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GalCiv IV: Video Dev Blog #12 - Shrimp Syndicate's Economic Banzai!

The Shrimp Syndicate: Masters of Eco-Economics in a Hostile Galaxy


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In the vast expanse of the cosmos, the survival of a civilization hinges on its economic prowess and industrial strength. Today, we delve into the remarkable journey of the Shrimp Syndicate, a faction that has risen from the ashes of ecological disaster to become a beacon of economic success in the galaxy.

I've had the unique opportunity to witness their story unfold, and I'm here to share with you how this civilization has navigated the treacherous waters of Galactic Economics.

[h2]The Rise of the Shrimp Syndicate[/h2]
Imagine a water-world, Coralis, teeming with life, only to be brought to the brink of extinction by a catastrophic ecological crisis. From this world emerged the Shrimp Syndicate, an offshoot of the Manti species, known for their resilience and exceptional craftsmanship. Despite their traumatic past, they've managed to stabilize their food supply and are now looking to the stars, armed with newly acquired Hyperdrive technology.

The Shrimp Syndicate's leader, Waverider, is acutely aware of the delicate balance between industrial growth and environmental preservation. Their traumatic history with ecological damage has ingrained a deep fear and respect for their planet's wellbeing. As they embark on their quest for galactic expansion, they face a dilemma: how to increase their industrial output for exploration and defense while maintaining their world's pristine condition.

[h2]Balancing Growth and Sustainability[/h2]
Coralis is a planet where every citizen contributes to its growth, but the specter of pollution looms large. A mere 7% pollution rate is already causing a significant dip in the population's growth and happiness. Waverider's decree is clear: multiply and prosper, but not at the cost of the planet's health. The Shrimp Syndicate must find a way to develop their industrial capabilities without sullying their sacred spawning pools.

[h2]The Challenge of Limited Industry[/h2]
The Shrimp Syndicate's approach to industry is a lesson in resourcefulness and strategic planning. By harnessing the natural resources of Coralis and carefully arranging their assets, they've managed to create a limited yet efficient industrial base. Probes are sent out into the galaxy in search of mineral-rich worlds and asteroids to bolster their industry without overburdening their homeworld.

[h2]Encounters with the Drengin Empire and Beyond[/h2]
As the Shrimp Syndicate extends its reach into the galaxy, it encounters the Drengin Empire, a civilization with a reputation for malevolence. The Syndicate must tread carefully, as their limited military presence makes them vulnerable to conquest. Waverider's strategy is to seek out more amicable neighbors for trade and technological exchange, hoping to fortify their position against potential threats.

[h2]Diplomacy and Trade: The Path to Prosperity[/h2]
The Shrimp Syndicate's exploratory efforts lead them to the Torians, another aquatic civilization, and the Terran Alliance, known for their diplomatic prowess. These encounters open up new avenues for trade, providing the Syndicate with the economic boost needed to support their burgeoning military force. As trade routes flourish, so does the Syndicate's influence and ability to fund their defense against the encroaching Drengin Empire.

[h2]The Art of Manufacturing and Research[/h2]
The Shrimp Syndicate's success is a testament to their understanding of the intricate relationship between Planetary Input and Output. By maximizing their Manufacturing and Research outputs, they've managed to accelerate their technological advancements and ship production, preparing them for the inevitable conflict with the Drengin Empire.

[h2]The Brink of War[/h2]
As tensions with the Drengin Empire escalate, the Shrimp Syndicate finds itself on the precipice of war. Waverider's leadership and the Syndicate's economic strategies have positioned them to face this challenge head-on. Their commitment to eco-friendly industrial practices and shrewd resource management has set the stage for a showdown that could determine the fate of their civilization.

[h2]The Fate of the Shrimp Syndicate[/h2]
The galaxy watches with bated breath as the Shrimp Syndicate confronts its adversaries. Will their dedication to ecological integrity and economic acumen be enough to safeguard their future? As a gaming journalist, I'm captivated by their story and eagerly anticipate the outcome of their galactic endeavors.


[h2]Play as the Shrimp Syndicate:[/h2]
For those intrigued by the Shrimp Syndicate's journey, you can experience their struggle for survival and prosperity firsthand. Check out the links provided below to access this Civilization in the Steam workshop. The game settings required to recreate this scenario are also included.

https://steamcommunity.com/sharedfiles/filedetails/?id=3156660470

Here are the game options to play the Shrimp Syndicate with similar settings to the tutorial video:
  • Galaxy Difficulty: Normal
  • Game Pacing: Normal
  • Research Rate: Normal
  • Minor Races: Common
  • Hostile Entities: Rare
  • Civilization Proximity: Not too close
  • Galaxy Size: Medium
  • Number of Sectors: Singular
  • Star Frequency: Common
  • Habitable Planets: Common
  • Extreme Planets: Occasional
  • Resources: Occasional
  • Advanced Settings to taste, in the original video I played with Tech Brokering disabled.


Please note that because the game version is changing quite rapidly, we have not included the original save file as it would lack game features from the most recent version of the game. Instead, you're welcome to recreate the game and play it from your own perspective, and bring the Shrimps to victory against the other civilizations in the sector.

Dev Journal #45 - The Torians' New Toys


In recent developer journals, we’ve examined some of the new Improvements and homeworld Events added to the original Centauron sector races introduced in the first Galactic Civilization’s games way back in the mid 1990s. This week, we’ll ask the Torian Regime to step forwards into the spotlight and take a bow, as we examine some of the new tools and toys they get to use in their own efforts towards becoming the greatest galactic civilization!

The Torians were a peaceful Aquatic species that became subjugated by the Drengin Empire very early on in the history of Galactic Civilizations. After fighting a dreadful war of rebellion, they broke free of their shackles and now are free to take their own destiny into their hands. Never again will they be slaves, and their mistrust of those other civilizations in the galaxy lies at the heart of their core skills. Fertile ensures they expand and populate their worlds very quickly, while Unwavering ensures they’re difficult to Culture Flip and have diplomatic abilities to both Persuade and Threaten when necessary.


Let’s take a look at the new Civilization Achievement and Colony Unique Improvements available for construction on Toria (or elsewhere, if you’re patient and have a plan).


First up is The Great School, a magnificent university attended by the smartest of Torians, immediately grants a 50% research boost to the world, allowing rapid traversal of the Tech trees. As a bonus, it’ll give a +1 to All Adjacency Bonus to reflect the utility in placing a university full of academic swots next to your other various economic and industrial zones.


The Tide Pools is a Colony Unique Improvement that provides a +10% bonus to Influence Growth and Approval respectively. Influence Growth can be crucial to fast expansion of borders, while the Approval bonus can help offset those sad feelings that Aquatic Citizens might feel being stuck mining Durantium by hand on a baking hot, dry Volcanic world long after moisturizer cream supplies have run out.


The next Civilization Achievement Improvement available for construction at the beginning of the game is The Grand Resort, a luxurious dream vacation destination for any sentient creature in the galaxy. This provides a 50% bonus to Tourism and +10 Culture Points, with some additional Wealth and Tourism benefits if carefully located. Again, a +2 Level to All Adjacency Level Bonus ensures that the Torians can squeeze even more out of adjacent Districts and Improvements.


Next up is a new homeworld Event that gives the player the choice between three new Improvements to be placed on their homeworld. You don’t get to choose where these go as they are randomly placed, so you’ll need to consider your existing infrastructure when choosing (remember, these Events can be temporarily set aside by clicking on the “Decide Later” arrow at the top right of the Event window, in case you want to go examine your homeworld first).

Note that to balance out getting a powerful and free Improvement, having it randomly placed will shake up your homeworld’s layout a little and perhaps force a rethink of your usual optimal design plan. These can be deleted afterwards if they’re not so useful and placed in a tile you had planned to fill with something even more important.


The Torian Telescope here gives a +10 boost to Sensor Range, and more if located next to other Research Districts or Improvements, while helping to boost those attached zones too.


The Drengin Tech Cache grants the Torians access to some of the advanced technology left behind during the occupation by the Drengin Empire, granting nice early +5 Research Bonus and allowing the Torians to make a tidy profit from manufacturing and selling these in their financial Districts too, granting a Research and Wealth bonus to attached infrastructure.


The Torians were always cultured lot, and picking the Cultural Revival Initiative will give each Citizen born and bred on Toria a +5 Social Skills boost. This is a powerful effect, especially used in tandem with the Tide Pools colony Improvement, allowing the Torians to mitigate many of the worst effects from Crime, Pollution and other effects that hit Approval hard. Another option, perhaps, is to focus their efforts on building a strong core group of Traders, and the increased Income they generate across your empire.

Armed with these new tools in combination, your options as the Torian Regime open up in a big way. Do you leverage their Fertile trait to rapidly expand your territory, utilizing their increased Influence output to peacefully coerce the galaxy into the Torian way of life? Or stay small but technologically advanced, relying on your new high Intelligence and avoiding the jealous gaze of your rivals until the time is right, striking them hard and fast with your deadly fleets before they’ve realized quite how strong you’ve gotten?

Let us know what you think of these improvements, and we’ll catch you next time!

Cheers!

Dev Journal #44 - New Improvements for the Arcean Republic

A couple of weeks ago we took a look at the synthetic Yor Singularity, a civilization of organic-life hating robots with an axe to grind against… well, basically everybody else other than themselves. Playing the bad guy can be fun, but sometimes a civilization can be dangerous without necessarily being so fundamentally malevolent.


This time around we’re going to look at another of the original Civilizations from the Galactic Civilizations series: the Arcean Republic, a carbon-based species of 12 foot tall warriors gifted with nobility and a stalwart, keen-sighted sense of honour. It was the Arceans that spread the Stargate technology to the other civilizations in the Centauron region of space, beginning the great race for galactic supremacy and unleashing the dreadful might of the Drengin Empire upon the sector, a move that ultimately led to their own conquest and subjugation. Liberated once more, and led by a great leader of the resistance to the Drengin occupation, Lord Verga, the Arceans are ready to take their place on the galactic stage once again!

Like the Yor Singularity, the Arcean Republic have some nifty new Improvements available at the start of the game.


The first is the World Engine, an enormous power generator boasting a huge +20% Manufacturing boost and an adjacency bonus of +3 to Manufacturing and Military. Standing as a mighty centerpiece of the Arcean’s industrial might, these powerful bonuses do come at the cost of a huge increase in Pollution and a hefty monthly running expense of +3 Maintenance.


Next, the Neural Link allows the Citizens on the planet to share their thoughts with one another, increasing their individual Intelligence by +3 each, with this number gradually increases as time goes by.

Now the Arceans have a choice: do they kickstart their industry with the huge Manufacturing bonus of the World Engine, which continually scales up in effect along with the growing industrial density on the world it is is located on and suffering the large Growth and Approval penalties that come with part and parcel with such a big rise in Pollution? Alternatively, they could rely on more limited industry, instead focusing on rapid Citizen growth and unleash the huge benefits to Research that they’ll get from populating Arcea, and then the rest of their Core Worlds, with high IQ Citizens?

There’s nothing to stop you building both of these on Arcea at the start of the game, of course, but we feel that these kind of early game choices allow you to play each civilization in different ways, with different playstyles informed by the bonuses you’re picking at the start.


To further shape your playthrough if you own the Tales of Centauron DLC, an early Event gives you a choice between three homeworld improvements for Arcea.

The Expansion Celebration grants a large Approval bonus to the colony and generously supports attached Wealth assets too. Perhaps with some creative use of the Arcean Republic’s Civilization Policies, this might help offset the worst of the effects of the Pollution you’re getting from the World Engine?

Alternatively, you could cut to the chase and choose the Colonization Program, which improves Growth +33% and increases Arcea’s Population Cap by +3 too, with another nice Income boost to surrounding districts and nicely support the flooding of your empire with egghead Arceans.


Finally, here’s the Resistance Center, allowing your 12 foot space-samurai a better than fair chance of surviving an invasion, if do they happen to start close to one of the less neighborly species in the sector, and gives you some early-game Military adjacency boost too.

Right from the very first Galactic Civilizations game on OS/2, the GalCiv series has always been about playing the game your way, and we hope to demonstrate that by combining these early Improvements, along with are enough to inspire a whole new way of approaching a Civilization’s playstyle, game by game.

Hope you enjoy the Arcean’s new toys, and look forward to more Civilization spotlights in the future!

Cheers!

Weekend Deal: 20% Off Galactic Civilizations IV: Supernova Edition

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Ends January 29, 2024, at 1PM EST

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

Galactic Civilizations IV continues the legacy of the series, allowing players to guide a civilization to interstellar glory. With a rich strategic layer, numerous alien races, and a galaxy teeming with opportunities and threats, the game offers a complex and engaging experience for strategy enthusiasts.

We've been hard at work improving the game. Recent updates have introduced new features, optimized gameplay mechanics, and enriched the overall experience with additional story elements. These enhancements make for an even more immersive journey through the stars.

[h2]Join Our Livestreams[/h2]
We're streaming January 25, 1PM to 3PM EST, and Friday, January 26th, from 1PM to 3PM EST

Additionally, prominent gaming personalities like Marbozir, DASTACTIC, TheXPGamers, Montu Plays, and OldManMoradith will be streaming on January 25th. 

Overview Video: v2.3 "War & Peace" Update

Galactic Civilizations IV: Supernova updated to version 2.3, titled "War & Peace" last week, let's dive in:

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This update includes many balance changes to make diplomacy more meaningful and interesting, to allow players (and the AI) to more easily exit wars they don't want to be in and reduces the occurrence of "Everwars", and generally improves the "grand strategy" level of GalCiv's gameplay by making the AI make more believable choices when it comes to declarations of war.

Also included are many bugfixes, an update to the original Epic Edition, support for the older "Widescreen HD" resolution for Steamdeck and older computers, and more!

The full changelog for v2.3 "War & Peace" is here.