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Grapple Dog News

Grapple Dog Version 2.0.0 !!!

- new feature: Game now supports Steam cloud saves
- adjustment: World 1 musical theme has been extended
- adjustment: Pause button now exits pause menu
- adjustment: Spikes cannot hurt you if you are moving away from them
- adjustment: Boss 3 gives out more bombs
- adjustment: Boss 3 difficulty has been adjusted
- adjustment: Boss 3 cycles have been shortened
- adjustment: HUD now shows if you’ve already collected fruit gems
- adjustment: Results screen now shows if you’ve already collected fruit gems
- adjustment: Reversed Pablo’s starting direction in time trials (Levels 1-3, 4-B, and 5-4)
- adjustment: 5-3 island graphics have been changed
- adjustment: Reduced amount of hitstop on hurt
- fixed bug: Boss levels would not accept correct input
- fixed bug: Button remapping corrupting some save files - game would crash on startup
- fixed bug: Can hurt yourself on spikes on the second TREX boss fight
- fixed bug: Memory leak on Level 5-B
- fixed bug: Goal Bell fire not animated correctly
- fixed bug: Fixed graphical errors on Pablo’s Grapple
- fixed bug: Crumble Grapple blocks disappearing on death and pit respawn
- fixed bug: Menus not wrapping correctly
- fixed bug: Pause screen options not animating at the correct speed
- fixed bug: Pause screen graphical error when selecting options
- fixed bug: Dialogue screen and world name overlapping on overworld
- fixed bug: Boss 2 giving out too many hearts
- fixed bug: Level 1-1 - fixed camera error
- fixed bug: Level 3-4 - fixed graphical errors
- fixed bug: Level 4-2 - fixed graphical errors
- fixed bug: Level 4-3 - fixed graphical errors
- fixed bug: Level 4-5 - climbing wall depth issue
- fixed bug: Level 5-3 - climbing wall depth issue
- fixed bug: Level 5-3 - fixed graphical errors
- fixed bug: Level 5-B - background changing based on where you died
- fixed bug: Level 6-2 - climbing wall depth issue
- fixed bug: When exiting fullscreen, the game wouldn't remember the window size correctly
- fixed bug: Sliders on audio options would not animate instantly
- fixed bug: Intro Storybook - chinese text not centred correctly
- fixed bug: Walking off the edge of a moving platform can cause strange behaviour
- fixed bug: “time’s up” text not drawing on bonus levels
- fixed bug: Holding left on Boss 4 would cause strange behaviour
- fixed bug: climb walls generating wrong colour grass blades
- fixed bug: could pause and cancel bonus level intro animations
- fixed bug: pause not triggering on steam overlay
- optimisation: Lantern timer bar
- optimisation: Weather effects
- optimisation: Completely changed the way text is handled in dialogue
- optimisation: Changed the way outlined text is handled
- optimisation: Changed the way the player outline is handled
- optimisation: Changed confetti effect.
- optimisation: Changed the way Grapple Paths are drawn
- optimisation: Changed the way Buzzsaw Paths are drawn
- optimisation: Changed the way Grapple Windmills are drawn.
- optimisation: level select menu and pause menu have been optimised
- optimisation: map islands have been optimised
- optimisation: tutorial prompts have been optimised
- optimisation: Level 5-B is no longer one large room, but is now several smaller rooms.
- optimisation: tutorial prompts have been optimised

Grapple Dog Version 1.1.0 !!!

Grapple Dog 1.1.0 Patch Notes

- new feature: controller remapping implemented
- new feature: keyboard remapping implemented
- new feature: new boss islands unlocked post-game allow you to replay bosses whenever you would like
- fixed bug: multiple memory issues addressed
- fixed bug: in 5-B time trial, music cuts off after portal
- fixed bug: restart at checkpoint 5-4 kills music
- fixed bug: window size not saving
- fixed bug: the health bar not ‘pulsing’ on pickups
- fixed bug: collision error on level 2-2
- fixed bug: collision error on level 1-4
- fixed bug: collision error on level 2-3
- fixed bug: steam screenshots not working
- fixed bug: game wouldn’t pause on controller disconnect
- fixed bug: brazillion / portugese language flags flipped
- fixed bug: you could erase time trial medals if you didn’t meet criteria
- fixed bug: a number of flat backgrounds were not drawing in front of background elements
- fixed bug: finish bonus level while swinging and Pablo flies off weirdly
- fixed bug: immediately walking off the ledge after pit respawning
- fixed bug: final boss could crash if player dies at a specific moment
- fixed bug: fixed timer pausing when hitpause is off
- fixed bug: french language missing certain characters
- fixed bug: workshop background - lights drawing on incorrect layer
- fixed bug: possible softlock in tutorial with infinite jump
- fixed bug: crab getting stuck in the ground
- fixed bug: typo in ending
- fixed bug: electric blocks drawing incorrectly on one of the bonus levels
- fixed bug: visual errors on top and bottom of taller screen resolutions
- fixed bug: boss 4 mouth animation was incorrect
- fixed bug: camera error 2-4
- fixed bug: debug test visible while Pablo is sleeping
- fixed bug: fixed odd respawn moment on final lava pits of 3-3
- fixed bug: lava world bonus level has wrong door
- fixed bug: grapple points not spawning on bonus stage in lava world
- fixed bug: graphical error on boat when slamming in Toni’s room
- fixed bug: small fireball collision was incorrect
- fixed bug: some errors where background was visible through water.
- fixed bug: some text mis-aligned in Chinese
- fixed bug: Removed duplicate fade out sound when leaving celebration screen
- fixed bug: Couldn’t hear TREX when just off screen
- fixed bug: issue with camera system not resetting properly fixed
- fixed bug: start menu could get stuck and wouldn’t move offscreen
- fixed bug: repeatedly pausing would allow you to advance through time trials without time being added to the clock
- fixed bug: boat can no longer become stuck in islands
- fixed bug: destroying and zipping an enemy on the same frame would cause strange behaviour
- fixed bug: window size was not saving
- fixed bug: strange behaviour when grappling during boss death
- fixed bug: boss 2 gives out too many hearts
- adjustment: made diagonals easier with analogue sticks
- adjustment: Pablo now drops gem shards in collect bonus stages
- adjustment: changed the speed run statue’s text to provide more context
- adjustment: remove ‘save the world’ text from tv in post-game as the world has already been saved
- adjustment: changed hitbox on coloured switches to be more lenient
- adjustment: changed colour of homing bullet from blue to pink to remove confusion
- adjustment: adjusted start of level 1-3 to make certain things clearer for new players
- adjustment: difficulty adjust 1-5
- adjustment: difficulty adjust 4-4
- adjustment: difficulty adjust 4-5
- adjustment: difficulty adjust 5-1
- adjustment: difficulty adjust 5-2
- adjustment: difficulty adjust 5-3
- adjustment: difficulty adjust 5-5
- adjustment: difficulty adjust 5-B
- adjustment: removed point of no return on 4B
- adjustment: boss 4 - added a health pickup
- adjustment: boss 4 - shortened attack patterns
- adjustment: lowered the gem criteria for getting to boss stages
- adjustment: lowered chasing snake speed
- adjustment: you no longer have to replay boss stages on second plays of boss levels
- adjustment: you can now pause in the tutorial
- adjustment: bonus island intro animation shortened
- optimisation: refactored wave effects on overworld for better performance
- optimisation: refactored island waves on overworld for better performance
- optimisation: refactored Dialogue code for better performance
- optimisation: optimised grass climbing walls for better performance
- optimisation: optimised lava for better performance
- optimisation: refactored vine pit level elements for better performance
- optimisation: texture pages optimised for better performance
- optimisation: level 5-B portals optimised for better performance

Grapple Dog launch re-stream! 🐶

Hi all!

We are incredibly excited to say that Grapple Dog is finally available... right now!!!

This is the first launch under the Super Rare Originals publishing label — join developer Joseph Gribbin and Super Rare as we celebrate pressing the launch button!

We'll be playing through Grapple Dog, answering questons, showing off some cool tricks, and generally just having a great time - be sure to come and join in our livestream at February 10th, 6pm GMT! If you're catching us live, you can even ask some questions live and we'll run through some of 'em! 💬

Whether you've been watching Joseph develop the game for years, or just recently came across it, thank youuuu so much for all of the support! Now, get grapplin'! 💛

Grapple Dog launch re-stream! 🐶

Hi all!

We are incredibly excited to say that Grapple Dog is finally available... right now!!!

This is the first launch under the Super Rare Originals publishing label — join developer Joseph Gribbin and Super Rare as we celebrate pressing the launch button!

We'll be playing through Grapple Dog, answering questons, showing off some cool tricks, and generally just having a great time - be sure to come and join in our livestream at February 10th, 6pm GMT! If you're catching us live, you can even ask some questions live and we'll run through some of 'em! 💬

Whether you've been watching Joseph develop the game for years, or just recently came across it, thank youuuu so much for all of the support! Now, get grapplin'! 💛

$3000 Speedrun Contest + Global Speedrun Authority stream starts TODAY 🏆

We're celebrating the launch of Grapple Dog this weekend in style!

Grapple Dog is perfect for however you play platformers - whether casually, as a completionist, etc - but we've loved seeing the speedrunning community take to it and we really wanted to give something back to a group of people whose work and content we've loved watching for years! 💛

That's why we've got a speedrun competition available for all to try, with a $3000 prize pool up for grabs! It's as easy as finishing World 1 faster than anyone else before the end of February and submitting your run to Speedrun.com... do you have what it takes?

For full rules, T&Cs, submission details, and prize positions, just go here: bit.ly/GrappleDogComp 🏆

To kick things off, our friends at Global Speedrun Authority will be hosting their own, separate tournament over the weekend - with runners including EZScape, TheMexicanRunner, LilKirbs, iPK, Hendrizz, JJsrl, and Oshikorosu!

You can catch this hotly-contested commentated event on Saturday 12th and Sunday 13th from 1pm ET/6pm GMT: twitch.tv/speedrun 🏃‍♀️