1. Turbo Overkill
  2. News

Turbo Overkill News

Nominate Turbo Overkill for the Steam Awards!

Vote for us in the Steam Awards!

We've all had to fight through the challenges of Paradise. Sometimes this does just feel like the Best Game You Suck At, doesn't it?

You can vote here for us up above or on the store page itself.

Update 0.31 also went live last night.

[h2]The full changelog:[/h2]

[h3]Additions[/h3]
  • Added all enemies to the bestiary
  • More bestiary camera controls (zoom with other arrow keys)
  • Added difficulty selection to secret levels
  • Rebind for weapon switch (projectile/microwave)
  • An objective marker has been added to Rooftops to help new players

[h3]Bugfix[/h3]
  • Turbo-Time ammo now gives you plasma ammo
  • Fixed Ripper fight roof collision
  • Fixed exploit where plasmagun could be used to climb walls
  • Fixed Artifact-Zero collision in boss arena
  • Rebaked Viper Den occlusion
  • Fixed an out of bounds bug on Emergence
  • Disabled mouse rotation when opening console
  • Corruption warning no longer shows up in pause/photomode
  • Respawn point on Toxin Refinery near start has fixed respawn position, preventing falling into acid
  • Fixed a hole in world geometry in Toxin Refinery
  • Exodus, can softlock if rocketlauncher hits switch in sewer onfoot section
  • Subtitles toggle in options menu now works
  • Tracers no longer stop mid-flight when selecting the Micro-Missile Launcher
  • Fixed buggy wallrunning platform on secret level 'Collapse'
  • Fixed unlimited ammo bug in secret level 'Viper Den'
  • Fixed floating lamp in 'Paradise Lost'
  • Fixed jittery Ion Blaster aiming
  • You can no longer use a shop while you are dead
  • When using the No Drops techchip, Kites will now self-destruct on death as intended
  • Player zoom target gets reset upon death
  • Console can no longer be toggled in pause menu
  • Fixed overlapping UI widgets when erasing profiles
  • UI menu buttons no longer bleed into the 'Return' button (was happening on some menus)
  • Turbo-Time now drops health/ammo on levels that don't use Zhen (mostly secret level stuff)
  • You can now pickup Cassette tapes on the bike
  • Fixed faulty collision on flamethrower fire

[h3]Quality of Life[/h3]
  • "Exit and apply settings" in main menu
  • Changed Instagibber on Magnums sound effects to be less high pitched
  • Fixed Instagibber on Magnums to be linked to sound mixer
  • Added plasma ammo and tickets to vending machines
  • Shrunk skip cutscene prompt size
  • Skip cutscene prompt now has a half a second delay before appearing
  • You can now change difficulty mid level
  • Virgin Blood is slightly easier
  • Ability to add an onscreen timer
  • Ghost Techchips and Cassette Tapes now appear if you've already collected it
  • If you die a lot in a quick amount of time, you will be given the option to chug some Turbo Juice
  • Multiple weapons can now be assigned to the same key via the Weapon Group system
  • You can now trash keybindings by pressing Backspace or Delete while hovering over a control
  • Improvements made to key rebindings, you are now prompted if you want to override another key
  • Teratek Factory softlock fixed with grapple area
  • Surgeon augment now works with bike health pickups
  • You can now rebind the scroll wheel to select specific weapons

Episode 2 Out Now!

[h2]Episode 2 of Turbo Overkill is out NOW! [/h2]

Picking up right after Episode 1's cliffhanger, Episode 2 sees Johnny take the fight straight to Syn, the omnipotent AI laying siege to the world.

[h3]This major update features[/h3]

  • EIGHT new campaign levels
  • The new grappling hook
  • New weapons like the Plasma Gun, Ion Blaster and Telefragger sniper rifle
  • Upgrades for both new and old weapons
  • The introduction of Turbo Time, an ability that allows you to move and shoot faster than enemies
  • New music
  • New characters
  • New voice acting featuring veteran talent Patricia Summersett (The Legend of Zelda: Breath of the Wild), Jon St. John (the Duke himself), Tay Zonday (“Chocolate Rain”), Gianni Matragrano (Genshin Impact, ULTRAKILL, SMITE) and DB Cooper (Monster Train, Bless Online)
  • THE CHAINSAW BIKE


Turbo has a 10% discount until November 14 to celebrate the launch. Enjoy the update and let us know what you think!

[previewyoutube][/previewyoutube]

Development Update - October 2022

Hey y'all! It's been a while.

Episode 2 drops NEXT MONDAY! October 31! If you haven't already, check out the trailer.

[previewyoutube][/previewyoutube]

While the update drops next week, that doesn't mean we can't give you a last-minute sneak peek at some of the stuff you'll see in it.

[h2]Weapons[/h2]

Last time we showed off the plasma gun. This time? Telefragger.



A sniper rifle that teleports you into the enemies to gib them from the inside out. Why would you ever use anything else? Oh, right. Because you'll also be able to ride this beauty.





Duke's bike ain't got nothing on this.

[h2]Are we sure this is Paradise?[/h2]

Not much to say here, but here are some of the places you'll be sliding and shooting your way through on Monday.











[h2]Target Practice[/h2]

And some of the enemies.



Remember the blade-legged runner from a few months ago? This is what he looks like now.



This fella's got a fresh coat of paint too.



You may also meet someone else out in Paradise...



In case you missed it, we also released an Episode 2 commentary with the developer, some of the audio staff and the legendary GmanLives. Check it out to tide yourself over until Monday.

[previewyoutube][/previewyoutube]

See you in Paradise on October 31!

Content Update #1



Custom mapping tools have arrived in Turbo Overkill! Now you can create and play custom levels straight from the main menu.

Turbo Overkill Custom is implemented with Steam Workshop. You can subscribe, download, rate and publish directly inside Turbo Overkill. This is only the beginning of mod support for Turbo Overkill.

The current tools are still considered Alpha. We will be taking on feedback from now until the 1.0 release on how we can improve and extend this feature set.

Check out our official guide on how to setup custom maps.

[h2]Steam Cloud Saves[/h2]
We've overhauled the save system to be a bit cleaner.
Steam Cloud support has also been added.

[h2]Launcher Level 2 Upgrade[/h2]

The upgrade to the Launcher is brutal, allowing the user to preload up to 4 rockets for maximum damage.
You can acquire the rocket launcher by purchasing it from a Weapons Station in the levels Ascension, Rooftops and Artifact-Zero.

[h2]Bestiary Added[/h2]

Want to know more about those fools you keep gibbing? Check out the Bestiary from the main menu!

[h2]Don't forget to smile[/h2]
We've added 5 new Photo Mode poses, along with a few minor tweaks to the Photo Mode system. Much more to come!

You can view the full patch notes below:

[h2]Main Features[/h2]
  • Rocket Launcher Level 2 Upgrade
  • Steam Cloud saves added
  • Level Editor added
  • Custom Mods menu added, tied with Steam Workshop Support
  • Bestiary added
  • 5 new Photomode poses
  • Improved mouse sensitivity options
  • Razor Chroma Support


[h2]Bug Fixes[/h2]
  • Fixed doors not restoring their saved positions correctly
  • Fixed triggers on Rings secret map while driving
  • Fixed bug with last cinematic not being skipped correctly
  • Secret level 'Rocket Jump Arena' no longer keeps the Agile augment on after death
  • Fixed a bug on Artifact-Zero where audio channels weren't hooked up correctly to doors and movers
  • Photomode won't activate while in car, revealing broken rigs


[h2]Quality of Life[/h2]
  • Secret levels now instantly start, removed the intro screen
  • Level progress is now displayed in the loading screen
  • Added warning marker for when Artifact-Zero will unleash the green wall of death
  • Added option to disable low health sound effects
  • Crosshair hit marker UI
  • Vehicle FOV slider

Patch 0.16 Live - Featuring Artifact-Zero Remixed!



This patch includes a big refactor of the last level, Artifact-Zero.

After receiving a lot of valuable feedback, we decided to go back to the drawing board on a few things. The level has been stream-lined for more clarity on where to go, and a lot of the frustrating sections have been replaced with something a bit more fun. We hope you have a blast!

The full changelog:

[h2]New Features[/h2]
  • Artifact-Zero REMIXED: Completely refactored the last level to be a lot more exciting and clear on where to go

[h2]Quality of Life Changes[/h2]
  • Reduced fog in Ascension
  • Reduced camera shake on the Uzis
  • Subtle improvements made to explosion thrust physics
  • If you get stuck from chainsaw sliding into a small gap, you will teleport to the position you were before chainsaw sliding (instead of dying)

[h2]Balance[/h2]
  • Magnum tracer damage increased from 30 to 34
  • Waster tracer damage increased from 21 to 25
  • Uzi tracer damage increased from 15 to 23
  • Twincendiary tracer damage increased from 18 to 23

[h2]Visual/Audio[/h2]
  • When equipping the Uzi's alt-fire, you will physically throw the Uzi (more combat related mechanics coming for this in future updates)

[h2]Bug fixes[/h2]
  • Low health effects are restored on quickload
  • Fixed death walls in Artifact-Zero
  • Fixed 100% enemies killed, when its not actually 100%
  • Fixed frame-rate dependant explosion jumping
  • Fixed crate in Syn where the player can get stuck (after the dash jump)
  • You can no longer enter water while driving your car
  • Fixed Rooftops checkpoint near the start to prevent players from constantly falling
  • Coins no longer disappear on cinematics
  • Quicksave related: When buying the flamethrower and dying before saving, the gun will return to its previous state
  • Bit of a band aid until the collection system is refactored, but collecting a Tech-Chip or Cassette will save your progress
  • Fixed a bug where the Twincendiary would fire inconsistently on lower framerates