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Wargroove 2 News

Summer Update! v1.2.7, Mod Support, Merchandise & More

Hey Strategy Fans!

Wargroove 1.2.7 is here! Arriving with mod support, balancing updates and bug fixes, this update is a chunky one.

Balancing Updates

We noticed some Commanders were becoming too dominant due to how quickly their Tier 2 Grooves could be charged. To address this, we’re trying out some slower charge times for Emeric and Wulfar. Emeric now has a slow charge time, and Wulfar has been changed to a medium charge time.

We also found Valder’s Tier 2 was a little too powerful for our liking. Instead of double damage, we have now decreased damage to 1.5x to see how he performs in competitive settings.

We’re continuing to work out the sweet spot for Trebuchets, due to how dominant they can can be. In this update we’ve reduced the damage they do to structures by 15%

We’re actively monitoring Discord and Reddit for all feedback, so keep talking about your games and letting us know about your competitive highs and woes!

Bug Fixes

We've been addressing some critical issues, including game crashes that occurred after suspending multiplayer games and bugs that caused soft-locks when using certain gamepad buttons. Performance and functionality issues have been tackled for better stability.

We’ve also put a lot of work into mitigating connection errors and solving filter menu issues to improve Multiplayer. Additionally, we’ve fixed various visual bugs and localisation issues to ensure consistency across different languages. Check out the patch notes at the bottom of this post for the full list of fixes!

Modding Support

Mod Support is now officially live! Previously available in the preview branch, our modding community have been testing Mod Support and making their own! We’re excited to feature some standout mods, including "Wargroove 2: Requiem Thrall," which expands the Guardian faction, and "Wargroove Triple Trouble," reintroducing the outlaw faction. For more details and to join the thriving modding community, visit our Discord server and check out the #modding channel.



Wargroove 1 + 2 Physicals

In other exciting news, May saw the release of a limited edition physical bundle of Wargroove 1 + 2 with Super Rare Games. Thanks to you folks, it sold out within 24 hours! For our fans in Japan, we also released another Wargroove 1 + 2 physical edition in collaboration with Happinet. It's heartening to see such a warm reception for both editions worldwide!



Wargroove 2 Vinyl - Ship to Shore closure.

Unfortunately, Ship to Shore, the manufacturer and distributor of the Wargroove 2 vinyl has closed. Refunds for pre-orders of the vinyl ordered via Ship to Shore should have been processed, but if you haven't received yours, please contact [email protected] with your order number. We are working on fulfilling any orders made through alternative store fronts. Stay tuned for updates – we’re committed to ensuring this isn’t the end of the journey for Wargroove 2 on vinyl!

The Yetee Merchandise

On a brighter note, we’ve partnered with The Yetee to release some awesome new Wargroove 2 merchandise. Be sure to check out their offerings to show off your Wargroove pride!



Release Notes


[h2]Gameplay Changes:[/h2]
- Made Commander + Unit Balance Changes in 1.2.7
[h3]Commanders[/h3]
Emeric:
- Tier 2 now has slow charge time, increased from fast.
Wulfar:
- Tier 2 now has a medium charge time, increased from fast.
Valder:
- Tier 2 skeleton boost is 150% damage instead of 200% damage on all skeletons.
Units
Trebuchet: Damage vs. structures reduce by 15%
[h2]Bug Fixes:[/h2]
- Addressed the game crash that occurred after suspending a multiplayer game
- Resolved connection error that arose when a player exited the game by pressing the home button and then re-entering
- Fixed pressing unused gamepad buttons leading to a soft-lock in multiplayer map selection
- Fixed Cancel button stopped working after showing a validation error for user-generated maps
- Fixed performance issue when walking around on a story map for some extended time
- Fixed the game crash that followed leaving and re-entering the game using the Switch home button
- Rectified multiplayer filter menu issues with biomes erasing themselves and time of day being erased
- Resolved issues with Ancient warning lore being locked but lore title could be observed
- Fixed issue where Airtroopers could land on each other
- Fixed bug when killing an enemy harpy in a group kill with Nadia's groove in the Rising Tide campaign Act 2 Mission 1: King’s Cove spawns a new riverboat on every enemy move
- Addressed Russian localisation issues
- Fixed instances where Conquest unlocks Achievement had a higher counter than number of actual unlocks
- Fixed render error for units with item equipped overlapping the map border area
- Fixed AI sometimes picking unit type it can’t afford with conversion school
- Event Editor showed missing strings - this has been resolved
- Resolved visual bugs with units equipped with items, especially if placed at the top of the map
- Resolved missing symbol in the Ancient warning, codex
- Conquest was taking 1 extra gold when buying units with Koji - this has been addressed
- Fixed malfunction of Elodie tentacles in the turn after taking over the Kraken - Kraken now untangles itself on the player’s turn when they regain control
- Revised the text description for marksman unit critical hit in languages other than English, which was showing as the WG1 description
- Key Artist has been localized in all languages
- Fixed shouts for Faahri and Pirate units, which were using the Floran variants in custom cutscene tools.
- Rectified Pistil's T2 groove spawning glowing orbs
- Groove boost unlock now grants commanders the correct T1 groove
- Custom difficulty tile now stays selected if this was the last chosen difficulty setting
- Unlocking perks in conquest are now being saved properly
- Dark Mercia Codex entries get unlocked after unlocking Dark Mecia with conquest shards
- Elodie now receives the groove boost perk when a player plays a long intro - this issue also affected Vesper and has now been resolved
- Resolved error that occurred when recruiting Air Trooper unit in A1M1 after closing the recruit menu
- Fixed inconsistent UI hint system for 4th puzzle in S2M4
- Bulrush objective is no longer marked as successful when Bulrush is attacked
- Fixed incorrect unit order for a spectator when the last human player resigns from a 4-player match
- Game crash during an interactive level while attempting to go back up the map has been addressed
- Solved Pistil bolt issue when it split into 2 or more
- Groove charges are now correct when using Groove Boost
- Emeric's T2 groove effect no longer persists after the crystal dies
- Fixed issue where the close button in Mods tab was non-functional
- The issue with mod list text being invisible when not highlighted has been fixed



Wargroove 1+2 Physical Edition for Nintendo Switch OUT NOW!!

SRG#112: Wargroove 1 + 2 (Switch)


The very, very limited collector's edition of Wargroove 1+2 for the Nintendo Switch is AVAILABLE NOW!!

In collaboration with the wonderful guys at Robotality and Super Rare Games, we’ve produced a COMPLETE COLLECTION of these two critically acclaimed turn-based tactics classics for you to treasure.🏴‍☠️

Wargroove 1+2 Physical Nintendo Switch Edition invades today with:

  • Unique Box Art featuring original artwork by Lucas “Midio” Tafuri.
  • Region-free cart of Wargroove, it’s DLC Double Trouble, & Wargroove 2
  • 2 Sets of Wargroove Trading Cards
  • 2 Exclusive Wargroove Stickers
  • 1 Exclusive Wargroove Postcard


Available NOW on the Super Rare Games website and will retail for the following:

  • 💷£36.00 GBP
  • 💵$37.47 USD
  • 💶€41.86 EUR


You might wanna be quick, as there’s an extremely limited run of only 4000 copies worldwide!!


In 2016, we set out to create a turn-based tactics game, driven by nostalgia for an era of handheld strategy games. Wargroove came to be, through a desire to capture the retro-feel of these titles, and a passionate community of tactics fans who cheered us on along the way.🧡

In 2020, we partnered with our great friends and strategy game developers at Robotality, with a vision of creating Wargroove 2. We expanded the world of Aurania, introducing new factions, stories and game modes.

The Wargroove series is one brimming with challenging, strategic gameplay that we couldn’t help but keep growing. It is our pleasure to bring you the full series: Wargroove, its DLC Double Trouble and its sequel Wargroove 2 all in a single cartridge, to play on handhelds, just as we loved to do on our Game Boy Advances.

If you have any questions please give the homies at Super Rare Games a shout on X or Discord.

Thanks again for all your support! 🧡

GET INTO THE GROOVE with WARGROOVE 1+2 PHYSICAL EDITION ON NINTENDO SWITCH!


We’re excited to officially announce a very, very limited collector's edition of Wargroove 1+2 for the Nintendo Switch storming in May 16th.

In collaboration with the wonderful guys at Robotality and Super Rare Games, we’ve produced a COMPLETE COLLECTION of these two critically acclaimed turn-based tactics classics for you to treasure.🏴‍☠️


In 2016, we set out to create a turn-based tactics game, driven by nostalgia for an era of handheld strategy games. Wargroove came to be, through a desire to capture the retro-feel of these titles, and a passionate community of tactics fans who cheered us on along the way.🧡

In 2020, we partnered with our great friends and strategy game developers at Robotality, with a vision of creating Wargroove 2. We expanded the world of Aurania, introducing new factions, stories and game modes.

The Wargroove series is one brimming with challenging, strategic gameplay that we couldn’t help but keep growing. It is our pleasure to bring you the full series: Wargroove, its DLC Double Trouble and its sequel Wargroove 2 all in a single cartridge, to play on handhelds, just as we loved to do on our Game Boy Advances.


The Physical Nintendo Switch Edition of Wargroove 1+2 invades on May 16th with:
  • Unique Box Art featuring original artwork by Lucas “Midio” Tafuri.
  • Region Free cart containing Wargroove, it’s DLC Double Trouble, and its sequel Wargroove 2
  • 2 Sets of Wargroove Trading Cards 
  • Exclusive Wargroove Stickers
  • Exclusive Wargroove Postcard

Pre-Orders will be live May 16th on the Super Rare Games website and will retail for the following:
  • £36.00 GBP
  • 37.47$ USD
  • €41.86 EUR

You might wanna be quick, as there’s an extremely limited run of only 4000 copies worldwide!

Thank you all for all of your continued support!🧡

Spring update! V1.2.6, Mod Support, New Merch & Japanese Physical

Hey Strategy fans!

The Chucklefish and Robotality teams have been pretty busy behind the scenes! We’ve been forging away, refining Wargroove 2 with bug resolutions and implementing some quality of life fixes. Not only is the development team hard at work, our partners have jumped aboard with a host of exciting updates! It’s time to hoist y’er anchors and set sail, the tide is high with Wargroove 2 news!

Wargroove 2 is now available in Japanese

Today’s a long awaited day for Japanese tactics enthusiasts, Wargroove 2 is now available in Japanese!
We’d like to thank our friends at Kakehashi for their diligent work in bringing Wargroove 2 to life in Japanese and all their promotional efforts by bringing us to events Bitsummit and Tokyo Games Show in 2023 and sharing their love from Wargroove with the audience in Japan. You can play Wargroove 2’s latest patch now on Steam and Nintendo Switch, this patch also comes with a whole host of fixes which are available at the bottom of this update!



Wargroove 1 + 2 physical edition is coming to Japan!

We’ve partnered with our friends at Happinet for a physical edition of Wargroove 1 + 2 in Japan! Orders commence today and the physical will be released on the 30th May.

Global fans, keep an eye out for other physical edition news coming soon! 👀



Mod Support now on the Preview branch

Mod Support is almost here! Since the early Wargroove days, we’ve had a brimming community of modders. We’re happy to confirm Mod support is almost done and is coming to Wargroove 2! We’re currently in the final feedback and fixing stages of before setting everything live on the main branch. If you’d like to join in and help us with the final development stages, you can access the preview branch from your Steam Library. Right click on Wargroove 2, select Properties and open the “Betas” option. On the dropdown menu, select “preview - Public preview version” and you’re in!

[h2]How do I make a mod?[/h2]
We’ve updated the Wargroove wiki and expanded the original modding documentation to contain information about Wargroove 2! In addition, we’ve updated the example Tolstoy Mod from Wargroove which you can find by following the file path C:\Program Files (x86)\Steam\steamapps\common\Wargroove 2\modpacker_bin

[h2]How do I share a mod?[/h2]
Once you’ve created your mod, it should have put itself in your Wargroove appdata folder. You can probably find this at %appdata%/Chucklefish/Wargroove2/mods. Copy the folder with your mod name on it and send it to a friend! They just put the folder in the same spot in their appdata folder.

[h2]How do I use a mod?[/h2]
[h3]Custom Maps[/h3]
If you want to create a modded map, go into a custom map and open the main menu. Hit the branch new “Mods” button, and you should see a list of your installed mods.
Just flip the switch for the ones you want to use and change the ordering if you need to. Hit “Save and Reload Map”. This should reload your map with the mods on. The “Add to Mod” button is for packaging maps within a mod, and you can read about it in the document linked in the “How do I make a mod?” section.



[h3]Local Multiplayer[/h3]
If you want to use a mod in a map that already exists, go to local multiplayer and select the map. In the “Match Settings” window, hit the “Mods” button, and you should see a list of your installed mods. Flip the switches for the mods you want to use and change the ordering if you need to.



Hit close when you’re done and you should be using your mods!

[h3]Online Multiplayer[/h3]
Mods can also be enabled when hosting online matches. In Match Settings, go to “Mods” and toggle the mods you’d like to use. All players must have the same version of the mod installed. Mods can also come with maps included. If they do, when you go to host a game you should see the modded map available. Anyone with the same version of the mod installed can join the game like normal.



[h2]Will console versions receive modding tools?[/h2]
Unfortunately not – this is a platform restriction we don’t have control over, so modding tools are a PC only feature. Console players will not be able to access any custom content or join any online matches which use PC mods, and instead will see an error message.

[h2]I have more questions![/h2]
Feel free to get in touch with the Robotality team on the Wargroove discord to ask about modding! You can also use the Discord to report any issues you may come across!

New Merch from the Yetee!

We’re also going to be launching some new Merchandise with the Yetee! Keep your eyes peeled for new Wargroove 2 apparel on the way.



1.2.6 Patch Notes

- Japanese language added
- Fix occasional crash when loading into conquest maps, or launching maps from the editor
- Fix movement of Pegasus and Turtle units when ambushed in fog of war. These units are allowed to move into FoW if the target tile is not blocked. If it is, the unit is considered "ambushed" and placed on the last free tile in its path of movement.
- Fix all HQ structures, not just the one of the current player, regaining health on each turn
- Fix map design issues in Pearlescent Valley
- No more combat preview tooltips or target highlights for enemy units not in line of sight of Riflemen
- Objective texts are now updated properly when changing the language during a match
- Tooltips in the unit info UI now always use the correct commander icon
- Audio: changing tabs in codex does not play the sound FX twice
- Audio: stop active music track when loading map editor
- Audio: fix double sound FX with interaction menu in maps with free movement
- Fixed quick play rating sometimes not updated if first player abandons the match (note: this is a server-side change and has been patched for *all* versions already)
- Fixed bug which could cause performance problems and crashes when stacking buffs on units, for example with ranged units holding an attack boosting item and Emeric's tier 2 groove
- Tenri's groove can not target kraken, its tentacles, and tentacled units anymore
- Tornado and push/pull abilities can not target immovable units anymore, for example the crystal spawned by the Twins' groove
- Fixed list of units (tentacles, crystals spawned by Twins) not convertible by Elodies groove
- Fixed Pistils tier 2 groove behaving weirdly when used by AI
- Neutral structures do not take damage anymore by slamming units into them
- Fixed graphics effect of tentacles wrapped around units not being removed sometimes
- Fixed bug in "The General" mission which could cause a story dialogue to be skipped
- Fixed scripting bug which could cause bridges fail to spawn in "A Great Fall"
- The correct weather setting is now shown in match info of a multiplayer lobby
- Updated incorrect description texts of Nuru and Twins on commander selection screen
- Fixed exit confirmation dialog opened twice when pressing ESC key in title screen
- Fixed crash rendering preview image for custom maps in map selection screen
- Fixed crash trying to run misconfigured unit actions on custom maps
- Conquest: Fixed various bugs with the kraken mini boss and its tentacles
- Conquest: Fixed smoke screen effect persisting until end of map
- Conquest: Fixed issues caused by units loaded into transport units. Units are now unloaded automatically when progressing to the next event.
- Conquest: Fixed units playing wrong animations sometimes after loading a new map
- Conquest: Prevent some situations where the player was able to walk backwards on the world map
- Conquest: Commander icon is now shown, instead of Knight, in the "vulnerable" section of unit info UI
- Editor: fix waterfall decoration changing position when switching to Dungeon biome
- Editor: in the unit palette tool, cycling through neutral faction does not reset the current selection to Soldier anymore
- Editor: fix ghost shadows when switching maps in the campaign map editor
- Editor: fixed cutscene dialogue box cutting through overlapping UI elements
- Editor: fixed unit facing option not working correctly if language isn't set to English
- Editor: Fixed crash when trying to edit properties of treasure chest


1.2.6 Patch Notes

- Japanese language added
- Fix occasional crash when loading into conquest maps, or launching maps from the editor
- Fix movement of Pegasus and Turtle units when ambushed in fog of war. These units are allowed to move into FoW if the target tile is not blocked. If it is, the unit is considered "ambushed" and placed on the last free tile in its path of movement.
- Fix all HQ structures, not just the one of the current player, regaining health on each turn
- Fix map design issues in Pearlescent Valley
- No more combat preview tooltips or target highlights for enemy units not in line of sight of Riflemen
- Objective texts are now updated properly when changing the language during a match
- Tooltips in the unit info UI now always use the correct commander icon
- Audio: changing tabs in codex does not play the sound FX twice
- Audio: stop active music track when loading map editor
- Audio: fix double sound FX with interaction menu in maps with free movement
- Fixed quick play rating sometimes not updated if first player abandons the match (note: this is a server-side change and has been patched for *all* versions already)
- Fixed bug which could cause performance problems and crashes when stacking buffs on units, for example with ranged units holding an attack boosting item and Emeric's tier 2 groove
- Tenri's groove can not target kraken, its tentacles, and tentacled units anymore
- Tornado and push/pull abilities can not target immovable units anymore, for example the crystal spawned by the Twins' groove
- Fixed list of units (tentacles, crystals spawned by Twins) not convertible by Elodies groove
- Fixed Pistils tier 2 groove behaving weirdly when used by AI
- Neutral structures do not take damage anymore by slamming units into them
- Fixed graphics effect of tentacles wrapped around units not being removed sometimes
- Fixed bug in "The General" mission which could cause a story dialogue to be skipped
- Fixed scripting bug which could cause bridges fail to spawn in "A Great Fall"
- The correct weather setting is now shown in match info of a multiplayer lobby
- Updated incorrect description texts of Nuru and Twins on commander selection screen
- Fixed exit confirmation dialog opened twice when pressing ESC key in title screen
- Fixed crash rendering preview image for custom maps in map selection screen
- Fixed crash trying to run misconfigured unit actions on custom maps
- Conquest: Fixed various bugs with the kraken mini boss and its tentacles
- Conquest: Fixed smoke screen effect persisting until end of map
- Conquest: Fixed issues caused by units loaded into transport units. Units are now unloaded automatically when progressing to the next event.
- Conquest: Fixed units playing wrong animations sometimes after loading a new map
- Conquest: Prevent some situations where the player was able to walk backwards on the world map
- Conquest: Commander icon is now shown, instead of Knight, in the "vulnerable" section of unit info UI
- Editor: fix waterfall decoration changing position when switching to Dungeon biome
- Editor: in the unit palette tool, cycling through neutral faction does not reset the current selection to Soldier anymore
- Editor: fix ghost shadows when switching maps in the campaign map editor
- Editor: fixed cutscene dialogue box cutting through overlapping UI elements
- Editor: fixed unit facing option not working correctly if language isn't set to English
- Editor: Fixed crash when trying to edit properties of treasure chest