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Wargroove 2 News

Play the Wargroove 2 Demo during Steam Next Fest!

Hi everyone! 👋
We’re excited to announce that Wargroove 2 will be taking part in this Steam Next Fest. That means you’ll be able to play the demo from June 19th - 26th, starting at 10am PDT / 1pm EDT / 6pm BST / 7pm CEST / 2am JST / 1am CST.

The demo will be playable in English, French, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese (Japanese players, we'll have news for you soon!).

In this demo, we’re giving you a look at Conquest, a single-player roguelike mode completely new to Wargroove 2, as well as access to online and local co-op Multiplayer skirmishes! If you played the PAX Wargroove 2 demo, fear not, we’re made some changes based on initial player feedback and have new commanders on the roster: Caesar, Mercia, Emeric and Dark Mercia.

Check out the Steam Next Fest demo teaser trailer here:
[previewyoutube][/previewyoutube]

⚔ What’s Conquest mode?
Hands up if you crave permadeath! 🙌 In Conquest, you’ll take on quick-paced, bite-sized battles where every choice is permanent. Once you’ve selected your starting troop, plan your route to victory as you take on a series of challenges leading up to the demo’s boss.
The Steam Next Fest demo is, of course, an early snapshot of what you can expect from Conquest mode in the full game - with more trials to unlock with various Commanders, as you climb the ranks of this new challenging game mode!



đŸ€” What’s changed since the PAX East demo build?
We’ve made a few exciting changes to the build since our PAX demo, which we did a progress update on last month. Those changes are finally ready, with a changelist that includes:

  • Lucky Coins (previously Blessings) are permanent
  • Instead of one commander, you pick your commander at the beginning of the conquest. 5 commanders in total available. Selection is randomized.
  • New items
  • Rebalanced progression in conquest mode
  • Conquest is a bit longer overall (2 elite fights)
  • New events (there's a couple of new mystery events, merchant events and heal events)
  • Dedicated recruit events (with randomized capacities)
  • Lots of UI Tweaks + new UI elements
  • Improved controller support
  • Free Move mode has been added: In non-combat maps you can move around freely without turns.
  • Improved/fixed AI in Fog of War (they don't cheat quite as directly any more)




🎼 How do I start a Multiplayer game?
In this demo you can play both Online and Local Multiplayer modes with up to 4 players, with a limited number of Commanders old and new alike at your disposal (you might notice though that we’re keeping a few a secret for now!)

To kickstart a match, select ‘Multiplayer’ from the menu and select either Local or Online. For an Online match, you can join a friend’s match by selecting the button to the bottom right and join with a code, or host a New Match and have a friend (or stranger!) join your game.
Looking for people to play with? Join our Discord and find folks who want to play!



Twitch Integration
This demo build also has Twitch integration using Wargroove 2's new unit renaming feature! Simply select the Twitch icon at the bottom left of the title screen and authorize "Wargroove 2". When you spawn or recruit a new unit, it will be bestowed a name from a lovely participant in your Twitch chat!

👀 What else will be in the full game?
  • 6 Factions with 22 Commanders
  • 3 Campaigns, interwoven by an explosive conclusion
  • 5 new units, bringing the total unit types to 26
  • Conquest mode - the new roguelike game mode
  • Local and Online Multiplayer
  • Map & custom campaign creation tools
  • Original OST by Dale North
  • French, German, Spanish, Japanese, Brazilian Portuguese, Russian, and Simplified Chinese localisation


đŸ—Ș Where can I share feedback?
Thank you for checking out our game! Please feel free to share any demo feedback you have in this Steam Forums thread. If you enjoyed the demo, and want to find out more about Wargroove 2, find us on Twitter or come and join the official Wargroove Discord. The development team often pops in to answer questions and share insights on the game’s development. Lastly, be sure to wishlist the game for notification as soon as the full game is available later this year!

https://store.steampowered.com/app/1346020/Wargroove_2/

Enjoy the demo!
-Chucklefish & Robotality

Commander Spotlight: Nadia the Pirate

Ahoy mateys!

I’m Hassan, the Narrative Designer on Wargroove 2! I’ve been responsible for expanding Aurania and the events happening within it since the first Wargroove. I’ve also led the charge in building the journeys of the new Commanders and factions we’ll meet in Wargroove 2!

When we revealed Wargroove 2 back in March, we also introduced the latest Commander to the Wargroove roster: Nadia, a notorious pirate known to her enemies as Captain Firebird.



[h2]About Nadia[/h2]

Hailing from the Saffron Isles, Nadia leads a formidable crew of pirates who are feared for their ruthless raids and plundering of the islands surrounding Aurania. During Wargroove 2’s campaign you’ll get acquainted with Nadia’s crewmates, including the wanted men Janjak “The Ripper”, and the grinning devil Aki the “Akuma”.

Nadia and her crew often run afoul of the Heavensong Navy, who have several bounties out for Nadia and her rivals. But despite Heavensong’s bravado, they are still to this day terrified at the sight of the pirates’ skull and crossbones flag -iIt wasn’t long ago after all that Heavensong’s previous Emperor was killed by an army of undead skeletons.

While some commanders might prefer to stay back and let their armies do the dirty work, Nadia fearlessly charges into battle, wielding her signature flamethrower and striking fear into the hearts of her enemies, who believe she can command the sea itself.



[h2]Groove[/h2]

Nadia's Groove revolves around her flamethrower, which becomes increasingly powerful as it charges up. At tier 1, it can deal significant damage to a few enemies in close proximity. However, once fully charged, it becomes an unstoppable force, leaving a trail of scorch marks and burn damage in its wake.

Playing as Nadia requires a strategic approach, balancing the risks of putting her on the frontline with the rewards of her devastating attacks. But for those who are up for the challenge, she is an exciting and formidable addition to the Wargroove 2 roster.



Fun fact: Before Nadia had a flamethrower, she had a pet parrot! While we would have loved to keep this addition, once the flamethrower came into play we found Nadia had too many moving elements for the parrot to stay feasible. We miss you, dear parrot!



But while the parrot is no more, you might have already caught glimpses of Nadia’s pet battlepig named Nufnuf! đŸ· Pigs are basically the same as having a pet dog, right? Maybe we’ll share more on Nufnuf in a full Pirate Faction blog deepdive!

Thanks for reading, and we hope you’ll enjoy getting to know Nadia more when Wargroove 2 releases. In the meantime, we’ll have many more delightful development updates over on the Wargroove Twitter account, and our official Discord server.

Until next time!

- Robotality & Chucklefish

https://store.steampowered.com/app/1346020/Wargroove_2/

The Conquest to Make our Own Roguelike!

Hi everyone!

Stefan here, the Lead Game Designer on Wargroove 2! I’m really happy to be the first on the Robotality team to bring our own voice to the Wargroove Dev Blog, and we’re excited to bring you all the juicy details and deep dives into what’s new in Wargroove 2.

It’s been a busy month for Chucklefish and the Robotality team. After announcing Wargroove 2 in March, we made our way to PAX East with our shiny new demo. It was great to meet members of the Wargroove community in person and we received a lot of valuable feedback for the in-development Conquest Mode. Players on Steam also had the opportunity to give the new game-mode a try and we’ve been left with a to-do list of exciting changes we’ve been digging into!



Today, I want to dive a little into what Conquest Mode is and what changes we’re hoping to make in the future! In the demo we played as Nadia, a fiery pirate wielding a ferocious flamethrower. We’ll be doing a deepdive into the latest sea-faring Commander to join the roster in the near-future!

Conquest Mode is our take on a turn-based strategy roguelike experience using the well established Wargroove formula (with a Robotality twist!). It’s a single player game mode that offers lots of replayability and a chance to truly master turn based mechanics by ramping up the ante and putting player’s strategic abilities to the test.

Some goals for Conquest Mode include:

  • Battle through a randomly generated series of quick paced bite-sized skirmishes.
  • Your army is persistent: if you lose a unit, they will not respawn in the next map.
  • Encounter mystery events where you can gain recruits, unique items or gold.
  • Select between a pool of possible starting troops and build a strategy that assures your route to victory.
  • Take on increasingly challenging trials by unlocking new Commanders.




The PAX demo was our opportunity to put our ideas to the test. We had amazing feedback from members of the community who felt like the additional challenge, replayability and unique take on this old formula brings something new and exciting. So thank you to everyone who played, and especially to those who took the time to leave feedback, it means a lot to us!

There’s a few things we hope to address in upcoming iterations of conquest mode. Most notably:

  • Giving the player more choices. Instead of a single blessing at the beginning, we want players to have multiple opportunities to refresh their army and gain new perks. We also hope to offer more variety in starting troops so players can test out a range of armies to progress through a conquest, offering even more replayability than before!
  • Make blessings permanent, so future recruits benefit from perks the player has gained earlier in a run.
  • Improve the UX on the Conquest Mode screen. The map screen didn’t work as we’d hoped in communicating where players could go next – we aim to give the Conquest map a bit of a face lift to make it easier to plan the next move. We’ll also be reworking the controller support on this screen again to improve its functionality.
  • Improve fog of war. No more cheating AI!


This is the first of many updates to come! Other than conquest mode, the team have been busy making each of Wargroove 2’s campaigns a pixel-perfect experience. If you want updates on future developments, be sure to follow us on the Wargroove Twitter or our Discord.

Next time, we’ll be deep diving into our new Commander, Nadia – with some details about her story and what strategies she offers!

- Robotality & Chucklefish



https://store.steampowered.com/app/1346020/Wargroove_2/

A demo of Wargroove 2's roguelike mode is available for the weekend

I somehow missed the news two weeks ago that Wargroove 2 was on the way. The actual successor to a spiritual successor to Advance Wars, Wargroove 2 is another 2D turn-based strategy game, but with new factions, a new roguelike mode, and a new co-developer.


There's also a demo available to play right now, although only until the end of the weekend.


Read more

Conquest Mode Demo Available Now

Hi everyone!

We're in Boston attending our very first PAX East and wanted to share with you all our very first look at Wargroove 2, with a special demo showing off Conquest Mode. If you haven't heard about it yet, Conquest is completely new to Wargroove 2, offering a single-player rogue-like experience.

In these quick-paced, bite-sized battles every choice is permanent. Gold and health carry from skirmish to skirmish, and no unit is dispensable. For the PAX East demo, you’ll be able test out our new Commander from the Saffron Island Rebels - Nadia. Once you've selected your starting troop, plan your route to victory as you take on a series of challenges and leading up to the demo's boss.



While this is an early snapshot, in the full version of Conquest mode at launch you can expect to unlock and take on new trials with various Commanders as you climb the ranks of this challenging roguelike game mode.

You can play the demo from March 23rd - 26th on Steam, or in person at the PAX East Chucklefish booth. Wargroove 2 is in development and we would love to get your feedback - please share your thoughts in the Steam Forums or via the Wargroove Discord.

Enjoy!

https://store.steampowered.com/app/1346020/Wargroove_2/

Don't forget, Wargroove 2 isn't just about Conquest mode - the full game will include:
  • 6 Factions with 22 Commanders
  • 3 campaigns, interwoven by an explosive conclusion
  • 5 new units, bringing the total unit types to 26
  • New game mode: Conquest mode
  • Local and Online multiplayer
  • Map & custom campaign creation tools
  • Original OST by Dale North
  • French, German, Spanish, Japanese, Brazilian Portuguese, Russian, and Simplified Chinese localisation


Check out the reveal trailer:
[previewyoutube][/previewyoutube]