1. Tyrannis
  2. News

Tyrannis News

May 1 Hotfix

Here's a quick update that should further-optimize performance on the post-launch maps.

-Chris Lawrence
Still the one guy here at cGh ONE

Tyrannis April 22 Hotfix

Hey everyone, Chris Here:

This one should be quick, but Tyrannis' performance should be greatly improved.

Basically, Tyrannis only has to render a single large sprite for borders instead of potentially hundreds to thousands of small sprites.

This should reduce lag by a lot, but if there are problems, just let me know.

-Chris Lawrence
The one guy at cGh ONE
[h2]
Social Media:[/h2]
Twitter: @cGh_ONE

[h2]Social Media Platforms Run By Sane People:[/h2]
Instagram: @cghone
YouTube: cGh ONE
Web: https://cghone.com/

Tyrannis Optimization Hotfix

Hey, just a quick update to improve the game's performance.

So, I looked through the code and managed to improve the FPS a bit by reworking some old scripts.

Should run a lot faster now when playing on the custom regions.

-Chris
Still Everyone at cGh ONE

Tyrannis Reconquista Update

What Is Reconquista Mode?


Reconquista is Tyrannis' new campaign mode, where the turn-based guerrilla warfare gameplay of Tyrannis takes on a roguelike twist.

[previewyoutube][/previewyoutube]

Create your own custom faction and fight across 18 maps as you liberate Latin America from a mercenary-backed coup.



As you progress, you'll be able to further-develop your custom faction.



Just be sure to think things through, because failure means starting back from square one.

You have 9 Lives, 18 Regions to Liberate, and One Mission:

Kick every single corpo-backed mercenary out of America.

Minimap Update

The Americas can be a big place, and it's pretty easy to get lost there. So we added a minimap to help players navigate the map.



Now, you can click on the minimap to travel to that point on the map, which means no more dragging the mouse around in the dark to find out where you want to be.

Additional Bug Fixes
  • The Northern Mexico map had a few problems with unit placement. Should be fixed now.
  • State information will now display the correct units and show the unit types.
  • Gameplay is optimized across all maps.
  • Player income is now updated in real time.


Summary

And this about does it for Tyrannis' Reconquista Update.

Unless something happens, this is going to be the last major update for Tyrannis, besides bug fixes and optimization.

Now, I'll be doing some much-needed major updates on Infinite Voyager, along with maybe another Tyrannis game, if I have the time.

I hear the Russian Empire still exists in the world of Tyrannis, along with Colonial Africa and a Megacorp-dominated East Asia

It's been a hell of a journey, and I just want to say thank you to everyone who helped me get here, from my family, to my Kickstarter backers, to all the indie devs who welcomed me into the community.

And of course, you the player.

So from the bottom of my heart... Thank you.
-Chris Lawrence
Literally Everybody at cGh ONE

Social Media:
Web: cghone.com
Twitter: @cgh_ONE
Instagram: @cghone
Discord: https://discord.gg/bDvHyNH6tX
Address: [REDACTED], California, USA

February Patch Notes

Hey everyone, Chris here.

Just wanted to let you know that there are a few graphical updates that'll help improve gameplay:

  • End of game screens will not block out menus.
  • When playing on regional maps, rebel players will no longer highlight out-of-region states when moving around.


Anyways, that should do it for this update.

Reconquista mode's coming along well. Here's a quick peek at it:


Socials:
Twitter: @cGh_ONE
Instagram: @cghone
YouTube: cGh ONE
Web: cghone.com