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Hexarchy News

Hexarchy 1.2.1089

[h3]Misc[/h3]
  • Charge attacks will now prefer friendly occupied city hexes over non-city hexes


[h3]Fixes[/h3]
  • Fixed an issue where hammer and gold resource gain numbers in the UI could be wrong while events are playing
  • Fixed an issue where the "Cards Added" popup for tech cards could show on the wrong card

October Update - v1.2.1087

[h3]Balance[/h3]
  • Settler cost now increases with number of cities
  • Flank attacks now do 20% splash damage to 1 unit on target hex
  • Flank attacks cause the attacker to take 75% damage


[h3]Misc[/h3]
  • Option for a new map when you hit the Retry button in Skirmish mode
  • Tech tree optimizations
  • Small changes to a few card illustrations
  • Internal optimizations that should improve performance


[h3]Fixes[/h3]
  • Changes that should reduce the number of blank names on leaderboards
  • Fixed an issue where double yield resources would show when viewing the map after a game
  • Fixed an issue where resource icons could flicker when ending your turn
  • Fixed an issue where resource icons could be arranged incorrectly
  • Fixed an issue where network latency could cause your hammer and gold count to be temporarily wrong
  • Fixed an issue where rapidly issuing certain order sequences could cause the flashing disconnect icon to appear

Hexarchy 1.2.1074

[h3]Fixes[/h3]
  • Fixed an issue the last update created with controller support
  • Fixed an issue with the German localization in two card descriptions

Hexarchy 1.2.1073

[h3]Misc[/h3]
  • Added audio cues for enemy units entering your territory, battle victories, and battle defeats
  • Enemy units in your territory are highlighted in red
  • Please Wait notification between turns changed
  • City name panel highlights when mousing over a city to give resources to it



[h3]Fixes[/h3]
  • Random civ selection for Hegemon now works correctly
  • Fixed an issue where sometimes the green text highlight on a card cost wouldn't be reset when drawing a card
  • Fixed an issue in multiplayer where turn timers could desync and cause a disconnection
  • Fixed an issue where Frenzy could not be used on 2 units on the same hex in the same turn
  • Fixed an issue where unit models could show up as the wrong team's color

Hexarchy 1.2.1064

[h3]Misc[/h3]
  • Turn limit reduced for most game lengths
  • Ranked multiplayer games on Continents map type will no longer have a player with their own continent unless all players do
  • Various optimizations that improve late game performance
  • Border growth events are faster without "Fast Events" enabled
  • Shortened title screen load times by a few seconds



[h3]Multiplayer Stats File Changes[/h3]
  • More information is available in the player_stats_.json that is created after a multiplayer game
  • File location: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy
  • Added turn by turn player score breakdowns
  • Added resources gained from an order
  • All research orders are logged, including Great Library researches
  • Orders for buying and selling resources now include the resource bought or sold



[h3]Fixes[/h3]
  • Fixed glitch that could occur when researching at a tech after loading a saved game
  • Fixed a rare issue with AI order generation that could cause the game to get stuck
  • Fixed an error that could occur when clicking the "Retry" button in the menu immediately after a turn starts
  • Fixed issues related to quitting back to title screen immediately after a disconnect
  • Fixed an issue that occurred when East India Company captures a Holy Site
  • Fixed an issue for some text in Korean
  • Various other minor error fixes