Tyrannis Development Diary 22nd of July, 2020
Good morning! It’s time for another Dev Diary for Tyrannis, where we’ll be covering bug fixes, balancing, and the new Faction coming to Tyrannis in Update 1.1.1.
[previewyoutube][/previewyoutube]
By 1971, the CSA’s Civil Rights Movement was in full gear, marching through the streets against inequality, racism, religious discrimination, along with the brutality and detention practiced by security forces.
The young Caesar, eager to prove his leadership and strength, ordered a nation-wide campaign of escalation, intimidation, and detention directed at the civilian protesters.
Needless to say, this only inflamed tensions. Public sympathy had shifted to the protesters, and new groups formed with new tactics.
The Ghosts of America were one of the first to answer the call.
Their mission? To assist the American people with supplies, recruitment, training, and defense against Caesar. All without attacking security forces.
After all, if Caesar is going to use a few cuts and stitches to justify tear gas and beatings, a dead body would let him justify using live rounds on the protesters.
[h2]Faction Abilities[/h2]
[h2]Strategy[/h2]
The Ghosts of America playstyle revolves around avoiding conflict in favor of increasing Rebel Support towards an Uprising.
Their 20% decrease in Rebel Cell Cost, combined with the boosted Rebel Support Growth from the Ghosts’ Cells and Units can rapidly increase a State’s Rebel Support towards an Uprising.

Though they can’t attack a State and raid it for resources, the Ghosts’ 50% bonus to raiding States provides a steady income in enemy territory, while denying the same resources to the Mercenaries.
And while they refuse to attack a State, their training has made them capable of defending themselves from Mercenaries as any other faction.
Will it work? Well, let’s put it this way: Tyrannis takes place five years later in 1976, Caesar refused to de-escalate out of fear of looking weak, and there are 23 other Rebel Factions that can and will attack his mercenaries.
Still, there the Ghosts of America continue to roam the streets, protecting the people from all who would use their power to abuse others.
Tyrannis is available for purchase on Steam, and Update 1.1.1 is available for free for all players.
For more updates, be sure to follow cGh ONE at cghone.com, @cGh_ONE on Twitter, and cGh ONE on YouTube.
[previewyoutube][/previewyoutube]
Bug Fixes
- Mercenary players will now be able to spend $5 Million on propaganda to djustify attacking protesters to lower Rebel Support by five percent in a State.
- The Combat Screen no longer shows Mercenary forces hiding off to the side whenever an Uprising occurs at 100% Rebel Support.
- Players will no longer accidentally select a new State after attacking another State with all their Units.
- The AI will no longer attack States if they seem outnumbered by Defenders from Rebel Support and Faction Abilities.
- Additional graphical bugs have been fixed.
Improvements
- Rebel Support is now calculated before Combat, giving Mercenary Players one last chance to lower Rebel Support with Propaganda.
- For Rebel Players, the State Info box in the lower left-hand corner will show the estimated growth in Rebel Support for the current Turn.
- For Mercenary Players, the State Info box in the lower left-hand corner will show the estimated decrease in Rebel Support due to Propaganda.
- The Combat Phase’s will now play appropriate audio for Battles and Uprisings.
New Faction
By 1971, the CSA’s Civil Rights Movement was in full gear, marching through the streets against inequality, racism, religious discrimination, along with the brutality and detention practiced by security forces.
The young Caesar, eager to prove his leadership and strength, ordered a nation-wide campaign of escalation, intimidation, and detention directed at the civilian protesters.

Needless to say, this only inflamed tensions. Public sympathy had shifted to the protesters, and new groups formed with new tactics.
The Ghosts of America were one of the first to answer the call.

Their mission? To assist the American people with supplies, recruitment, training, and defense against Caesar. All without attacking security forces.
After all, if Caesar is going to use a few cuts and stitches to justify tear gas and beatings, a dead body would let him justify using live rounds on the protesters.
[h2]Faction Abilities[/h2]

- Units Cannot Attack Enemies
- Units Capable of Defending
- +50% Rebel Support Per Cell in State
- +100% Rebel Support Per Unit in State
- +50% Raiding Enemies
- -20% Rebel Cell Cost
[h2]Strategy[/h2]
The Ghosts of America playstyle revolves around avoiding conflict in favor of increasing Rebel Support towards an Uprising.

Their 20% decrease in Rebel Cell Cost, combined with the boosted Rebel Support Growth from the Ghosts’ Cells and Units can rapidly increase a State’s Rebel Support towards an Uprising.


Though they can’t attack a State and raid it for resources, the Ghosts’ 50% bonus to raiding States provides a steady income in enemy territory, while denying the same resources to the Mercenaries.

And while they refuse to attack a State, their training has made them capable of defending themselves from Mercenaries as any other faction.

Will it work? Well, let’s put it this way: Tyrannis takes place five years later in 1976, Caesar refused to de-escalate out of fear of looking weak, and there are 23 other Rebel Factions that can and will attack his mercenaries.
Still, there the Ghosts of America continue to roam the streets, protecting the people from all who would use their power to abuse others.
Tyrannis is available for purchase on Steam, and Update 1.1.1 is available for free for all players.
For more updates, be sure to follow cGh ONE at cghone.com, @cGh_ONE on Twitter, and cGh ONE on YouTube.