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We Were Here Forever News

A month feels like Forever

Dear Explorers,

It's already been a month since we released We Were Here Forever. It’s been an amazing journey working on this game and seeing you all play and enjoy it has been a treat! Thank you all for that!

As you might’ve seen, we’ve been working hard on updating the game and making it run even smoother and better. This includes bug fixing, translations, smoother gameplay, and overall improvements to the game! You can read more about this by clicking here.

Please be sure to keep your game updated and let us know if you run into any problems in the community section here on Steam.



[h2] Forever Grateful [/h2]

We love seeing what you think of We Were Here Forever and your reactions have been amazing! We’ve shared some of your community reviews and press reviews, which warms our hearts forever.



[h2] Merch which isn't here Forever [/h2]

Would you like to have a piece of We Were Here Forever hanging in your own room, with our We Were Here Forever art? We have a limited stock of signed art in our merch store! Some of them are already sold out so be sure to get one, before they're gone forever... You can find our merch store by clicking here.



[h3] Forever Yours, [/h3]
Total Mayhem Games

Patch Notes v1.0.27

Explorers! The team @ Total Mayhem Games is still working very hard to bring you the best experience. We have noticed that some of you have experienced some issues (probably due to some trickery of the Jester), and we are trying to help you out!
We have just released a new patch, already containing the following changes:

Fixed
  • Rare case where Walkie-Talkies would sometimes disappear during animations
  • Rare case where Astrolabe items would appear or be stuck on places they could be mounted on
  • Rare case where players could get stuck in the tutorial
  • Rare case where players could get stuck in Rockbury using the crane
  • Rare case where players could get stuck using the capstan to enter the Graveyard area
  • Rare case where the automaton during Story Reconstruction puzzle would perform sound
  • Rare case where doors would open after solving the puzzle with the Guardian in the Nautilus
  • Rare case where players could get stuck in the ski lift towards Rockbury
  • Minor issues with the Statue puzzle in the Warden's Office
  • Various minor gameplay & visual issues


Potential fixes
  • Some additional scenario's where players could get stuck on a black screen


Improvements
  • Optimization of several areas and cutscenes, to improve performance
  • New journey menu has been improved with option to mark areas as completed while starting
  • Some translations have been improved
  • Crossroads now has different audio tracks, improving feel of the environment
  • Improved controller support
  • Added and improved several animations in the game



If you still run into any issues, please check out our support page:
https://totalmayhemgames.com/support/support-we-were-here-forever/

For some direct support, reach out to us on our socials or join our Discord server;
https://discord.com/invite/TxRYRAz

All the love from the team @ Total Mayhem Games!

Watch the devs play We Were Here Forever!

Hello explorers!

Watch a few of our devs play We Were Here Forever!
Get some inside perspective and info about the game. its production and office secrets !

Enjoy!

[h3]Yours Forever,[/h3]

Total Mayhem Games

Watch the devs play We Were Here Forever!

Hello explorers!

Watch a few of our devs play We Were Here Forever!
Get some inside perspective and info about the game. its production and office secrets !

Enjoy!

[h3]Yours Forever,[/h3]

Total Mayhem Games

Watch the devs play We Were Here Forever!

Hello explorers!

Watch a few of our devs play We Were Here Forever!
Get some inside perspective and info about the game. its production and office secrets !

Enjoy!

[h3]Yours Forever,[/h3]

Total Mayhem Games