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Crazy Kung Fu News

Patch 0.86.11

- Fixed issue where in some instances controllers and/or HMDs wouldn't load properly for certain devices like Index, knuckles and Vive hardware.

Patch 0.86.10

- Updated menu scroll layout, adding a new tab called "Dojo".
- You can now edit your Dojo in passthrough or not from this tab! And this is laying some ground work for another update coming soon, stay tuned. (TheWarKitty knows)
- Fixed padwork does not registrer right hand (thanks to LetoDK)
- Stop plank (behind you) in tutorial (thanks to EVERYONE ^^)
- Remove arrows that point to EXTRA on announcement (thanks to knob2001_Oscar)
- Re-added the effects on impact for blocks and punches that seemed to have vanished when passthrough was released.
- Quicker load time after punching plank in intro scene! That means more time to punch stuff that matters.

🏆Nominations for The Steam Awards now open!🏆

It’s been a crazy year and I'm truly happy that so many people have been enjoying Crazy Kung Fu! Whether it has been for general fitness, learning new skills or challenging gameplay, there has been something for everyone.

We've also worked a lot together, the game has changed so much over time and all thanks to the feedback and working every week/month pushing new content and updates based on your input. It's been invaluable, and I can truly call this our game, as you've been as much a part of it's creation as I have. 🙏

Now it’s finally time for the Steam Awards, it's a long shot but hey, every nomination means a lot to me. It's all about the journey that we take together, and if we push ourselves and train hard, we can achieve anything.

PS: I have a Christmas gift for you. Stay tuned. 🎄

Patch 0.84.13

  • Fixed issue where Fight Mode start panel wouldn't appear after unlocking Fight Mode through accumulative score.
  • Added a timeout for how long the Fight Mode dummy pauses for after stepping away from you. Now i you stay out of range for too long, the dummy will come to you instead of waiting forever.

Patch 0.84.12 - LIV Fix!

Small patch to update the LIV SDK to the latest version in the game, now it fully works again. Let's get training!