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Galactic Civilizations IV News

v2.2 Ethnology Update Now Available

Stardock Entertainment released its much-anticipated update to its newest space strategy game, Galactic Civilizations IV today.

[previewyoutube][/previewyoutube]

Dubbed “The Ethnology Update”, this new version focuses on making different civilizations feel more distinct and unique in both cultural and biological ways.

“Galactic Civilizations has always had to walk the fine line between being an open-universe space sandbox game and a narrative driven space strategy game,” said Brad Wardell, Creative Director at Stardock. “The Ethnology update looks at the different biological and cultural traits of different civilizations and makes available unique planetary improvements, starships, events, etc. For instance, what humans would want to do with their worlds is a very different thing than say a race of sentient crystals.”

Because the Ethnology system works based on civilization traits it means that custom civilizations that have these traits will automatically inherit the unique abilities and planet upgrades making the universe more alive.

[h2]The new version also includes: [/h2]
  • Revamped UI: Intuitive and Player-Friendly. Responding to valuable player feedback, the update introduces a major UI overhaul. The new main screen UI and Fleet Manager make fleet management more intuitive, enhancing the overall user experience and strategic decision-making.
  • Custom Civilizations in Multiplayer. The update introduces the ability to use custom civilizations in multiplayer modes, adding a new layer of strategy and personalization to online gameplay.
  • New Weapon and Defense Components. Ship designers can look forward to an array of new weapon and defense components, allowing for more intricate and interesting ship designs.
  • Lore-Rich Technology Descriptions. Long descriptions for technologies now provide players with the lore behind each advancement, enriching the game's narrative depth.
  • New Planet Biomes. Players can now encounter dozens of new biomes across different planet classes, making worlds feel more unique and interesting.
  • Updated Graphics Engine. The update features an updated graphics engine with a new light source system, offering a substantial visual upgrade over previous editions.
  • Improved Localization. Localization improvements, especially for Chinese, Russian, German, and French players, ensuring players from around the world can play the version in their native language.


[h2]View full changelog here[/h2]













[h2]Also released today: Tales of Centauron, learn more.[/h2]


"Tales of Centauron" Now Available

A new story-driven DLC expanding the lore of Galactic Civilizations IV


Stardock released "Tales of Centauron", the eagerly awaited DLC for Galactic Civilizations IV today. Set in the game’s Centauron quadrant of the Milky Way galaxy this DLC introduces an array of new content:
  • Lore-Driven Gameplay: Players can delve into events tailored to the unique traits of each civilization. Engaging in these scenarios while leading a specific civilization unlocks a wealth of civilization-specific technologies, planetary upgrades, and starship components. This feature accentuates the distinctiveness of each species, offering a deeper and more personalized gaming experience.
  • New Campaign Mission - Return of the Korath: This gripping mission places players at the helm of the Korath Clan. Known for their extreme ideologies, even among the infamous Drengin Empire, the Korath represent a darker, more ruthless aspect of galactic politics and power struggles.
"In the Galactic Civilizations universe, the Drengin Empire are akin to PG-rated villains. The Korath, however, are on another level of malevolence. Their gameplay would probably get someone demonitized," explains Brad Wardell, Creative Director at Stardock. "Through the Korath, we aim to explore the darker paths a civilization might tread, paths they believe are justifiable."
  • Exclusive New Content: The DLC also brings a plethora of unique features, including new executive orders, artifacts, and ship components, enriching the overall gameplay and strategic options.


https://store.steampowered.com/app/2671130/Galactic_Civilizations_IV__Tales_of_Centauron/

https://store.steampowered.com/bundle/1159/Galactic_Civilizations_IV__Expansion_Pass/













[h2]Also released today: Free v2.2 Ethnology Update, learn more here[/h2]

Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update

Since the launch of Galactic Civilizations IV: Supernova Edition in mid-October, we've been hard at work, rolling out updates to enhance your gameplay experience. Following the initial post-release patch (v2.01), addressing those last-minute QA touches, we introduced the significant v2.1 update, packed with features already in our pipeline.

But here's where it gets thrilling: Version 2.2 is all about you! This update is a creative blend of your insightful feedback and our vision, transforming your ideas into in-game realities.

[h2]A New Level of Race Distinctiveness and UI Refinement[/h2]
In version 2.2, we're not just amplifying the uniqueness of each race; we're also injecting a hefty dose of user-friendly tweaks based on your usability feedback. Remember, it's only been two months since release, and we're moving at breakneck speed to improve your experience!


[h2]Your Feedback, Our Mission: Addressing UI Annoyances[/h2]
We heard your concerns loud and clear:
  • Simplified Access: Reducing the number of clicks to essential information.
  • Effortless Navigation: Making it easier to find the information you need.
  • Visibility of Mechanics: Unveiling previously hidden crucial game mechanics.


[h2]Spotlight on Improvements: What’s New in Version 2.2[/h2]
Here's a sneak peek at what we've been up to:

Enhanced Visibility: A glance at your treasury now shows per-turn changes, alongside total research, production, and control increases. We're even contemplating adding a culture points tracker.

For comparison, let’s look at version 2.1:




Now let’s look at v2.2 of a similar situation:







Detailed Fleet Insights: Dive deeper into fleet statistics with visible attack, defense, and combat ratings. Plus, we've made room for future stat additions.




Class-Based Ship Recognition: Identifying ship classes within fleets is now a breeze, crucial for the game's evolving combat dynamics. We're moving away from the traditional rock-paper-scissors approach to encourage diverse fleet compositions.




Efficient Fleet Management: Hold down the Shift key, and voila! You can now select and maneuver multiple ships or fleets simultaneously – perfect for strategizing over long distances.






[h2]Just the Beginning: The Future of Galactic Civilizations IV’s UI[/h2]
This update is merely a stepping stone. We have grand plans for the ship designer, shipyards, planet screens, and beyond. In the world of modern strategy gaming, the evolution of UI is an ongoing journey, shaped by your gameplay experiences and feedback.


[h2]We Want to Hear from You![/h2]
We're excited about this direction and hope you are too! Share your thoughts in the comments and let's continue shaping the future of Galactic Civilizations IV together.







Video Dev Blog #10 - Play Your Way

Greetings, fellow gamers and strategists! Today, we delve into the intricate universe of Galactic Civilizations IV: Supernova, exploring how this 4X game redefines difficulty through its innovative blend of Organic and Traditional Difficulty Modes. Join us as we unravel the secrets behind crafting your own gaming experience and find the challenge that suits you best.


[previewyoutube][/previewyoutube]


[h2]Organic Difficulty vs. Traditional Difficulty Modes[/h2]
In the vast realm of strategy gaming, preferences vary from seeking intense challenges to enjoying a more laid-back experience. Galactic Civilizations IV: Supernova acknowledges this diversity, combining an organic difficulty toolset with traditional difficulty modes to cater to every gamer's playstyle.


[h2]Organic Difficulty in Galactic Civilizations IV: Supernova[/h2]
Supernova takes a bold step with its Organic Difficulty, offering a dynamic experience without hardcoded difficulty settings. Instead, players navigate varied game mechanics to develop their unique playstyles. Traditional difficulty settings, a familiar concept to many, still play a role, allowing players to adjust the overall challenge to their liking.

Galaxy and AI Players: To embark on your cosmic journey, crucial decisions await. From choosing your civilization, tweaking traits, and navigating game settings, to determining the galaxy's size, sectors, and AI opponents, each choice influences your playstyle and the game's difficulty. The proximity of AI civilizations and the overall map size become pivotal factors, shaping your strategic approach.


[h2]Example: Exploration & Empire Development with Less Pressure[/h2]
Exploration & Empire Development with Less Pressure: For those who relish the exploration phase, Supernova allows you to tailor the game accordingly. By reducing the number of AI civilizations and expanding sectors on a medium map, you create a universe ripe for growth. Witness the Baratak Grove flourishing in a vast sector, enjoying the luxuries of a well-developed empire. But beware, as unchecked expansion might lead to a power imbalance, providing a relaxed yet challenging experience.


[h2]Example: Early Pressure, Diplomacy and Warfare[/h2]
Early Pressure, Diplomacy, and Warfare: On the flip side, if you crave early pressure, adjust settings for a more intense gaming experience. Increase the number of AI civilizations and set them close to you, fostering a competitive atmosphere. The Terran Alliance, caught between rivals, faces a tough diplomatic situation and the threat of war from the aggressive Drengin Empire. This setting promises political drama and rapid decision-making, providing a thrilling and pressure-packed gameplay style.


Galactic Civilizations IV: Supernova stands out for its ability to blend Organic Difficulty with traditional settings, offering a diverse range of playstyles. As you embark on multiple campaigns, you'll discover the nuances of the game, refining your preferences for challenge and strategy. Whether you seek a serene exploration or a politically charged battlefield, Supernova provides the tools to shape your galactic destiny. Thanks for reading, and may your interstellar adventures be ever thrilling! Happy gaming!

Dev Journal #37 - New Biomes in the v2.2 Ethnology Update

Another big change coming this Holiday season for GalCiv players in v2.2 (Ethnology) is a massive expansion of the number of biomes that make up worlds. Today we’ll take a look at some of the new ones.

First, a recap: The humans of Earth have a specific planet layout that loosely matches the continental layout of Earth (minus Australia – you guys didn’t send the bribe money!!).



Earth. Obviously.

We did, however, add a lot of new special tiles that have a chance to show up. I see several in the screenshot above. But still, Earth is the one that is most like previous versions.

Let’s go to a new planet.

[h2]Toria (Oceanic)[/h2]
For fun, perhaps someone in the screenshots could post a link to a screenshot of what Toria looks like in v2.1 so you can see why we needed to improve this. Because we didn’t just add new biomes, we revisited what biomes can show up on which planets.





On this planet there are several new biomes including:
  • Marshlands
  • Barrier Reefs
  • Lagoons
  • Tropical Grasslands
  • Shallows
  • Gold Field (special)
  • Coastal


That’s 7 new biomes just for this one planet type.



[h2]Iconia (Barren)[/h2]





This is another one that it would be cool if someone could link a screenshot to the 2.1 version of the Yor homeworld to see how lame it was.

This world has these new biomes:
  • Volcanic (which also shows up on Lava worlds of course)
  • Barren


But as you can see, Barren is pretty barren now but not necessarily boring. The big change though is just in terms of controlling what kinds of tiles will show up where.



[h2]Drengi (Volcanic)[/h2]
Now, volcanic worlds have some similarities to a barren world. But also some notable differences.





Here you can see:
  • Volcanic
  • Lava Flow
  • Volcano
  • Volcanic Plains




[h2]Dratha (Jungle)[/h2]
Jungle worlds are another one that should look quite different.





So on this planet we see:
  • Oasis
  • Stony Plains
  • Flood Plains (updated)
  • Giant Mushrooms (special)


Along with some things that were on other planets.



[h2]Refuge (Terrestrial)[/h2]
Not surprisingly, terrestrial worlds saw the fewest changes.



But fertile plains were added.



We felt that since grasslands are a population buff tile, we needed a more common one that was just for food.



Let us know in the comments if you like this direction. Are there other types of biomes you’d like to see?