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Train Life - A Railway Simulator News

The 1920's Orient-Express Train DLC is now available!

Hello everyone!

Today our team is thrilled to announce that you can now take the controls of the legendary Orient-Express steam train operated by the Compagnie Internationale des Wagons-Lits and retrace its storied route, as the Orient-Express DLC is now available for purchase.

https://store.steampowered.com/app/2052581/Train_Life__1920s_OrientExpress_Train/

Additionaly we want to remind our Early Access participants that this DLC has been added to your Steam account as a token of gratitude for your support during this essential part of the game's development.

The 1920's ORIENT-EXPRESS TRAIN DLC contains:
  • The Orient-Express train of the 1920s, operated by the Compagnie Internationale des Wagons-Lits
  • The 231C Nord steam locomotive
  • The historic route of the Orient-Express train, from Paris to Vienna
  • 6 exclusive scenarios in which you are at the controls of the Orient-Express train
  • 2 new cities: Strasbourg and Vienna

See you soon on the the railway!

Benjamin
Nacon Community Manager

Developer note: List of bugs and fixes

Hello everyone!

We’re back with our weekly update on what you can expect from the next hotfix for Train Life! Keep in mind, these bugs are currently being retested, which could likely mean that they will soon be fixed. However, not all decisions are final and everything is subject to change.

Without beating around the bush too much, let's cut right to the chase.

  • Player hotkeys for track interaction and navigation mode fail to work after transferring over to 1.0
  • Active option highlight may not be clear for the player base
  • Some text on the new map are not translated correctly to other languages
  • Tracks covered in grass near Nuremberg Power Plant
  • Players are unable to deliver goods after loading save data
  • Some players are unable to switch navigation modes
  • Floating wood near Hague Pumpjack
  • Orient Express Content partially available before release


You can expect the next hotfix to be released on September 22nd. The same time Train Life is being released on consoles, yay!

That about wraps it up for this week's update. Let us know what you think of these weekly updates and as always, we encourage the community to continue in providing feedback for the game using the official Train Life Discord channel as well as our social media!

Until next time!

Mike
Simteract Community Manager

Patch Note #21 | Hotfix 1.02

[h2]Hello Drivers! [/h2]




We’re coming back with another back-to-back patch for Hotfix 1.02! Joey is sick, so, I Mike, the all mighty community manager will be taking the reins of writing these patch notes this time around. Let’s all wish Joey to get well soon!

Keeping in-line with our communication strategy with the community, we want to keep hot fixing the game on a weekly basis and improve the rocky launch of Train Life. With that out of the way, lets get into it.

[h3]Sounds[/h3]
  • Added a sound alarm for an occupied track. Another quality-of-life feature that we believe will further help the community with making sure they are dodging trains the correct way.

[h3]Settings[/h3]
  • Added an option to disable force feedback vibrations in control settings.


[h2]Changes & Fixes[/h2]

[h3]Tracks & Railways[/h3]
  • Fixed a problem with a broken traffic light near the Bern Food Plant
  • Tweaked some issues with the placement of electric a pole.

[h3]HUD[/h3]
  • Fixed a problem with player input of track action and switching navigation
  • Removed the blocking signal notification from notification panel

[h3]Tablet[/h3]
  • Locomotives in Service Center now are sorted by unlock level
  • Updated company logos, now they have bigger resolution
  • Added more sound effects in UI elements
  • Added confirmation pop up when escaping to main menu
  • Fixed the track interaction controls prompt for inputs
  • Removed non-existent cities from the start cities list

[h3]Gameplay[/h3]
  • Adjusted the default keybindings of the Navigation Mode selector
  • Fixed a long-standing bug regarding electricity costs in electric locomotives, restoring a cost to using electric locomotives for the player
  • Fixed a rare crash during game load
  • Fixed a bug in Early Bird achievement. The player might have to complete any scenario again to unlock the achievment.
  • Fixed the passenger wagon capacity perk which sometimes doesn't work after game load
  • Fixed a problem with not saved properly camera and zoom inversion
  • Fixed a problem with removing player's GPS route after adding a task for a hired driver
  • Fixed a problem with two actions with the same bind input
  • Fixed a rare bug with ghost contracts
  • Fixed a problem with disappearing station the Zurich Main
  • Fixed a snow appearance in some part of the game
  • Updated an electricity cost calculation
  • Fixed visibility of UI elements during second cinematic after skipping fifth tutorial
  • Fixed a problem with delivery goods after loading save game on service center

[h3]Scenarios[/h3]
  • Fixed some text in Postage Scenario descriptions
  • Switching GPS Map Mode is scenarios in disabled - the game change GPS Map Mode automatically

[h3]Language[/h3]
  • Updated translations

[h3]Miscellaneous[/h3]
  • Updated a game version number to 1.02


DEVELOPER NOTE: If any players encounter with not working navigation mode buttons such as ( , and . ) the players should remove input.ini file from C:\Users\\AppData\Local\TrainLife\Saved\Config\WindowsNoEditor and it should solve the issue.

The Hotfix this time around, was a bit bigger than the last one and that’s because we’re monitoring all the feedback that is being sent by the community through our Discord channel as well as social media and later taking this information and executing changes to the bugs you guys find.

We really appreciate all the effort you guys are putting into making Train Life a game you will be playing for years to come. Thanks once again from the Dev Team and next week, we will have some more news updates to share with you all.

Best,

Mike
Simteract Community manager

Train Life Developer Blog | About Release



Hey, ladies and gents!


Joey here, Train Life’s Creative Lead and Lead Game Designer. As a team we are, of course, very happy for the release of our game, but we definitely wanted to talk to you formally (via this post) and informally (via Discord/Forums) about our game and what we’re focused on. I’m no business-focused developer, or from any marketing department, so I’d rather skip the buzzwords and be straight with all of you!

[h2]Bugs & Polish[/h2]
We’ve got bugs, and we’ve certainly got some polishing to do. There’s no way to soften this one, so I just wanted to relay that it is the top priority of Simteract and our publisher, Nacon, to get these problems solved ASAP.

We’re reading all of your criticism and feedback, whether it be from your reviews or your posts, and we’re very glad to see so much community involvement regarding this. Keep writing it, and we’ll do our best to address it!

Our latest hotfix, just released, addresses the first of these issues. We’re already working on another one, and will be able to share more about the date as we progress with it.

[h2]Level of Simulation[/h2]
Something we’ve struggled to communicate effectively from day 1 has been the intended level of simulation we’ve been aiming to achieve with Train Life. I don’t believe we’ve done this as well as we could have, and that fault can only be attributed to us.

First and foremost, we are not a hardcore simulator, and never desired to be. Train Life is a casual-midcore simulator that takes a more arcade-like approach to vehicle physics, railway traffic, and rail laws. Train Life is inspired by games like Euro Truck Simulator and Transport Tycoon, focusing more on the management metagame (leveling cities and managing employees) and requiring a more consistent amount of player attention and input compared to what might be the case in reality. This has been our core desire for Train Life from the start, though I will reiterate that this was clearly not communicated as effectively as we would like, and I apologize for that.

Going forward, we’d like to assure you that tweaks and changes to physics, traffic, or laws are not excluded from our plans, and we’ve certainly made many improvements to these over the course of Early Access. However, large overhauls to these systems are not likely to occur. We’d like Train Life to be playable and accessible by all audiences and ages, striking just the right balance between the feeling of driving on the rails and relaxing as you deliver some wagons!

[h2]Conclusion[/h2]
In short, we’re not done with Train Life, but for the time being our priorities are fixing bugs, polishing, and improving the quality of Train Life’s gameplay. I know that waiting for the next hotfix can be frustrating, and some bug priorities aren’t as high on the list as others. Many of us have our Discords and Steam forums open all day, checking and relaying what you say, or even responding directly to you if time allows. It’s hard for us to get to everything, but we are definitely listening!

Thank you for sticking with us and being honest about your thoughts! Without that, there’s no way we could ever realize Train Life’s full potential! If you have anything to say or ask, please feel free to join our Discord to talk directly to us; you can ping me with anything, and I’ll be sure to handle any topic, no matter how difficult! Additionally, following us on Twitter and Twitch can get you up to date with the latest info and streams.

Thank you for all of the support over the last year, and this is definitely not the last you’ve heard about Train Life’s future!

-Joey

Patch Note #20 | Hotfix 1.01



It's been a hectic start as we're sure you all can agree, however, we're happy to bring you the first post-launch hotfix 1.01! Without further adeu, let's dive right in!



[h2]Changes & Fixes[/h2]
  • HUD
    • Fixed a problem with scenario saves always being first on the ‘load save’ list
    • Fixed a bug with problematic GPS routes via non-existing rails
    • Fixed the level up screen not appearing in some cases
  • Tablet
    • Fixed the Production Tree image missing from the Codex
    • Fixed the player’s company logo being low resolution
  • Gameplay
    • Fixed multiple problems in tutorials
    • Fixed issues with employee routes and map filters
    • Fixed the locomotive customization camera in some locomotives from blocking the view
    • Fixed the ‘Passenger Wagon Capacity’ perk resetting after reloading the game
  • Scenarios
    • Fixed an issue preventing an objective in Scenario 7 from being completed
  • Level Art & Design
    • Fixed some problems with asset clipping in the locomotive
    • Fixed some problems with disconnected and missing electric overhead lines
  • Stability & Performance
    • Fixed career and save game limit resulting in massive save bloat – This will automatically cull (delete) save games past a limit of 20 per career, choosing the oldest first.
    • Fixed some situations that resulted in lag when saving
    • Fixed a fatal error crash when attempting to load save data
  • Miscellaneous
    • Update the game version to 1.0, removing the “beta” watermark
    • Removed the game version watermark from the gameplay screen




That about wraps it up for this hotfix! There will be more to come, and just a reminder in case you missed the last developer blog, we will keep you guys updated regarding the transparency we want to keep with the community with weekly updates on addressing your issues and sharing some of the things we're working on so there are no surprises. Make sure to join the official Train Life Discord and follow Train Life on Twitter!

Until next time!

Mike
Simteract Community Manager