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Celestial Empire News

v0.9.308 — Patch Notes

[h2]Improvements[/h2]
  • Added a VFX effect when placing a Blessing in a building.

[h2]Fixed[/h2]
  • You can now upgrade craftsmen’s houses to the scholars’ level when continuing a playthrough from the Prologue.
  • Added missing resources to trade rights in saves continued from the Prologue.
  • Made several minor adjustments to festival mechanics.
  • Fixed a bug occurring when upgrading buildings with Planning Mode enabled.

[h2]Stability[/h2]
  • Removed a number of crash causes (crash fixes).

v0.9.307 — Patch notes

[h2]New[/h2]
  • Added more production animations in FPP (first-person) mode.

[h2]Improvements[/h2]
  • Improvements and cleanup in Creative Mode.
  • Minor UI fixes.


[h2]Fixed[/h2]
  • Resolved issues related to festival mechanics. Note: loading a save from the previous version with an active festival will reset that festival.
  • Fixed an issue where removing a road caused the city walls’ house capacity bonus to be lost.
  • Fixed a warehouse bug that stopped goods delivery.
  • “Building of Blessing” — fixed upgrade behavior.
  • Fixed issues in the gods relationship tree.


[h2]Stability[/h2]
  • Addressed several crash causes (crash fixes).

v. 0.9.306 Patch notes

Patch Notes

  • Fixed frozen NPCs in First-Person Mode.
  • Fixed a bug where workforce demand was incorrect when moving a production building.

v. 0.9.305 Patch Notes

Patch Notes

Fixed connection loss with Yamen when removing the city wall.
Fixed the Oxen Ranch building.
Fixed the Monument window after completing the final construction stage.
Warehouse warning no longer shows the roads icon when the warehouse is nearby but not connected by a road.
Fixed fire extinguishing during the Meteor Shower spawn event.
Fixed issues with returning from the Divine Island.
Added missing animations to Tier 3 Granary and Salt Mine well upgrade.
Various small animation fixes.

Hotfix 24.09

Fixed trade transaction issue