Never Yield's game design gave me a very cool way to integrate GameSense into the game in a useful way. It's a great thing when the keyboard lights up a little colorful, but when it supports the gameplay, it's a whole other level. And if you've played the demo, you know that the movements in Never Yield are based on a color code. High objects and obstacles for example can be overcome only with a high jump, and those objects have a red outline. The game tells you which key to press via the colored outline.

And that’s a perfect fit for RGB illuminated gaming peripherals! Taking a look on the keyboard, both WASD and the arrow keys are illuminated in the four movement colors Red, Blue, Yellow and Purple. That’s the basic support the keyboard offers. The rest of the RGB Illumination depends on what difficulty level you play Never Yield on. On the easy and medium difficulty levels, the entire keyboard flashes before the obstacle appears in the corresponding color of the key that needs to be pressed.



On easy this happens some distance before the obstacle, on medium just before it. On the third and hardest difficulty level, WASD and the arrow keys are still illuminated, but the entire keyboard does not light up anymore. Why not? Because for those players who play on the highest difficulty level, Never Yield should be a challenge! And I don't want to ruin that experienced for you of course. 😉

What was very important to me in implementing GameSense is that Never Yield doesn't lose its challenge and appeal. It definitely doesn't lose its appeal, because the illumination underlines the style of the game brilliantly well! And what about the challenge? The RGB illumination doesn't give you any advantage that you wouldn't have without GameSense. Never Yield also sneaks you the color of the next obstacle in your way ingame - you should keep an eye on the upper right corner of your monitor.

And whether you play with GameSense included or not, always remember: Never Yield!

Till tomorrow and take care everyone!
Neil 'Aerial_Knight' Jones


https://store.steampowered.com/app/1323540/Aerial_Knights_Never_Yield/

Aerial_Knight's Never Yield - Musikalisches Runner-Spiel erscheint Mitte Mai



Headup Games und der Künstler und Spieleentwickler Neil Jones (aka. Aerial_Knight) haben dieser Tage den Releasetermin zum 3D-Side-Scroller Aerial_Knight's Never Yield bekannt gegeben. "Laufen, springen, rutschen und rasen Sie durch ein futuristisches Detroit im Tokio-Stil zu einem mitreißenden Soundtrack, während [...]

» Komplette News auf pressakey.com lesen» Aerial_Knight's Never Yield auf pressakey.com

Aerial_Knight's Never Yield is launching on May 19th!



Hey friends!

Even more good news for all you runners out there: Finally we have a release date for Aerial_Knight's Never Yield! We are going to launch the game on May 19th! ːsteamhappyː

To celebrate, I have today published a new trailer showing new running action out of my futuristic Tokyo-styled Detroit! Enjoy:

[previewyoutube][/previewyoutube]
Till then and take care everyone!
Neil 'Aerial_Knight' Jones


https://store.steampowered.com/app/1323540

Soundtrack launch this Summer; first single available NOW!



Hey friends!

Good news for all you runners out there: I and Daniel Wilkins have teamed up with Black Screen Records to the release the soundtrack of Aerial_Knight's Never Yield this summer! To deliver you all the tunes of my game featuring the authentic sounds of Detroit artists and vocals from artists of colour from all over the world!

The first single "The Man Who Outran Time" (you might now it from the announcement trailer in August last year) is now available on all streaming platforms!



Neil 'Aerial_Knight' Jones: "We spent a lot of time crafting this song to be something that would not only be perfect and custom made for the level but also something we people would love to listen to in their car on a road trip. We based the whole soundtrack off of that ideal."

Daniel Wilkins:
"We spent a lot of hours going over songs searching for the right sound. We wanted something that not only sounded different but something that you could listen to repeatedly with a good balance of old and new."

Have a good time listening to "The Man Who Outran Time"!
Neil 'Aerial_Knight' Jones


https://store.steampowered.com/app/1323540

STEAM GAME FESTIVAL: Try the Aerial_Knight's Never Yield demo!



Hey friends!

Good news: It's Steam Game Festival again! There are more than 500 demos available here on Steam from February 3rd till February 9th. And even better news: Aerial_Knight's Never Yield is also part of it!

For the next 6 days you can download and play a two-level demo of my game! Learn the basics of Wally's moves in the first level and take care of a much harder opponent in the second one. And - whatever happens - remember: Never Yield! ːsteamhappyː

Please let me know your feedback on the demo - either here in the Steam community or on my Discord channel. I would be happy to see you there!

All the best and take care out there!
Neil 'Aerial_Knight' Jones


P.S.: Oh, and please give these other awesome two Headup demos a try: Scarlet Hood and the Wicked Wood and Industria!


https://store.steampowered.com/app/1323540