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Orbital Strike VR News

Update Notes for Feb 5, 2023

Feb 5, 2023
- Fixed connection issue that was preventing new games with players stuck on Transfer Approved.
- Fixed collisions with some client effects.
- Collision physics update. Now centered on player HMD. Required for smooth rotation updates coming soon.

Update notes for Feb 3, 2023: Part 2

Feb 3, 2023

- Added character portraits for campaign comms.
- Fixed potential crash when destroying shield generators.
- Added logging and some defensive fixes to try to hunt down a crash involving the tutorial video player.

Patch notes for Feb 3, 2023

Feb 3, 2023

- Added edge colliders to ships and stations so you can't smooth walk your way out into space.
- Increased the speed limiters around structures and fixed an issue with limiting max speed while boosting around them.

Update notes for Feb 2, #2

Feb 2, 2023

- Fixed small issue with lobby colliders for teleport.
- Removed recenter positional offsets. Rework coming with smooth rotation.
- Fixed issue with players getting stuck on hardlight shields near stations.
- Fixed rotations to point in the right direction for cinematics.

Update notes for Feb 2, 2023

Feb 2, 2023

- Reworked hardlight generators. Inconsistent with the core mechanics. They now operate the same as shield modules so they match what is encountered later in the game.
- Added better tutorials on weapon categories.
- Fixed some colliders on stations that can cause smooth locomotion to get stuck.