Reviewed balance and mechanics:
- The overpower that allowed the cat (The Beast) to bring new minions daily was removed.
- The monsters' Mind/Will parameter is now correlated to your stats. It is harder to subdue a monster if a stat that is important to it is low. This stat is Standing for police and citizens, Body for cemetery dwellers, and Mind for forest spirits and Shub-Niggurath's Young.
- The mechanics of sacrifices was changed. Sacrifices do not replace the ingredients in the ritual anymore and do not fill the empty slots; the only slot for sacrifice is in the centre of the board. A minion put there replaces three essences (or even six essences, if you have an artefact for that).
Bugfixes:
- problems with disappearing interface fixed;
- multiplayer bugs fixed;
- problems with timer in some locations fixed.
Multiplayer Note:There is a possibility that some users get disconnected because they try to join the game which already has been started.
In the next update, we will fix it (the host will see the additional message, explaining that it's not possible yo join a game after it has started, and the clients won't see the games, which are already being played).
So, multiplayer works the following way:
- The host starts the game
- All clients connect
- The host presses "Start the game" button
- The game begins for everybody.
No further joins possible.
We will make it more straightforward in the UI.