1. Becastled
  2. News

Becastled News

Hotfixes for Mar 19

- workers stuck in buildings fixed
- workers losing jobs after game night end fixed
- some minor performance optimization

Hotfixes for Mar 5

- farmer and miller movement fixed (no more walks on walls)
- manual worker assignment fixed (when selected worker was not able to reach building)
- lumberjacks breaking game during tutorial sometimes fixed
- skip tutorial button fixed
- no UI at game over bug fixed

Hotfixes for Feb 26

- Workers not being able to find their job - fixed
- Holes from removed gates - fixed
- enemies randomly freezing - fixed
- The game breaking when you Save / Load - fixed
- Thai language - added
- siege towers and ladders spawn fix, now they can be seen more frequently in the game.
- gate placement bug - fixed
- button for selecting all units - added (community suggestion) ^^
- Rally point after spawning from the church - added (community suggestion) ^^
- archers getting stuck in towers - fixed

Also, we are working on making enemy AI’s better! (they will not go into maze tactics)

Endless mode is back for now

But it will be aimed on combat survival in a future

Hotfixes for Feb 19

- new enemy spawn position system
- unlimited days option removed. We will adjust all game balance around fixed amount of days but you will be able to play in creative mode with sandbox update!
- added levels for enemy units
- player units stuck fix
- enemy units stuck on spawn fix
- siege workshop worker fix
- siege ghost fix
- workers at night assignment fix
- special resource not disappearing fix
- save at night removed (it was not suppose to work at night)
- walls direction save fix
- 2 side wall save fix
- gates weird rotation fixed
- building rotation circle sometimes not disappearing fixed
- and a lot more minor bugs!
- at this moment siege towers and ladder sapawn rule is a bit broken, it will be fixed with next patch!