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Wargroove 2 News

Wargroove 2: What’s Next?

Hey everyone!

What a week! Thank you all so much for the amazing response to Wargroove 2 - if you’ve missed it, our Discord has been buzzing with activity and excitement for the return of Wargroove 2, and we’ve loved hearing all the feedback you have to share!

EGX

Don’t forget! We’re at EGX this weekend with a new demo. If you’re coming to the show, you can try the Campaign Prologue, Conquest Mode or try your skills in Multiplayer! You'll find us in the Rezzed Zone under the Chucklefish Banner.



Bugs & Feedback

Thanks to everyone in the community who has been helping us scout out those pesky launch-period bugs. Our primary focus right now is to get these out to our players as soon as possible. We will also be focusing on accessibility and quality of life changes to make Wargroove 2 a better experience for all players. All patches will be pushed to PC & Nintendo Switch simultaneously to maintain crossplay compatibility, which means we have to wait for some certification approvals before these fixes can go live.

If you’d like to try out the latest changes any sooner, we’ve created a preview branch on Steam where the developers are fixing all the latest reported fixes. Simply go to your Steam Library and right click Wargroove 2 > Properties > Betas and select “preview - Public preview version from the dropdown.

In the long term, we are planning to continue to address balancing and implement feedback from the community - especially when it comes to multiplayer and conquest mode balancing and improvements. We’re watching all the discussions happening on the Steam Forums and in the Wargroove Discord so if you have any feedback, please be sure to let us know in either of those places!

Features - what’s next?

While the next couple of patches will be focused on ironing out the last of the bugs and getting people into the game & editor with as little friction as possible, we’ve also already decided on some features we’d be excited to bring to the community in the coming months.

We’ll be giving the multiplayer a lot of love. We hear you, and we think Wargroove 2 could become one of the best TBS multiplayer experiences out there. We’re planning updates in future that give players more timer options, show players their current rankings and improved matchmaking functionality.

We’ll also be giving some more love to Conquest. On top of balancing changes, we’ve got some other bits planned to improve the overall experience of Conquest and make it more engaging to players. We’re prioritising multiplayer for the time-being, but we’ll be back soon with some exciting updates in the future! Also Modders, we’ve not forgotten about you. Watch this space for some updates soon!

Fan Art

Some players in the community have also started creating some fan art - check out our Discord to see how they’re coming along!

Wargroove 2 is Out Now!



Hi folks!

Caoimhe here, Senior Producer on Wargroove 2! After 3 years of development, I’m happy to let you all know that Wargroove 2 is out now on PC & Nintendo Switch!

[previewyoutube][/previewyoutube]

We’re so happy to be bringing you a whole host of new content including new factions, stories, units, in-depth editor tools, and our brand-new roguelike mode, Conquest!

Today we’re launching in English, French, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese. Japanese will follow very shortly! Stay tuned to our Twitter and blog for the latest updates.

Wargroove 2 has been a delight to make. The team has been working on the game since May 2020 while many of us were locked down and unable to leave our homes. Throughout Wargroove 2’s development, I have found such joy, camaraderie, and inspiration from my fellow developers. To Robotality and the rest of the development team: I am proud and honored to have been part of this journey with you.

We’ve been overwhelmed by the positive critical reception that Wargroove 2 has received so far, and are pleased to have been able to improve on the foundation the Chucklefish team built during the first Wargroove. Taking on this sequel was indeed a colossal task, but we're absolutely thrilled to have done it the justice it deserves. We're excited to see how far we've come and can't wait for you to join us on this journey!



Players can grab Wargroove 2 today on PC & Nintendo Switch. While you don’t need to know the story of the first Wargroove to hop into Wargroove 2, you can also grab the Wargroove Bundle that has both games for a cheeky 10% off.

Oh, and great news - Wargroove 2 supports crossplay! If you're on the hunt for fellow strategy enthusiasts to game with, why not drop by our official Wargroove Discord? It's the perfect place to make new pals and challenge some formidable foes.

Already marched into the world of Wargroove 2? We'd love to hear your thoughts! If you have any feedback or suggestions, don't hesitate to share them with us in this Steam Forum thread. Your input helps us make the game even better, so let's hear it!

Finally, thank you again for all of your support whilst we were making this game. See you on the battlefield and enjoy! 🐭

Caoimhe & The Robotality team

https://store.steampowered.com/app/1346020/Wargroove_2/

Save the Rat!

Hello Wargroove fans!

I’m Hassan, the creative mind behind the story of Wargroove 2 here to share some insights into my writing process and behind-the-scenes look at what to be expected in the Campaign. We’re not far from the launch day now, so strap in to one of the more spoilery Dev Blogs. If you want no expectations of what the stories might be about, not all of this blog may be for you. If you’d like to know a little of the thinking behind the story and what was left to work with from Wargroove, read on!

Also, don't forget we have an AMA session happening today, pop on in on Wednesday, 4th October at 17:00 BST / 7:00 PDT / 10:00 EDT and ask us all about the development of Wargroove 2!


Picking up the narrative thread from where the first Wargroove left off was a huge challenge - one I was truly excited to sink my teeth into! With the first game wrapping up so neatly and all the characters becoming the best of friends, creating fresh conflict required some brainstorming. It wasn’t enough to simply rely on poking at old faction wounds. I had to bring something new to the table whilst ensuring fans of the original game got to see their favorite Commanders step back into the spotlight.

The lore and worldbuilding of the factions and Aurania left a lot to play with. Wargroove scratched the surface of Cacophony tech. There was a whole lot left unsaid about the ancient civilizations of Cacophony and Silmor, not to mention what might dwell in the neighboring regions of Aurania.

When we first considered returning to the vibrant landscape of Aurania, we toyed with the idea of introducing a subterranean species, unknown to its surface-dwelling inhabitants. We imagined Tolkien-esque dwarves or even a slinky, sneaky cat faction living right under the noses of the Commanders of Wargroove 1. However, we realized that this concept didn't quite sync with the existing lore, which didn't permit a secret new faction to reside so nearby.

Then, inspiration struck in the form of Terry Pratchett's captivating stories. We found the concept of anthropomorphic mice an excellent thematic fit for the Wargroove universe. Plus, let's be honest, they're pretty cool! So, we decided to bring these adventurous mice-folk into the fold, and we're sure you'll find them as fun to hang out with as much as we have.



Though, the solution to creating conflict didn’t just reside in adding new factions. We also imagined whole new overseas locations, and a deeper delve into the rich lore and world-building that formed the backbone of Wargroove. If you've been aboard the Wargroove 2 ship since its initial reveal back in March, you'll remember our introduction of a new Commander: Nadia, aka Captain Firebird. This notorious pirate is a force to be reckoned with and adds a fiery spark to the Wargroove roster. If you’d like a refresher, check out my previous spotlight on the dreaded Captain Firebird.

Nadia's creation actually started with her design. Our artist, Midio, drew inspiration from the Brazilian women he grew up around to create her, and even looked to female pirates from South America.

After getting well-acquainted with Brazilian culture and its people through extensive research, I felt I was able to craft authentic lore and dialogue for Nadia and her crew. Her character is a testament to the rich tapestry of influences that makes up the world of Wargroove 2. But hey, we won't spoil it all for you. Here's a sneak peek into each campaign's premise, without giving away too much (consider this your spoiler alert if you prefer to plunge into the game knowing absolutely nothing).


Prologue
Meet Lytra, a Faahri mage whose lack of magic skills are only made up for by her hearing ability. Lytra’s pretty new to this whole army-expedition thing, but at least she has role models like Pistil Samt-Al Raas to guide her! Arriving in Aurania on an information-gathering mission, Lytra is eager to please, and easy to manipulate.
Breaking Grounds
Breaking Ground is the first campaign which carries straight on from the Prologue and continues the story of the Faahri. I’m not going to go along and spoil every little detail for you, but I will say Lytra finds more than just a role model in Pistil when she meets Rhombus Nadir or “Rhomb” for short. Guided by the gentle General’s grace and strength, Lytra learns much about what it is to be a fellow Commander.
Rising Tides
Wulfar is tasked by Mercia and Emeric with finding out exactly what the Heavensong Empire is up to. When they ask him to travel to the eastern colonies, Wulfar gets his sea legs, but his motives are a little more personal than they initially seem! The journey brings him face-to-face with the notorious Captain Firebird and her pirate crew, who've been wreaking havoc for Ryota and his army.
Dark Skies
While enjoying a sleepover in the safety of Cherrystone Castle, Errol, Orla and Koji intercept a mysterious distress call from the South. With their ally in need, they form the Rescue Squad - a troop of daring friends, ready for anything! With the courage only teenagers could muster, the trio take to the skies and journey to the icy-realm of Felheim.
……
…?

I came into the project as a huge fan of the first Wargroove, and I’m glad I was able to expand and explore on the lore already established by Chucklefish.

Launch-day is looming ever-closer, if you’d like to reacquaint yourself with Wargroove and its story, check out the Wargroove Wiki - with a whole Lore page dedicated to some information you might find useful when playing Wargroove 2!

Remember, it’s your LAST CHANCE to get 20% off on Wargroove 2 ahead of launch. Get it while the discount’s hot!

https://store.steampowered.com/app/1346020/Wargroove_2/

Have fun,
Hassan

Pre-order the Wargroove 1 + 2 Bundle Now!

Hey Groove gang,

The excitement for the Wargroove 2 launch is building! Launch day is looming ever closer and we can't wait to welcome old and new turn-based strategy fans alike back into the world of Aurania. Don't forget, Wargroove 2 launches on the 5th of October on PC & Nintendo Switch! Pre-order Wargroove 2 today for a 20% discount!



Wargroove is well and truly back! To celebrate, we've packaged Wargroove 1 + 2 together in a Steam Bundle, currently available at a discount until the 5th October!



Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and battle warring factions. Design and share maps, cut-scenes and campaigns with editors and customization tools.

Embark on an all-new adventure in Wargroove 2, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders and utilise their new tiered ‘groove’ ability system to sway the fight in your favour.

https://store.steampowered.com/bundle/34659/Wargroove__Wargroove_2_Bundle/

Wargroove 2 coming October 5th!

Wassup Groove Gang,

Exciting news!
During the September Nintendo Direct we announced that the much-awaited sequel to our beloved turn-based strategy game, Wargroove 2, is set to march on to PC and Nintendo Switch October 5th 2023. And even better, pre-orders have commenced with a 20% discount here on Steam and in the Nintendo Europe and America eShops!

For a sneak peek into the action-packed world of Wargroove 2 and an exclusive look at the new faction, the Faahri Republic, check out the official announcement trailer.

[previewyoutube][/previewyoutube]

Wargroove 2 takes all the elements players adored in the original game - the charming pixel art, the big-brain turn-based combat - and amps it up several notches. Say hello to 2 new playable factions, meet new Commanders, and brace yourself to embark on three new interlacing campaigns: Breaking Grounds, Rising Tides and Dark Skies.

We also revealed the latest faction coming to Wargroove 2: The Faahri Republic. A nation of curious mouse-folk who have landed in Aurania on a scholarly expedition. What the Faahri Republic lacks in military experience, they more than make up for with academic theory. Equipped with mysterious crystal technology, Commanders Lytra, Pistil, and Rhomb must work together in pursuit of information for their mysterious benefactors.



What's more, Wargroove 2 introduces a Supercharged Groove system, giving you an upper hand in turning the tide of battle to your favour. But if you're up for a true test of your tactical genius, the all-new roguelike game mode 'Conquest' awaits you.

About Wargroove 2
Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!

  • An all-new Wargroove adventure for new recruits and veteran wardogs alike!
  • Return to the frontline with new Commanders, as mysterious new factions join the fight
  • Supercharge your Commander's Groove with a newly updated Groove system
  • Follow three new Campaign arcs, interwoven in a fierce conclusion
  • Battle with or against your friends in Co-Op & Multiplayer mode, locally or online for up to four players
  • Put your strategic abilities to the test with a new roguelike mode - Conquest!
  • Develop new tactics with five new unit types to master
  • Level-up ordinary units by picking up special items
  • Battle after dark with new night mode
  • Get more creative than ever with new & improved map, campaign & cutscene editors
  • Captivating soundtrack written by composer Dale North (River City Girls 1 & 2, RWBY Arrowfell, Alchemic Cutie)


Wargroove 2 is coming to PC and Nintendo Switch on 5 October 2023 priced at $19.99 / £16.75 / €19.49.

Strap on your strongest boots and prepare to march into the wonderful world of Wargroove 2 this October! Get your pre-orders in, and gear up for an unforgettable strategic journey that’s bigger, better, and groovier.

https://store.steampowered.com/app/1346020/Wargroove_2/

Join our Discord community to catch up on the latest Wargroove 2 news and join the strategy fans replaying Wargroove ahead of the big day!