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October Night Games News

Bugfixes for Walpurgis Night

Patch notes:
Fixed:
  • permanent death in Halloween and Walpurgis Night modes, now it works for real
  • no "October" in spring anymore
  • multiplayer settings issues

Walpurgis Night's Dreams

Walpurgis Night is quite similar to Halloween in many ways; in fact, it mirrors it. It is no coincidence that we scheduled a major upgrade of graphics and gameplay on this date.
Main innovations:
  • We improved the tutorial. As requested by numerous players, we added pop-ups that appear as the game progresses (this can be turned off with a single click if needed).
  • We have added multi-round battles, a more promising mode in terms of tactics and planning. If you prefer classic, fast, single-round combats, you can disable the multi-round option in the settings. But we highly recommend trying the new approach. Note that the change in combat mode also impacts the balance and the stats of characters and NPCs.
  • You can play the classic game in two modes now: Halloween and Walpurgis Night. The difference is mainly visual. Сheck out the spring decorations!
  • Permanent Death mode is also available in the classic game. We highly recommend trying it for a more challenging and interesting playthrough.
  • One gate sigil becomes unlocked as the final ritual begins, depending on the balance between Changers and Keepers. The balance is determined by the outcomes of shared events and high-level rituals (above the eighth).
  • The presence of permanent death opens up new opportunities to win the game. For example, you can kill all enemies before the final ritual.
  • We added an entirely new game mechanic: Gods' Emanations. Each turn, you can choose an emanation of one of the previously summoned deities, which will give you specific gameplay bonuses.
  • Detailed hints on the alchemy screen can be disabled, making creating essences more challenging and exciting.
  • In combat with an NPC, the monster now strikes first.
  • We improved poisons and curses; now they can be found in locations as well as bought in the shop.
  • Character information screen was significantly improved, redesigned and extended. It makes sense to visit it more often. On the same screen, you can now choose divine emanations.
  • Narrative and visual improvements in Dream-Quest mode and, accordingly, in the demo version. Nyarlathotep as the guide was replaced by the more fitting Hypnos, and the final scene was improved as well.
  • Graphic improvements throughout the game.
  • UI/UX improved, both visually and functionally.
  • Insanity side-effects improved, especially on the Alchemy screen
  • We have fixed numerous bugs in single-player and multiplayer.
  • Credits screen added.

We are waiting for your feedback!

*We also added some secrets. Or did we?

Patch notes

Improvements
- For hardcore players: it is now possible to collect up to 15 Items and up to 12 Minions simultaneously due to the latest UI optimization. Yes, we have added scrollbar support.
- Multiplayer initialization is now divided into two different steps; it will let you avoid many bugs and inconveniences.


Fixes
- We fixed a bug, which prevented the Tutorial screen from being used during the game
- Mac Multiplayer problem was partially fixed, you can create and join multiplayer sessions again, but the second attempt to create a session may result in the game exit. It happens due to a specific Steam/Unreal Engine issue, which occurred after one of the latest Steam updates exclusively on Mac. We are searching for a solution to this problem as well.
- Multiplatform Multiplayer (between Windows and Linux, Windows and MacOS, etc) finally works!

Animations and bugfixes

We have added some minor improvements and bugfixes.
Improvements
  • Animations during ingredient gathering.
  • The "Loading" screen was improved.
  • Retro effect improved. From now on, the moderate retro effect is enabled by default. it can be disabled in settings


Bugfixes
  • Some cemetery and town locations were not available; it is fixed now
  • Some flaws in log fixed
  • The Player's home is randomized again
  • Some minor sound fixes

Ides of March – New update!

We are happy to present the first spring update of our game! This time, we concentrated mostly on improving the visuals and the interface.

- New combat screen. The interface is more user-friendly, the attacks are demonstrated with illustrative visual effects. The bug of the disappearing start combat button was fixed.

- New visuals of the final ritual. We removed the board from the centre to avoid duplicating information, so now the entire field is the board. Also, we improved displaying of the numbers: the numbers rolled by the player during the last turn are visually separated from the previous ones.

- Updated appearance and logic of the timer. Now the combat timer is separated from the main timer of the turn, and every episode of the fight has its own time count.
- The bonus 8, 9, 10 rituals in the Halloween mode (after the invocation of Azathoth) are now visually different. Nyarlathotep has multiple faces.
These rituals also became much more difficult, now they all require six essences and a sacrifice. But they are worth it.
- Leaves fall in autumn now, and the winter snowfall increases as you play.
- Play of light, dust specks, and clouds now jazz up the static backgrounds without distracting from the main thing.

Apart from that, we have done a lot of inner structural work. You will be able to check it out after we release the upcoming major update, codename "Walpurgis Night".