1. Wargroove 2
  2. News

Wargroove 2 News

Patch Update - v1.2.3 is Now Live

Hi everyone!

We hope you've been enjoying Wargroove 2 so far. Since the launch, the dev team at Robotality has been working on patch updates addressing your initial feedback, but we're also looking into bigger updates for Multiplayer, Conquest mode, and modding - you can read more about that in our previous blog post!

We also wanted to say a quick thank you to everyone who came by the Chucklefish stand at EGX over the weekend to play Wargroove 2. It was fantastic to celebrate the release by getting to meet some of the community and having a chance to see players enjoying the game in person. As a majority remote development team, it was also a special occasion for us, as it meant the dev team could celebrate all together in the same room! đŸ„ł



v1.2.3 is now live on both Steam & Nintendo Switch, with cross-play enabled.

[h2]Changelog Version 1.2.3[/h2]
- Fixed softlock that could occur at the end of "Perfectly Natural"
- Fixed softlock if you had more than one Commander present at the end of a Conquest.
- Fixed crash that could occur during "High Noon"
- Fixed crash that could occur when the twin's groove despawned
- Fixed a crash when spectating a game that finishes
- Fixed a crash on double clicking on Campaign selection screen
- Fixed crash when a unit was blocking Koji during optional objective sequence in "Cry for Help"
- Fixed issue that could cause player to lose during "Perfectly Natural" even though they should've won
- Fixed issue that could cause random unit disappearing when the twin's groove despawned
- Fixed an issue that caused trigger actions to not be scrollable in the editor when using controllers
- Multiplayer Map: Harmonious Hideout now has both parties with trebuchets enabled
- Fixed bug that caused bonus star not to be applied in "A Great Fall"
- Fixed pointer arrow not disappearing in "..." mission during Dark Skies campaign
- Fixed player wrongly being awarded optional objective in "Capn' Sourcheeks" when they have not succeeded in achieving this
- Fixed a bug that caused Phil & Cylinder not fading in properly during a cutscene
- Fixed optional objective not being awarded in "Return to Eight-Arm Bay"
- Fixed spelling error in the objective of "Return to Eight-Arm Bay"
- Fixed asterisk in Pirate Harpoon Ship Entry
- Fixed Shosa's name label during cutscene
- Added a bunch of backgrounds and assets to the cutscene editor that appear in the campaign
- Commander-less factions are now available in the editor to use
- Fixed a missing objective string in "..." during the Dark Skies campaign
- Fixed a rouge pixel in the road tileset assets
- Fixed an issue that made some selections in multiplayer settings hard to navigate with a controller
- Fixed visual defects in the castle of "Cry for Help"
- Fix crash bug that occurred when using Wulfar's supercharged groove in Fog of War
- Fixed a softlock that could occur in "A Great Fall"
- Fixed UI location still being visible at the end of "A Great Fall"
- Fixed crash that could occur with Kraken's tentacle ability
- Elodie can no longer target tentacles with her groove.
- Frog AI will now respect Fog of War
- Conquest: Fixed wrong tile info visible in some merchant events
- Conquest: All towers now have 4 tiles for spawning air troopers.
- Conquest: Fixed issue that caused Caesar's movement buff in supercharged groove to stay past current level
- Conquest: Fixed mages spawning outside the map's border in certain maps

[h2]Upcoming Patches[/h2]
We're already working on the next patch, which we'll be sharing on the Preview branch - you can find out more about it in the Preview Builds & Changelog Steam Forums thread. This beta branch will always have the most recent build with fixes and improvements, but it may also include some new bugs not on the main branch. Please also keep in mind you can only play multiplayer with other players that are using the preview branch.

Thanks all!

Wargroove 2: What’s Next?

Hey everyone!

What a week! Thank you all so much for the amazing response to Wargroove 2 - if you’ve missed it, our Discord has been buzzing with activity and excitement for the return of Wargroove 2, and we’ve loved hearing all the feedback you have to share!

EGX

Don’t forget! We’re at EGX this weekend with a new demo. If you’re coming to the show, you can try the Campaign Prologue, Conquest Mode or try your skills in Multiplayer! You'll find us in the Rezzed Zone under the Chucklefish Banner.



Bugs & Feedback

Thanks to everyone in the community who has been helping us scout out those pesky launch-period bugs. Our primary focus right now is to get these out to our players as soon as possible. We will also be focusing on accessibility and quality of life changes to make Wargroove 2 a better experience for all players. All patches will be pushed to PC & Nintendo Switch simultaneously to maintain crossplay compatibility, which means we have to wait for some certification approvals before these fixes can go live.

If you’d like to try out the latest changes any sooner, we’ve created a preview branch on Steam where the developers are fixing all the latest reported fixes. Simply go to your Steam Library and right click Wargroove 2 > Properties > Betas and select “preview - Public preview version from the dropdown.

In the long term, we are planning to continue to address balancing and implement feedback from the community - especially when it comes to multiplayer and conquest mode balancing and improvements. We’re watching all the discussions happening on the Steam Forums and in the Wargroove Discord so if you have any feedback, please be sure to let us know in either of those places!

Features - what’s next?

While the next couple of patches will be focused on ironing out the last of the bugs and getting people into the game & editor with as little friction as possible, we’ve also already decided on some features we’d be excited to bring to the community in the coming months.

We’ll be giving the multiplayer a lot of love. We hear you, and we think Wargroove 2 could become one of the best TBS multiplayer experiences out there. We’re planning updates in future that give players more timer options, show players their current rankings and improved matchmaking functionality.

We’ll also be giving some more love to Conquest. On top of balancing changes, we’ve got some other bits planned to improve the overall experience of Conquest and make it more engaging to players. We’re prioritising multiplayer for the time-being, but we’ll be back soon with some exciting updates in the future! Also Modders, we’ve not forgotten about you. Watch this space for some updates soon!

Fan Art

Some players in the community have also started creating some fan art - check out our Discord to see how they’re coming along!

Wargroove 2 is Out Now!



Hi folks!

Caoimhe here, Senior Producer on Wargroove 2! After 3 years of development, I’m happy to let you all know that Wargroove 2 is out now on PC & Nintendo Switch!

[previewyoutube][/previewyoutube]

We’re so happy to be bringing you a whole host of new content including new factions, stories, units, in-depth editor tools, and our brand-new roguelike mode, Conquest!

Today we’re launching in English, French, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese. Japanese will follow very shortly! Stay tuned to our Twitter and blog for the latest updates.

Wargroove 2 has been a delight to make. The team has been working on the game since May 2020 while many of us were locked down and unable to leave our homes. Throughout Wargroove 2’s development, I have found such joy, camaraderie, and inspiration from my fellow developers. To Robotality and the rest of the development team: I am proud and honored to have been part of this journey with you.

We’ve been overwhelmed by the positive critical reception that Wargroove 2 has received so far, and are pleased to have been able to improve on the foundation the Chucklefish team built during the first Wargroove. Taking on this sequel was indeed a colossal task, but we're absolutely thrilled to have done it the justice it deserves. We're excited to see how far we've come and can't wait for you to join us on this journey!



Players can grab Wargroove 2 today on PC & Nintendo Switch. While you don’t need to know the story of the first Wargroove to hop into Wargroove 2, you can also grab the Wargroove Bundle that has both games for a cheeky 10% off.

Oh, and great news - Wargroove 2 supports crossplay! If you're on the hunt for fellow strategy enthusiasts to game with, why not drop by our official Wargroove Discord? It's the perfect place to make new pals and challenge some formidable foes.

Already marched into the world of Wargroove 2? We'd love to hear your thoughts! If you have any feedback or suggestions, don't hesitate to share them with us in this Steam Forum thread. Your input helps us make the game even better, so let's hear it!

Finally, thank you again for all of your support whilst we were making this game. See you on the battlefield and enjoy! 🐭

Caoimhe & The Robotality team

https://store.steampowered.com/app/1346020/Wargroove_2/

Save the Rat!

Hello Wargroove fans!

I’m Hassan, the creative mind behind the story of Wargroove 2 here to share some insights into my writing process and behind-the-scenes look at what to be expected in the Campaign. We’re not far from the launch day now, so strap in to one of the more spoilery Dev Blogs. If you want no expectations of what the stories might be about, not all of this blog may be for you. If you’d like to know a little of the thinking behind the story and what was left to work with from Wargroove, read on!

Also, don't forget we have an AMA session happening today, pop on in on Wednesday, 4th October at 17:00 BST / 7:00 PDT / 10:00 EDT and ask us all about the development of Wargroove 2!


Picking up the narrative thread from where the first Wargroove left off was a huge challenge - one I was truly excited to sink my teeth into! With the first game wrapping up so neatly and all the characters becoming the best of friends, creating fresh conflict required some brainstorming. It wasn’t enough to simply rely on poking at old faction wounds. I had to bring something new to the table whilst ensuring fans of the original game got to see their favorite Commanders step back into the spotlight.

The lore and worldbuilding of the factions and Aurania left a lot to play with. Wargroove scratched the surface of Cacophony tech. There was a whole lot left unsaid about the ancient civilizations of Cacophony and Silmor, not to mention what might dwell in the neighboring regions of Aurania.

When we first considered returning to the vibrant landscape of Aurania, we toyed with the idea of introducing a subterranean species, unknown to its surface-dwelling inhabitants. We imagined Tolkien-esque dwarves or even a slinky, sneaky cat faction living right under the noses of the Commanders of Wargroove 1. However, we realized that this concept didn't quite sync with the existing lore, which didn't permit a secret new faction to reside so nearby.

Then, inspiration struck in the form of Terry Pratchett's captivating stories. We found the concept of anthropomorphic mice an excellent thematic fit for the Wargroove universe. Plus, let's be honest, they're pretty cool! So, we decided to bring these adventurous mice-folk into the fold, and we're sure you'll find them as fun to hang out with as much as we have.



Though, the solution to creating conflict didn’t just reside in adding new factions. We also imagined whole new overseas locations, and a deeper delve into the rich lore and world-building that formed the backbone of Wargroove. If you've been aboard the Wargroove 2 ship since its initial reveal back in March, you'll remember our introduction of a new Commander: Nadia, aka Captain Firebird. This notorious pirate is a force to be reckoned with and adds a fiery spark to the Wargroove roster. If you’d like a refresher, check out my previous spotlight on the dreaded Captain Firebird.

Nadia's creation actually started with her design. Our artist, Midio, drew inspiration from the Brazilian women he grew up around to create her, and even looked to female pirates from South America.

After getting well-acquainted with Brazilian culture and its people through extensive research, I felt I was able to craft authentic lore and dialogue for Nadia and her crew. Her character is a testament to the rich tapestry of influences that makes up the world of Wargroove 2. But hey, we won't spoil it all for you. Here's a sneak peek into each campaign's premise, without giving away too much (consider this your spoiler alert if you prefer to plunge into the game knowing absolutely nothing).


Prologue
Meet Lytra, a Faahri mage whose lack of magic skills are only made up for by her hearing ability. Lytra’s pretty new to this whole army-expedition thing, but at least she has role models like Pistil Samt-Al Raas to guide her! Arriving in Aurania on an information-gathering mission, Lytra is eager to please, and easy to manipulate.
Breaking Grounds
Breaking Ground is the first campaign which carries straight on from the Prologue and continues the story of the Faahri. I’m not going to go along and spoil every little detail for you, but I will say Lytra finds more than just a role model in Pistil when she meets Rhombus Nadir or “Rhomb” for short. Guided by the gentle General’s grace and strength, Lytra learns much about what it is to be a fellow Commander.
Rising Tides
Wulfar is tasked by Mercia and Emeric with finding out exactly what the Heavensong Empire is up to. When they ask him to travel to the eastern colonies, Wulfar gets his sea legs, but his motives are a little more personal than they initially seem! The journey brings him face-to-face with the notorious Captain Firebird and her pirate crew, who've been wreaking havoc for Ryota and his army.
Dark Skies
While enjoying a sleepover in the safety of Cherrystone Castle, Errol, Orla and Koji intercept a mysterious distress call from the South. With their ally in need, they form the Rescue Squad - a troop of daring friends, ready for anything! With the courage only teenagers could muster, the trio take to the skies and journey to the icy-realm of Felheim.




?

I came into the project as a huge fan of the first Wargroove, and I’m glad I was able to expand and explore on the lore already established by Chucklefish.

Launch-day is looming ever-closer, if you’d like to reacquaint yourself with Wargroove and its story, check out the Wargroove Wiki - with a whole Lore page dedicated to some information you might find useful when playing Wargroove 2!

Remember, it’s your LAST CHANCE to get 20% off on Wargroove 2 ahead of launch. Get it while the discount’s hot!

https://store.steampowered.com/app/1346020/Wargroove_2/

Have fun,
Hassan

Pre-order the Wargroove 1 + 2 Bundle Now!

Hey Groove gang,

The excitement for the Wargroove 2 launch is building! Launch day is looming ever closer and we can't wait to welcome old and new turn-based strategy fans alike back into the world of Aurania. Don't forget, Wargroove 2 launches on the 5th of October on PC & Nintendo Switch! Pre-order Wargroove 2 today for a 20% discount!



Wargroove is well and truly back! To celebrate, we've packaged Wargroove 1 + 2 together in a Steam Bundle, currently available at a discount until the 5th October!



Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and battle warring factions. Design and share maps, cut-scenes and campaigns with editors and customization tools.

Embark on an all-new adventure in Wargroove 2, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders and utilise their new tiered ‘groove’ ability system to sway the fight in your favour.

https://store.steampowered.com/bundle/34659/Wargroove__Wargroove_2_Bundle/