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Turbo Golf Racing News

Turbo Golf Racing Mid-Season Update OUT NOW!

Hey there racers,
If you’ve been following our social channels or Discord then you may have seen the teases in the past few days for today’s update. Well, the Turbo Golf Racing Mid-Season Update is OUT NOW and with it comes a whole load of new content, improvements, as well as some important community-requested changes. So, what’s in the new update?

[h3]New and Improved Party System[/h3]
One of the most requested community features is now in the game – Cross-platform parties. You and your friends can now party-up and play together regardless of platform. In addition to this you can now add ‘TGR Friends’ using a friend code from any platform. Players can now see other players vehicles in the lobby.



[h3]Leaderboards[/h3]
Another much-requested feature from the community was the addition of Leaderboards to the game. We have added both multiplayer and singleplayer leaderboards to the Time Trial tab in-game (previously named Solo). Multiplayer leaderboards show times that have been recorded in online games and are therefore verified times. Time Trial leaderboards are recorded by players offline and while these times are not verified, they will be moderated. We’ve also added a filter option; allowing you to switch between global leaderboards and those of your friends.




Known Issue: We are aware of a bug which may prevent a player's best singleplayer time from updating correctly. We have addressed the problem and a fix will be released shortly.

[h3]6 New Levels[/h3]
In this update we’ve added 6 new levels for you to enjoy. These are:
  • Rough Hill
  • Hurricane Lane
  • Three peaks
  • Endurance
  • Par 5
  • Avalanche


[h3]New Car and Ball (Ratoon and Engine)[/h3]
In addition to the 6 new levels, stand out from the crowd with the new post-apocalyptic Ratoon vehicle and Engine ball. You’d be madder than Mad Max if you miss these awesome new additions. Check out the video of the sweet new ride below.

[previewyoutube][/previewyoutube]

[h3]New Power Cores[/h3]
For the Mid-Season update we’ve added two new Power Cores and tweaked some existing ones to fix balance and gameplay issues.
  • Ice Lock (Active) – Freeze your ball in its current position for a short while with Ice Lock
  • Big Shot (Passive) – Increase your ball hit power with the Big Shot Power Core
Power Core Changes
  • Hot Head has been buffed
  • Curve Ball strength has been reduced
  • Quick Flip now awards shield and boost for side flip. Side flip has been fixed at high speed

[h3]New Cosmetics and Community Decals[/h3]
As with all existing vehicles, the Ratoon car parts can be mixed and matched with other car parts to make a truly unique combination. These new cosmetic parts are:
  • Ratoon car body
  • Glider spoiler
  • Vector wheels
  • Claws wheels
  • Shutter Club shield


The community is what makes this game, and so we’re always looking to add community-created content into Turbo Golf Racing. In this update we’ve added *4 community-created decal sets as well as some additional ones from us.
  • Diamond
  • Cross
  • Side Fade
  • Side Fade Extra
  • Catfish*
  • Burn*
  • Impact*
  • Floral*

In addition to the cool decals, we’ve added a new ‘Digital’ finish, Crosshair Avatar, and the following Booster styles:
  • Volcano
  • Earth
  • Storm

[h3]Changes to Quick Chat[/h3]
The following changes have been made to the in-game quick chat system:
Added:
  • Good Luck
  • Good Game
  • Thanks
  • Well Played
  • Sorry!

Removed:
  • GG
  • GLHF
  • Party Face

[h3]General Gameplay Improvements[/h3]
We’ve made the following changes and improvements to Turbo Golf Racing; these have been split into gameplay, matchmaking, and game loop.

Gameplay:
  • Balanced the steering curve to be more consistent with speed increases
  • Added steering sensitivity slider
  • Halved the default aim assist
  • Small adjustments to the default camera angle
  • The ball prediction line is now off by default
  • Changed boost visuals (screen warp and boost lines. Added chromatic aberration)
  • Reduced the sensitivity of handbrake
  • Tightened the ‘dash camera’
  • Networking improvements: Improved the camera behaviour where the players simulation falls behind the server

Matchmaking:
  • Players with less than 5 games played will have a limited map selection
  • Games with an average ELO of 1500 or more will not get given the shortest maps
  • Game loop:
  • The camera will now swap to spectator camera after scoring quicker
  • There is now a minimum time before the DNF timer begins counting, based on the level’s 3 star time
  • You can now score after the timer finishes to prevent a DNF if your last touch of the ball was prior to the timer hitting zero
  • Pressing Esc in the lobby will now bring up the exit game menu
  • The game won’t wait for AFK players during the countdown
  • Various level fixes and balances

Finally, we want to take a minute to thank you for your continued patience, support, and also for your feedback; all of which is incredibly important to us.

See you on the starting line!
Team Hugecalf


Turbo Golf Racing - Level Design Competition



Hey there racers,
We’re continually blown away by your submissions and suggestions for new content for the game; you’re an incredibly creative community and we love that!

So for our latest community-design competition we thought we’d let you design a level! The winning design will be decided on by team Hugecalf 🐮, we will then make it and put it into the game.


All you need to do is come up with your dream level and submit it via the dedicated Competitions channel on the official Turbo Golf Racing Discord before midnight on September 15th (BST) . You could submit a hand-drawn course on a napkin or a fully-rendered 3D model of your course – what you submit is entirely up to you.

Go solo or as a group:
If you want to collaborate on a level design with friends, you can do so – we’ll credit you as a whole so come up with a witty collective name for inclusion in the game. If you’d prefer to design a level on your own, that’s A-OK with us.

Things to think about when designing your level:
Aim to keep your designs within the existing framework that we use. This will maximise the chances of your level being picked and put into the game! Here are a few pointers that may assist you in your level creation.

The Hook:
  • What makes your level stand out?
  • What makes it memorable?
Level Shape:
  • What's the overall level shape?
  • Level length, how long will it take for players to complete?
  • How does the height change through the level?
  • Is it easy/hard for players to go out of bounds and how high are the barriers in each area?
How will players interact with your level?
When creating your level, please consider the placement of these things:
  • Boost pads
  • Boost rings
  • Pickups
  • Trees
  • Bunkers
  • Rough
Theme and Environment:
  • What theme is the level in... Urban / Wild / Industrial ?
  • What colour scheme... blue / purple / red ?

Have fun creating your levels, we are very much looking forward to seeing all of your submissions!

Now some important rules and stuff.

The Rules:
  • Competition Brief: Design a level for inclusion in a future Turbo Golf Racing update
  • Competition start date: September 1st 2022.
  • Competition end date: 23:59 PM, September 15th 2022.
  • Submission process: Entrants must submit their entry via the official Turbo Golf Racing Discord in the appropriate competition channels. Any entries submitted outside of this will not be considered.
  • By entering the competition, you agree that your entry and your name can be used in promotional activity such as social media posts.
  • Please note that the winning design may be altered at our discretion.
The Prize:
One winning submission will be added to a future Turbo Golf Racing update and will be made available to play for an undetermined period.

HOTFIX: Patch 1.1

Hello TGRacers,

We have a small update for you! It addresses the 'out of bounds' issues, skips and small improvements too... Check it out!

SERVER MAINTENANCE: Matchmaking will be down for maintenance between 10BST and 12BST on 19/08/2022.

[h3]Level Fixes:[/h3]
  • The Snake: Fixed in correct placement of Out Of Bounds
  • Neon Raceway: Fixed in correct placement of Out Of Bounds and addressed an unintended skip
  • Curvy Corners: Fixed in correct placement of Out Of Bounds
  • Spots and Shots: Fixed a level skip


[h3]Misc Updates:[/h3]
  • Improved the timing on the Rocket Shield Animation. It should now better represent when the shield is active!
  • Added Discord buttons to the homescreen
  • Updated Icecream truck name to ”‘Whippy”
  • Improved “QoS messaging” to better guide players who can’t find games using the matchmaking service...


What's next for TGR? Check out our Roadmap!

Team Hugecalf

Turbo Golf Racing Patch #1 - As Cool As Ice Cream

Hey Racers,
For the first ever TGR patch, we wanted to give you something extra cool and sweet to munch on. We have also fixed some of the teething issues that some of you have encountered during the launch week.

The details of which are all below ːsteamhappyː

[h3]New Vehicle: [/h3]
Introducing Whippy with its Waffle Roll Wheels, Wafer Spoiler and Lolly Thumper Shield. This ice-cold vehicle will be in the shop for the next 48 hours! Go on, treat yourself!

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

[h3]New Stuff:[/h3]
Everyone loves new stuff! Especially FREE new stuff and that's exactly what we've got for you. In addition to the awesome ice cream truck we've also added two new power cores, six new maps and an ice-box full of cosmetics.



  • More than 10 new cosmetic items for you to collect
  • New Stomp Active Power Core - Stomps in to the ground, sending your ball flying with great force
  • New Rough Rider Passive Power Core - Car ignores the effects of long grass
  • New Fire and Luck emojis
  • Six new levels:
    • Rocket Ramp
    • The Snake
    • Bunker Balls
    • Dual Route Dash
    • Neon Raceway
    • A Walk in the Woods

[h3]Bug Fixes:[/h3]
  • Players who experience “Waiting for QoS results” when searching for a game should manually select their region from the settings menu.
  • Fixed an issue where the game could cut to a black screen after the match ends
  • Fixed an issue on the Spots And Shots level that caused a player's ball to get stuck in the hole
  • We’ve fixed various level exploits that would allow skipping of levels in unintended ways (thanks to the “TGR cool stuff” discord members for helping us find them!)
  • [Windows Store] Fixed an issue where players would get stuck on the “Logging you in with the Xbox network...” on login screen
  • We’ve removed the poop and yawn emojis
Turbo Golf Racing Roadmap

The fun doesn't end there; we wanted to give you an overview of what the roadmap is currently looking like for Turbo Golf Racing.



For more information on what we have planned and to join in the discussion, check out the Steam Discussion here.

If you want to be the first in the know when it comes to what's coming, make sure you join the official TGR discord.

Thanks for your continued support and feedback; we will see you at the starting line!
Team Hugecalf

Turbo Golf Racing early access review: a great new motorsport takes us one step closer to the car olympics


Is it lazy to describe Turbo Golf Racing as ‘Rocket League if the cars were playing golf instead of football?' A bit, yes. But it’s also largely accurate. Up to eight players race across a track, ramming their boost-enabled car into their huge futuristic golf ball to send it flying forwards until (depending on your skill or luck) it flies/rolls/plops anticlimactically into the big hole at the end. It’s golf, sort of, but fast, demanding, and often unpredictable. You don’t even have to wear silly trousers while playing it, but that’s just my personal choice.


Of course, it’s not quite so simple as hitting your ball forward and relying on the videogame gods to deem your ball worthy of reaching the goal before everybody else’s. There are 30 courses of varying length and complexity, and none of them are a simple drag race to the end. There are ramps, twists, turns, and plenty of obstacles. While the very shortest courses are pretty frictionless (I’ve won a few in under 20 seconds), the longest ones are practically begging you to make agonising mistakes.


Read more