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Dealer's Life 2 News

Dealer’s Life 2 - Update #43: A few bug fixes

Hello and welcome to all Great Dealers!



Today we are happy to announce the release of the new Update #43! :dlgift:

:dl2_diamond: Community Feedback: all improvements that we have implemented with this update are based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

Update #43


  • :dl2_diamond: Fix of a missing customer offer shortcut in a customer's dialogue variant
  • Fix of the offer input text max size
  • Balance of a specific encounter to reflect the employees cost increase of our last update
  • Item Pack #29: more musical instruments. If you're a fellow musician, you know you can never have too many instruments :D


That's all for today, let us know what you think in the comments. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life 2!
Your friendly indie devs,
Abyte Entertainment

Dealer’s Life 2 - Update #42: More QoL

Hello and welcome to all Great Dealers!



Today we are happy to announce the release of the new Update #42! :dlgift:

:dl2_diamond: Community Feedback: all improvements that we have implemented with this update are based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

Update #42


  • :dl2_diamond: Tap/click on the customer's balloon to set his/her price as offer: a most-requested feature.
  • Employee Cost balance: we skipped this during the latest balance pass because we wanted you to reap the benefit of having higher price items before having increased employee costs.
  • Unity Update (Unity 2021): we updated the used engine to the latest version. Please let us know if this caused any bugs.


That's all for today, let us know what you think in the comments. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life 2!
Your friendly indie devs,
Abyte Entertainment

Dealer’s Life 2 - Update #41: Musical Instruments

Hello and welcome to all Great Dealers!



Today we are happy to announce the release of the new Update #41! :dlgift:



Update #41


  • New Item Pack #28 - Musical Instruments: 12 brand new items ranging from bagpipes to bass guitars and bongo drums


We are taking it a bit more easy at the moment. We hope you are having a relaxing summer as well. After working on Dealer's Life 2 non-stop for a few years we just need a little bit of a break before we start ramping up work on the next game. Yes, it will be another Dealer's Life but not what you might expect. We are not ready yet to show anything but it's gonna be amazing. And rest assured, there will still be plenty more updates for Dealer's Life 2!

That's all for today, let us know what you think in the comments. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life 2!
Your friendly indie devs,
Abyte Entertainment

Dealer’s Life 2 - Update #40: Summer Theme!

Hello and welcome to all Great Dealers!



Today we are happy to announce the release of the new Update #40! ːdlgiftː

With this update we introduce the first theme: Summer Theme! During the year we will have different holiday themes unlocking during specific periods of the year. These changes are only cosmetic but hopefully will bring you some joy and a little change once in a while since running a business can be quite grindy sometimes!

ːdl2_diamondː Community Feedback: all improvements that we have implemented with this update are based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

Update #40


  • Summer theme! To celebrate the warm months on the northern hemisphere we've spruced up the shops a bit.

  • ːdl2_diamondː Brainwash done deals: in case you want to try to improve the outcome you can now use brainwash charges on completed deals as well.

  • ːdl2_diamondː Active effects from encounters limited: there will now be only one effect per type active at any given time. No more cumulative multipliers.

  • ːdl2_diamondː Added percentage of change in price estimates after restorer, forger and expert tasks

  • ːdl2_diamondː Slightly increased average profits from bank investments


That's all for today, let us know what you think in the comments. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life 2!
Your friendly indie devs,
Abyte Entertainment

Dealer’s Life 2 - Update #39: Balance Changes!

Hello and welcome to all Great Dealers!



Today we are happy to announce the release of the new Update #39! :dlgift:

This is a huge update and we thank you all for your patience. We look forward to your feedback in our Steam Community Hub or on our Discord server.

Update #39


  • Win threshold is now checked against all your assets: this means that My Home assets value, your shop value, your item estimated value and your current investments are now included for the purpose of reaching the threshold for the final quest. The asset total can be checked in Bank - Overview

  • Forger boost: the Forger can now forge items with one special feature too. Before he was able to forge only items with zero special features.

  • Expert boost: this is applied to the Expert Hidden Treasure feature too since late game more items will have a hidden treasure discovered by him as a side-effect of all the other changes.

  • Item price increase: we rebalanced ALL the item prices. Average price increase is +50%.

  • Item generation boost: increased both special feature and production year algorithms for much higher (+100%) late game item prices.

  • Item rarity balance: we balanced the distribution of rarities in our item database, lowering the rate at which items with the same image are generated again. This is applied to the Mythic rarity with a bonus goal: have enough items to maximize the probability of having a surprise factor (i.e.: new item) when a Mythic is generated. Changes here: more common, epic, legendary and mythic items, less uncommon and rare items.

  • Balanced encounter cash prizes/taxes to reflect the new averages. It's a value per Fame Level that depends on the average price of an item per level. This raises the maximum loan per level limit too.

  • Increased shop and skill cost/prices to reflect these new averages: getting to a skill to 9 is now more expensive, same to reach the last shop.

  • Increased the frequency of encounters in the last District (Luxury Tower) by lowering the average number of days between them, which means moar encounters in the late game!

  • Two core plot (PJ Cash) encounters happen now instantly when conditions are met. Before this change these happened in the next encounter cycle; after a few days.

The reasoning behind most of these changes is that we feel it's better to boost a lot and then cut/tweak after your feedback than change a lower % and risk that these changes are not felt/experienced.

That's all for today, let us know what you think about those balance changes in the comments. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life 2!
Your friendly indie devs,
Abyte Entertainment