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Celestial Empire News

OPEN PLAYTESTS ANNOUNCEMENT

Governons!

Get ready for October 1st, 2023 – the day when Celestial Empire launches a round of open playtests! ːsteamhappyː

They will last until all the necessary data from player’s feedback is collected. Playtests are open to everyone for free without any place limits! To sign up for playtests, go to Celestial Empire’s Steam store page and hit the “Request Access” button… and that’s it. Once the playtests are open, you may enjoy the game!

https://store.steampowered.com/app/1330430/Celestial_Empire/

There will also be a chance to win the free steam key for our full game. In order to get it, players must take part in our playtests and report the feedback back to us, by filling out the form – https://forms.gle/TtsyuYD1uvKWNHZx9. From all the answers, we will draw some lucky people to win the game key. So… are you ready?

Feel free to stream our game without worrying about the soundtrack’s copyrights. There’s also no embargo on Celestial Empire’s streams, so you can start streaming right away, without a wait.

See you soon!
The Devs

The Prologue's Steam Page is Up!

It's about time to share some exciting news with you all! Celestial Empire's prologue Steam Page is FINALLY UP. Add it to your wishlist and get ready to try out our game before its full release!

WISHLIST NOW! 📣📣
https://store.steampowered.com/app/1509970/Celestial_Empire_Prologue

About The Prologue

Celestial Empire: Prologue is a unique story, made as an introduction to our full game. Thanks to it, players can take a glance at what Celestial Empire has to offer, before its official release and for free. The prologue won’t include all the features available in the full version, but will let you have a taste of our climatic city-building experience, all whilst exploring the captivating world of Ancient China.

You can add Celestial Empire: Prologue to your wishlist and try the game out, once the prologue is released. It will premiere before the full game, so that you can check out the game’s mechanics and features. With that information in mind, you will be able to decide for yourself whether it is what you’re looking for!

Take care!
The Devs

Devblog #21 - Watering your Fields

Dear community!
Feeding your citizens is one of the main priorities and sometimes the terrain may cause some troubles when preparing your crop fields. A growing city will require more and more food, both in quantity and variety, and this means that you will have to prepare fields all along rivers. Or does it?



As every field needs to be watered, it may seem difficult to compromise between your aesthetic planning, your city’s location, and efficient production chains. Luckily we have created a system of water pumps that allow you to irrigate all your fields while allowing you freedom in designing and building.



Every channel has an initial water pump which allows water to travel a certain distance inland. With the help of water pumps, you can extend that, so your fields can be placed further away from the nearest water source. Since they are essential to your city’s expansion, the water pumps need an upkeep cost on top of their price, when you place them.



Outside of their function as irrigators, water channels can also be an element of decoration. And you can deliver water to the city centers with the help of pomps and create elaborate water features. Let us know if you are interested in the aesthetic uses of functional buildings! Or maybe you will only utilize the channels and water pumps only for food production. We’re eager to hear your opinions and plans!

See you next time!
The Devs!

Devblog #20 - The City’s Borders

Dear Community!
Even though the Emperor gave you the power to govern part of this land, your powers will always be limited. At the beginning of our journey, you will be limited by the borders of your own estate. You will have to choose where to settle, you will have to look for a spot that will provide you with the most basic resources like trees and water.



Once you find the perfect place, you can start building your city within the borders. In the beginning, the land available to you is a small rectangle. You must be able to fit all the buildings needed for your citizens to survive.



If you start outgrowing the initial land, you can expand your domain to suit your growing population. Your citizens have more and more needs, so you have to find a way to get more and more space. You can do that with the help of Towers. They allow you to claim more land, so you can fulfil more of your citizens’ needs. You must remember that this building has its own separate needs, which are not connected to the initial price of placing it down. Additionally, the price of every other Tower you place will be more expensive.



We decided to create rectangular borders, as the ability to rotate them allows you for much more flexible development of your cities: moving your borders towards resources or pretty natural features.

We hope that the limitations at the beginning of your playthroughs help with your creativity and resource management. Growing your cities will become a more organic part of the experience. With the limitations, we try to make sure that all players can express themselves in designing your cities. Let us know how you feel about this change, we’re awaiting your opinions and propositions on how to make this more fun for you.
See you next time
The Devs

Devblog #19 - Shaping Your Playthroughs!

Dear Community!
We’re bringing some story elements which will help you shape your cities in many ways, by encouraging stable development. Event and Quests will help you keep up with the ideal growth and give you plenty of choices to make. But remember that choices you make may have unforeseen consequences.

Events

Significant moments will shape your journey. After major milestones, you will be directly confronted with your citizens’ needs and have to find the best possible solutions for all of them. It’s up to you to decide what your city’s budget and workforce can afford. You will have a general idea of the consequences of your actions, but like everything in life, nothing is for sure. Sometimes your decisions may have unlikely consequences and you will have to pay the price.



But milestones are not the only moments when events will interrupt your peaceful city planning. Life isn’t always predictable and certain events will catch you by surprise. These may be related to forces of nature, the Emperor’s moods or special holidays. You will have to make the decisions and then follow through. The citizens will remember your choices and that will influence their satisfaction. So very often if you decline their pleadings, you will be punished with temporary satisfaction debuffs.

Quests




They are the tasks you must fulfil once you make your decision in the Event window. These are often related to providing your city with a certain amount of materials or newly unlocked processed goods. If your citizens came to you asking for new clothing and you decided to help them, the quest of making clothes will begin. Sometimes you will have to race the clock and provide for the city before the time runs out. And if you fail, your citizens will not be too happy and for a while, you will have to work extra hard to satisfy their needs.

So the shape of your city, decorations and where you choose to build things, it’s still completely up to you. We want to make sure you get to experience all sides of running a city and that you don’t accidentally forget certain branches of the industry or infrastructure.
Let us know what events you would like to see the most!
See you next time
The Devs