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Ragnarock News

Update #8 - Patch 2

Performance optimization

Update #8 - Patch

Cap the resolution percentage setting between 60 and 100 to avoid performance issues
[Fix] Fixed "Joining quickplay" panel position during warmup
[Fix] Fixed "Joining quickplay" panel missing in map selection menu
[Fix] Fixed missing rowers on other boats for the first song in multiplayer
[Fix] Fixed missing wooden support when resetting combo shields position
[Fix] Remove runes left behind at the end of a song
[Fix] Feedback for missed runes displayed even when not looking at the drums

The Nidavellir Update (#8)

Ahoy captains!

We just released an update! Thanks to everyone who gave us feedback, and as always we want to give a very warm thank you to our reactive community and testers for their time and help! Here's what you will find in this update:

  • 3 new songs: Mine Mine Mine by Wind Rose (levels 3/6/9), Kampfzwerg by Feuerschwanz (levels 3/5/9) and Join The Riot by Paddy And The Rats (levels 1/3/7). Many of you have been asking for more tracks to bang your drums to, so here are some! Rest assured that we are working hard in order to add many more in the upcoming months.
  • “Nidavellir”, a beautiful new world to explore: each song is associated to a default environment, either “Midgard” (icy environment), “Alfheim” (elven forest), or "Nidavellir": the forge and foundry of the gold-digging dwarves. A menu to select your preferred environment is available. We are very proud to bring you this new environment that will take you on a musical journey into the nordic mythology. Tell us in the comments which maps you would like to travel to and try to guess which one is next!






  • Shield-maidens joined the rowing crew!




  • Choose your avatar in the "User" settings panel (hair and accessories are still random for now)
  • New boat setting: grab and move the combo shields to your preferred position




  • Quick scroll buttons under the song list to go directly to the top or bottom of the list
  • More graphics settings, because each week of sailing leads us to new opportunities to improve the game through player feedback.


To improve our update process during this Early Access, you can now find a public beta branch "previous-release" that will always be set to the previous version of Ragnaröck, allowing you to compare and keep playing if you experience any regressions. Please notify us on discord if that is the case so we may fix it as soon as possible. Please note depending on the version, this branch might not be multiplayer-compatible with people playing on the regular version.

That's it for today! As usual, we are still hard at work so stay tuned. You are all invited to share reactions and areas of improvement here, or chat with the dev team on our Discord channel!

WanadevStudio's social accounts are also great spots to share your feelings with us. You're welcome to follow us on Facebook, Twitter and Instagram!

See you soon for more news on Ragnaröck ! :beer:

Development roadmap: where we are sailing to

Being able to offer an Early Access for Ragnaröck was important to us: it's a great way to develop a game with direct feedback from the players. Early Access is also a promise made to the community, it is a strong commitment between a studio and the players.

Since the release of Early Access, the entire team is very excited about the players' feedback on Ragnaröck. We have already rolled out quite a few updates, and we are working on a lot of new things at the same time, thanks to the community here, and on Twitter, Facebook, or Discord.

[h2]With this publication, we reveal where we want to go next:
[/h2]



[h2]Let's take a closer look at what that means:
[/h2]

Early Access is scheduled to end this summer. Until then, we want to roll out new features regularly. First of all to thank the players for their loyalty and their daily involvement in this Early Access, but also because we are eager to offer new things and extend the game!

  • Each major update will bring new game content as well as features. There will be minor updates in between, if needed.
  • Adding new environment maps is important for us: they immerse you on an epic journey, and also allow us to tell a story through different universes.
  • The playlist of songs will be extended and we are in discussion with new bands every day. All of your recommendations are excellent and we are studying them with great interest!
  • Comfort, personalization, replayability and competition features are the main components of future developments.
  • The game will be translated into multiple languages ​​for the game's release.
  • Regarding Oculus Quest compatibility, which many of you are asking about, we will do our best to do what is necessary during this year. The challenges are many, but we like it!


That's it for today! As usual, we are still hard at work so stay tuned. You are all invited to share reactions and areas of improvement here, or chat with the dev team on our Discord channel!

WanadevStudio's social accounts are also great spots to share your feelings with us. You're welcome to follow us on Facebook, Twitter and Instagram!

See you soon for more news on Ragnaröck ! :beer:

Update #7 - Patch 2

Fix controller detection in settings menu